//TODO:
//==============================
//Add special functions to nodes.
//eg. Jumping, Ducking, Climbing
//==
//Add ability for bots to understand new node things
//==
//

//item weights

//#define WEIGHT_ARMOR_BODY			0.0
//#define WEIGHT_ARMOR_COMBAT		0.0
//#define WEIGHT_ARMOR_JACKET		0.0
//#define WEIGHT_ARMOR_SHARD		0.0

#define WEIGHT_WEAPON_PISTOL		2.0
#define WEIGHT_WEAPON_RIFLE			5.0
#define WEIGHT_WEAPON_REPEATER		5.0
#define WEIGHT_WEAPON_BOWCASTER		6.0
#define WEIGHT_WEAPON_THERMAL		6.0
#define WEIGHT_WEAPON_WRISTROCKET	8.0
#define WEIGHT_WEAPON_MISSILETUBE	8.0
#define WEIGHT_WEAPON_DISRUPTOR		10.0
#define WEIGHT_WEAPON_SNIPER		10.0
#define WEIGHT_WEAPON_BEAMTUBE		10.0

#define WEIGHT_AMMO_DL44			1.0
#define WEIGHT_AMMO_E11				2.0
#define WEIGHT_AMMO_T21				4.0
#define WEIGHT_AMMO_DISRUPTOR		4.0
#define WEIGHT_AMMO_BOLTS			2.0
#define WEIGHT_AMMO_CMISS			3.0
#define WEIGHT_AMMO_BMISS			3.0
#define WEIGHT_AMMO_BACKPACK		5.0
#define WEIGHT_AMMO_SNIPER			5.0

//Item indexs
//#define ITEM_ARMOR_BODY			42
//#define ITEM_ARMOR_COMBAT			43
//#define ITEM_ARMOR_JACKET			44
//#define ITEM_ARMOR_SHARD			45

#define ITEM_WEAPON_PISTOL			1
#define ITEM_WEAPON_RIFLE			2
#define ITEM_WEAPON_REPEATER		3
#define ITEM_WEAPON_BOWCASTER		4
#define ITEM_WEAPON_WRISTROCKET		5
#define ITEM_WEAPON_MISSILETUBE		6
#define ITEM_WEAPON_DISRUPTOR		7
#define ITEM_WEAPON_SNIPER			8
#define ITEM_WEAPON_BEAMTUBE		9
#define ITEM_WEAPON_THERMAL			10

#define ITEM_AMMO_DL44				14
#define ITEM_AMMO_E11				15
#define ITEM_AMMO_T21				16
#define ITEM_AMMO_DISRUPTOR			17
#define ITEM_AMMO_BOLTS				18
#define ITEM_AMMO_CMISS				19
#define ITEM_AMMO_BMISS				20
#define ITEM_AMMO_BACKPACK			22
#define ITEM_AMMO_SNIPER			23

#define ITEM_MEDIKIT				24
#define ITEM_FLAG1					46
#define ITEM_FLAG2					47