//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_hl2_playerlocaldata.h"
#include "dt_recv.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

BEGIN_RECV_TABLE_NOBASE( C_HL2PlayerLocalData, DT_HL2Local )
	RecvPropFloat( RECVINFO(m_flSuitPower) ),
	RecvPropInt( RECVINFO(m_bZooming) ),
	RecvPropInt( RECVINFO(m_bitsActiveDevices) ),
	RecvPropInt( RECVINFO(m_iSquadMemberCount) ),
	RecvPropInt( RECVINFO(m_iSquadMedicCount) ),
	RecvPropBool( RECVINFO(m_fSquadInFollowMode) ),
	RecvPropBool( RECVINFO(m_bWeaponLowered) ),
END_RECV_TABLE()

C_HL2PlayerLocalData::C_HL2PlayerLocalData()
{
	m_flSuitPower = 0.0;
	m_bZooming = false;
	m_iSquadMemberCount = 0;
	m_iSquadMedicCount = 0;
	m_fSquadInFollowMode = false;
	m_bWeaponLowered = false;
}

