works in: works if:
   
  3D window   Object selected
  IPO window   Mesh vertices selected
  Sequencer window   Ipo keys selected
  Image select window   Sequence strip selected
  Text edit window  
  Object mode   Button window exists
  Edit mode   Data selected
  Object & Edit mode   Curve selected
  Pose mode   Ipo handles selected
  Object Orient window   Render window exists
  Render window   Armature selected
    Image select window
    In Object mode
   
   
   
   
   
   

[TAB]
 TAB  3D window  IPO window  Object & Edit mode   Object mode / Edit mode   
 TAB  Sequencer window   Toggle Meta strip   
 TAB  3D window  Pose mode  Object & Edit mode   Object / Edit (unposed) mode   
 TAB  3D window  Pose mode  Object & Edit mode   Object / Pose Mode   
 TAB  Text edit window   Tab in Text Mode  

[NUMPAD]
 . Del  3D window  Object & Edit mode   Local view w/o moving cursor   
 /  3D window  Object & Edit mode   Local view & cursor / previous view   
 *  3D window  Object & Edit mode   Rotate view to object orientation   
 + / -  3D window  Object & Edit mode   Zoom in/out  
 + / -  IPO window  Sequencer window  Object Orient window   zoom in/out  
 0  3D window  Edit mode   Increase PVE, (Grab/Rot./Scale)   
 0  3D window  Object & Edit mode   set Camera View  
 0  3D window  Object & Edit mode   Restore laste camera to view  
 1 3 7  3D window  Object & Edit mode   Font / Right / Top view  
 1 3 7  3D window  Object & Edit mode   Back / Left / Bottom view  
 2 4 6 8  3D window  Object & Edit mode   Rotate view  
 5  3D window  Object & Edit mode   Perspective/orthographic view  
 7  3D window  Object Orient window   zoom view to fit all objects  
 9  3D window  Object & Edit mode   Redraw  

[NUMBERS]
 ~  3D window  Object & Edit mode   Display all layers  
 ~  3D window  Object & Edit mode   Display all layers / previous layers  
 ~  3D window  Object & Edit mode   Lock/Unlock layers & camera to scene  
 0-9  3D window  Object & Edit mode   Swap layers 1-10  
 0-9  3D window  Object & Edit mode   Add/remove layers 1-10 to layer setting  
 0-9  3D window  Object & Edit mode   Swap layers 11-20  
 0-9  3D window  Object & Edit mode   Add/remove layers 11-20 to layer setting  
 -  3D window  Object & Edit mode   swap layer 11  
 -  3D window  Object & Edit mode   Add/remove layer 11 to layer setting  
 =  3D window  Object & Edit mode   Swap layer 12  
 =  3D window  Object & Edit mode   Add/remove layer 12 to layer setting  

[Comma and Period]
 ,  3D window  Object & Edit mode   Rotation/scaling around bounding box  
 .  3D window  Object & Edit mode   Rotation/scaling around cursor  

[Arrow Keys]
  /  3D window  Object & Edit mode   10 frames forward/backward  
  /  3D window  Object & Edit mode   1 frame forward/backward  
 /  3D window  Object & Edit mode   Jump to last frame  
 /  3D window  Object & Edit mode   Jump to first frame  
 /  3D window  Object & Edit mode   Active window full/small screen  
 /  3D window  Object & Edit mode   Screen configuration forward/backward  

[Arrow Keys - Grab/Rotate/Scale behaviour]
   IPO window  Sequencer window  Object Orient window   Adjust arrow direction  
   3D window  Object & Edit mode   Adjust arrow direction (Grab coarse adjust)    
   3D window  Object & Edit mode   Adjust (grab fine adjust)    
   3D window  Object & Edit mode   Adjust (grab coarse grid snap center)    
   3D window  Object & Edit mode   Adjust (grab fine grid snap center)    

