
#define FRAME_standA		0
#define FRAME_standB		7

#define FRAME_standbA		8
#define FRAME_standbB		19

#define FRAME_drinkA		20
#define FRAME_drinkB		29

#define FRAME_sleepA		30
#define FRAME_sleepB		30

#define FRAME_disturbA		31
#define FRAME_disturbB		49

#define FRAME_standgunA		50
#define FRAME_standgunB		57

#define FRAME_getgunA		58
#define FRAME_getgunB		61

#define FRAME_holsterA		62
#define FRAME_holsterB		65

#define FRAME_aimfireA		66
#define FRAME_aimfire03		68
#define FRAME_aimfire05		70
#define FRAME_aimfireB		71

#define FRAME_walkgunA		72
#define FRAME_walkgunB		81

#define FRAME_walkA			82
#define FRAME_walkB			91

#define FRAME_threatfireA		92
#define FRAME_threatfireB		101

#define FRAME_runA			102
#define FRAME_runB			107

#define FRAME_painA			108
#define FRAME_painB			118

#define FRAME_painbA		119
#define FRAME_painbB		121

#define FRAME_begA			122
#define FRAME_begB			131

#define FRAME_begshootA		132
#define FRAME_begshootB		142

#define FRAME_begdieA		143
#define FRAME_begdieB		151

#define FRAME_deathA		152
#define FRAME_deathB		160

#define FRAME_deathbA		161
#define FRAME_deathbB		168

#define FRAME_deathcA		169
#define FRAME_deathcB		178

#define MODEL_SCALE			1.000000
