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juicy blender TUTE102 - Lighting the scene
Welcome to the 2nd instalment of the Tute1XX series. Today we are going to use that hammer created in 101 as our OkiDoki lets get started. Load the hammer file from before Make sure it is scaled so it's not to large and can be seen
The first thing we need to do is move the camera into Select the camera with the right mouse button. Then in When you have a nice angle click the left mouse Press the Grab key GKey and move the camera
Press RENDER F12. You will see a black box appear.
Press ESC to get rid of the render box.
Move the 3D cursor above and to the right of the camera and
Press F12 again to render and this time your hammer should
Move to the side view NUMPAD3 then press F4 to bring Click on the Button SPOT to turn the Lamp into a spotlight.
Now move GKEY the spotlight over the hammer
Rotate RKEY the Spotlight in the side and top
Press F12 again to render. You will notice there are still
Press F10 to access the Renderbuttons and click
Render again and your hammer should have shadows.
The problem you can see is that while we're getting light To remedy this simply add another lamp SPACE ADD LAMP. The lamp will be placed wherever the 3d cursor is.
Press F4 to acces the lamp paramaters and slide
Render that and you have a nice little fill light
So we can really see what that spotlamp is doing, we'll Move the 3d cursor so it is just below the hammers handle
Then press TAB to exit edit mode and move it into position.
Now render again and you will see the floor is under the
If you notice the floor, the shadow is quite crisp. It would Adjust the slidebutton that reads SPOTBL and
Now render again F12 and you will see a nice soft edge
Ok, thats probably enough to send you crazy at the moment. And last but not least save this scene for future tutes |