//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#ifndef SCRATCHPAD_HELPERS_H
#define SCRATCHPAD_HELPERS_H
#ifdef _WIN32
#pragma once
#endif


#include "iscratchpad3d.h"
#include "polylib.h"
#include "bspfile.h"


void DrawWinding( IScratchPad3D *pPad, winding_t *w, Vector vColor, Vector vOffset = Vector(0,0,0) );

void ScratchPad_DrawFace( IScratchPad3D *pPad, dface_t *f, int iFaceNumber = -1, const CSPColor &faceColor=CSPColor(1,1,1,1), const Vector &vOffset=Vector(0,0,0) );
void ScratchPad_DrawWorld( IScratchPad3D *pPad, bool bDrawFaceNumbers, const CSPColor &faceColor=CSPColor(1,1,1,1) );
void ScratchPad_DrawWorld( bool bDrawFaceNumbers, const CSPColor &faceColor=CSPColor(1,1,1,1) );


#endif // SCRATCHPAD_HELPERS_H
