juicy blender  TUTE101 - Simple Mesh Modeling
 

 

In this tutorial we will cover creating a simple hammer.
The kind that you  nail things with. This hammer will serve
as a prop in future tutorials  including:
 

Surfacing
IKAs and skeletons
Lighting
 

First of all, load blender and enter the TOPView NUMPAD7.
Add a circle by hitting
SPACE, then ADD MESH CIRCLE.
 

Choose how many vertices you want in the radius.
I chose 12 for mine.

Next move to the side view NUMPAD3
and  select all the vertices AKEY.

Press extrude EKEY and click extrude or press enter .
Move the mouse around. You will see that you are pulling
the vertices with the mouse and can make this  circle into
a cylinder.
 

Press the right mouse button to cancel.
 

Press extrude EKEY again, press enter or click extrude.
 

This time hold down Ctrlwhile moving the mouse. You will
see that the extrusion snaps to the grid while Ctrl is held.
 

Extend the extrusion so it looks similar to this:

Repeat the extrusion process another 10 or so times
remembering to hold  down
Ctrl when moving
the mouse to make the  Vertices snap.
 

You should then have something like this:

 

Now press the TABkey to exit edit mode. Press it again to
re-enter Editmode. The reason for this is blender has  no
real undo.
 

When you press the Ukeywhile in editmode, blender restores
the mesh to how it was when you started editing.
 

By frequently pressing TAB TAByou can have a sort
of undo feature.
 

 

Still in editmode Scroll around your viewport until you can
see the top of the hammers handle in the side view
NUMPAD3
 

Leftclick just above the handle and add a CYLINDER.
SPACE then ADD then CYLINDER
 

The cylinder will be to large so scale SKEY it down until
your happy with the result.

Now enter the front view NUMPAD1 and box Bkey select
the left vertices of the cylinder.

Extrude Ekey the vertices in the front view  until you
get this roughly.

I've box selected the new vertices in the above picture to
show you which ones are the new ones.
 

 

Ok, now Box select Bkeythe ones that I  have
(the new ones) and scale
Skey them  up
a bit to give some shape to this hammer.

Box select the Top of the handle Bkey and scale Skey
and move them into the top cylinder so they look like this:

Now select the vertices at the top of the handle Bkey
and scale them down Skey and move them up into
the cylinder. Select all of the Vertices
AKey and
in the EditButtons area and press the
Rem Doubles button.

Press TAB to exit Editmode and scale the  hammer down so it
isn't huge like mine was.
 

In the EditButtons area press Set Smooth button to make the
hammer render smooth rather than faceted.

We now have the basic shape of a hammer ready to work with
for our future tutorials.