[Mouse]
   3D window   Place cursor/gesture/vertex paint  
   3D window  IPO window  Edit mode   Add vertex   
   3D window   Trackball  
   IPO window  Sequencer window  Object Orient window   Translate view  
   3D window   Translate view (see numpad 2468)  
   3D window  IPO window  Sequencer window  Object Orient window   Zoom view (see number +/-)  
   3D window  IPO window  Sequencer window   Select  
   3D window  IPO window  Sequencer window   Add to selection  
   3D window   Select object by closest object center  
   3D window   Add selection by closest object center  
   Object Orient window   Select object & affect active object  
   Object Orient window   Add to selection & affect active object  

[A]
 A  3D window  Object & Edit mode   Select / deselect All  
 A  IPO window  Sequencer window  Object Orient window   Select / deselect All  
 A  3D window  Sequencer window  Object & Edit mode   Add menu  
 A  3D window  IPO window  Object & Edit mode   Apply location and rotation   
 A  3D window  IPO window  Sequencer window  Object & Edit mode   Play Animation  
 A  3D window  Object & Edit mode   Apply Latice / Duplicate   
 A  3D window  IPO window  Sequencer window  Object & Edit mode   Play Anim in current and all 3d windows  

[B]
 B  3D window  Object & Edit mode   Border select / deselect    
 B  IPO window  Sequencer window  Object Orient window   Border select / deselect    
 BB  3D window  Edit mode   Circle Border select / deselect    
 B  3D window  Object & Edit mode   Define render Border   

[C]
 C  3D window  Object & Edit mode   Center windows around 3d cursor  
 C  IPO window  Object mode   Snaps current frame to selected key   
 C  Sequencer window  Object mode   Change images   
 C  3D window  Object mode   Cursor on origin, window on home  
 C  3D window  Object mode   Copy menu    
 C  3D window  Object mode   Convert menu    

[D]
 D  IPO window  Object & Edit mode   Duplicate   
 D  3D window  Sequencer window  Object & Edit mode   Duplicate     
 D  3D window  Object mode   Display alpha of images as wire   
 D  3D window  Object mode   Add datlinked duplicate   

[E]
 E  3D window  Edit mode   Extrude (by grabbing-G returns if Rot./Scale)   
 ER  3D window  Edit mode   Extrude by Rotating   
 ES  3D window  Edit mode   Extrude by Scaling   

[F]
 F  3D window  Edit mode   Make edge/face. / Connect curve    
 F  3D window  Object mode   Face select display on / off   
 F  3D window  Edit mode   Flip selected triangle edeges  
 F  3D window  Object mode   Sort faces   
 F  3D window  Edit mode   Beauty refill   
 F  3D window  Object mode   Make first base   
 F  Text edit window   Save and open text files menu   

[G]
 G  3D window  Object & Edit mode   Grabber    
 G  IPO window  Sequencer window  Object Orient window  Text edit window   Grabber    
 G  3D window  Object mode   Clear location   
 G  3D window  Pose mode   Clear location   

[H]
 H  3D window  IPO window  Edit mode   Handle type: align / free    
 H  3D window  Edit mode   Hide selected vertices   
 H  3D window  IPO window  Edit mode   Hande type: auto (see also V)    
 H  3D window  Edit mode   Hide deselected vertices   
 H  3D window  Edit mode   Automatic Handle calculation   

[I]
 I  3D window  IPO window  Object mode   Insert Keyframe menu    

[J]
 J  3D window  IPO window  Sequencer window  Image select window   swap render page of render window    
 J  3D window  Edit mode   Join selected triangles to quads   
 J  3D window  Object mode   Join selected objects (see also P)   
 J  IPO window  Object mode   join selected keys   

[K]
 K  3D window  Object mode   Draw/hide object keys  
 K  IPO window  Object & Edit mode   Show keys/show curves  
 K  3D window  Object mode   Add skeleton to an IKA  
 K  3D window  Edit mode   Clear vertexpaint colors  

