Animation Tutorial Part 2
by Tom aka Night4554

We will be going over the following locs in this tutorial:

  1. Rot- another standard keyloc, used for rotation in 3D; tells the object what rotation to be at in the X, Y, and Z axis
Other tutorials will go over other types of keylocs In addition to these keylocs, we'll have to go over frames as well. Before you have always worked in frame 1. Now we will be working with other frames as well. You see the frame you're working on in this picture:
So without further adue we'll start out the tutorial:


1) Open up Blender
2) You should see this something resembling this: 
The most important part of the picture is the square in the center.  (If you don't have it, press space>>Add>>Mesh>>Plane)
3) Press I to bring up the following menu: 
4) Select Rot
You have now locked the rotation of the plane into this place at frame 1.  Now we will rotate it.
5) Set the frame to frame 50.
6) Press the R button and rotate the plane around a bit.
7) RotLoc the plane in again. (Remeber Here)
8)Hold ALT and press A 
You'll see that it goes to frame 50 and then the box stops rotating, but the frames keep going until frame 250.  This is because the render is set to end
at 250.
20)Press ESC (escape) to end the animation

New Commands-

No New Commands