//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#ifndef MAP_UTILS_H
#define MAP_UTILS_H
#ifdef _WIN32
#pragma once
#endif


#include "vector.h"


// angles comes from the "angles" property
//
// yaw and pitch will override the values in angles if they are nonzero
// yaw comes from the (obsolete) "angle" property
// pitch comes from the "pitch" property
void SetupLightNormalFromProps( const QAngle &angles, float yaw, float pitch, Vector &output );


#endif // MAP_UTILS_H