[L]
 L  3D window  Object mode   Make local menu (see also U)    
 L  3D window  Edit mode   Select vertices linked to cursor  
 L  Object Orient window   Select linked objects   
 L  3D window  Object mode   Select linked menu    
 L  3D window  Object mode   Make link menu    
 L  3D window  Edit mode   Select vertices linked to selected vertex   
 L  3D window  Object mode   Make local menu    

[M]
 M  3D window  IPO window  Object mode   Move to layer(s)    
 M  Sequencer window  Object mode   Make a meta strip   

[N]
 N  3D window  IPO window  Sequencer window  Object & Edit mode   Number menu (numeric loc/rot/size entry)       
 N  3D window  Edit mode   Recalculate normals outside   
 N  3D window  Edit mode   Recalculate normals inside   

[O]
 O  3D window  IPO window  Object mode   Clear origin   
 O  3D window  Edit mode   Normal / Proportional vertex edit (PVE)   
 O  3D window  Edit mode   Sharp / Smooth falloff for PVE   
 O  3D window  IPO window  Sequencer window   Open file   

[P]
 P  3D window  Edit mode   Separate vertices into objects (see also J)   
 P  3D window  Object mode   Make parent   
 P  3D window  Object & Edit mode   Make vertex parent    
 P  3D window  Object mode   Clear Parent menu    
 P  Text edit window   Play a script in Text Edit window  
 P  3D window  Object mode   Make parent without inverse   

[Q]
 Q   Quit Blender menu   

[R]
 R  3D window  Object & Edit mode   Rotate    
 R  3D window  Edit mode   Select Row of nurbs   
 R  3D window  Object mode   Clear rotation   
 R  3D window  Pose mode   Clear rotation   

[S]
 S  3D window  IPO window  Object & Edit mode  Object Orient window   Scale    
 S  3D window  IPO window  Object & Edit mode   Snap-to menu    
 S  3D window  Edit mode   Shear   
 S  3D window  Edit mode   Shrink/Fatten function   
 S  3D window  Pose mode   Clear Size   
 S X  3D window  Object & Edit mode   Mirror X    
 S Y  3D window  Object & Edit mode   Mirror Y    
 S  Text edit window   Select text menu.  

[T]
 T  3D window  Object mode   Texture space menu (grab&rotate textures)    
 T  3D window  Edit mode   Tilt of 3d curve (see F9 & press 3D button)   
 T  3D window  Edit mode   convert to Triangles   
 T  3D window  Object mode   Make Track-to   
 T  3D window  Object mode   Clear Track-to   
 T  3D window   Blenchmark  

[U]
 U  3D window  Object mode   Single User menu    
 U  3D window  Edit mode   Reload data buffer. (undo)  
 U  Object mode   Save current file as user default   

[V]
 V  3D window  Object mode   VertexPaint on / off  
 V  3D window  IPO window  Edit mode   Vector handle (see also H)    
 V  3D window  Object mode   Object resize to materialtexture aspect   
 V  Text edit window   View menu for positioning cursor   

[W]
 W  3D window  Edit mode   Special edit menu   
 W  3D window  Edit mode   Warp selected vertices around cursor   
 W  IPO window  Object & Edit mode   Write file   
 W  Object & Edit mode   Write selected as videoscape format    

[X]
 X  3D window  IPO window  Sequencer window  Object & Edit mode   Erase menu     
 X  3D window  IPO window  Sequencer window  Object & Edit mode   Delete all, reload default file (see also U)  

[Y]
 Y  3D window  Edit mode   Split selected from the rest   

[Z]
 Z  3D window  Object & Edit mode   Wire / Solid view  
 Z  Render window   Zoom/trans. render window (see F12 & F11)   
 Z  3D window  Object & Edit mode   Wire / Shaded view  
 Z  3D window  Object mode   Shaded calculation view  
 Z  3D window  Object & Edit mode   Solid / Textured (potato) view