//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#ifndef ITEM_DYNAMIC_RESUPPLY_H
#define ITEM_DYNAMIC_RESUPPLY_H

#ifdef _WIN32
#pragma once
#endif


// Spawnflags
#define SF_DYNAMICRESUPPLY_USE_MASTER		1
#define SF_DYNAMICRESUPPLY_IS_MASTER		2
#define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN		4	// even if the player has met his target


#endif // ITEM_DYNAMIC_RESUPPLY_H
