Flying Droid
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Charleston Mechanics 'Precision' Version-5

MODELS
models\monsters\cm5\base.md2 - base model, upper body
models\monsters\cm5\head.md2 - head model
models\monsters\cm5\larm.md2 - laser weapon
models\monsters\cm5\lower.md2 - lower body

SKINS
models\monsters\cm5\base.pcx - all temp skins
models\monsters\cm5\head.pcx
models\monsters\cm5\larm.pcx
models\monsters\cm5\lower.pcx

ANIMATIONS
aaidle (9) - idling
bbpartrol (24) - patroling, first 2 frames transition into motion
ccrun (3) - first and last frame transition, middle frame looped
ddbankleft (7) - banking left whilst running
eebankright (7) - banking right
fflightpain (3) - spasms caused by lightning attack (electrical weapon?)
ggpain (4) - high impact
hhpainb (5) - low impact
iifirebeam (5) - firing larm.md2 weapon, hold at last frame
jjfirerocket (6) - firing rocket from right shoulder
kkfall (4) - transition into falling
llfalling (3) - loop whilst falling
mmimpacta (6) - impacts ground
nnimpactb (5) - another impact (this was was crappy so I made the other)
oofreak (4) - transition into a 'freaking out' state
ppfreaking (3) - looped whilst freaking out

FREAKING OUT: CaRRaC, an old coder friend, said he could rotate an object around 
the Z-axis and loop a specific animation. Freaking is triggered by some kind of 
damage (or random) trigger, causing the droid to begin spinning out of control. 
Slowly spinning at first, then more quickly, then at a super high rate until 
exploding into pieces. The pieces would then fall to the ground like gibs (using 
the 'ssparts' frame), while the lower body part flies off in some random direction 
and explodes.

rrupperimp (6) - this would be the upper body impacting the ground by itself, as 
in the above freaking situation, the body exploded and the upper body simply fell 
to the ground (using the falling scene =) and impacted with this scene. Yeah, its 
complicated.

-Priv