presents
Mountains & Terrains in
BLENDER
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Both of the above meshes were completed in BLENDER in just 8 simple steps. Many people think Mountains and Terrains are complicated to model from scratch, but look at the two images below I created in 15 min. and tell me what you think ! |
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STEP 1 |
Start out with a clean 3D screen and add a Surface >> Surface, then in side view enlarge the Surface (S Key) select the top vertecies with the border select (B Key) and Move them down (G Key). |
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STEP 2 |
Go to Top View and press 'W' and click Subdivide 2 times. Use Border Select to select 3 sets of vertices on both sides of the surface and Subdivide. The picture on the Left shows the sides already subdivided and the Top & Bottom selected in the same way ready to be subdivided. The picture on the left is out of edit mode after the process has been completed. |
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The reason for the extra subdivisions along the edges is to add an extra 'Anchor' to the Mountain. You will see why in the next few steps. |
STEP 3 |
Select multiple vertices as in the image below (SHIFT+RM) |
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And go to Front or Camera view and give it a yank Upward (G Key). |
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STEP 4 |
Randomly select more vertices and repeat the previous step a few times... |
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...until you get something like this. Convert to a mesh with ALT+C. |
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STEP 5 |
Go back into Edit Mode and Border select all but the 'Anchor' points we talked about in step 2 (The Top Image). Press the 'W' key then click on 'Subdivide Fractal', enter 24 for the value. To finish off go to the Edit Buttons (F9) and click 'Noise' 4 times then 'Smooth' once (The Bottom Image). By the way, you need to have some sort of texture assigned to the mesh for the 'Noise' to be visible. |
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Here's what the wire frame looks like. Now you're ready for your favorite Texture (And for the Canyon part of the Tutorial ! ) |
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STEP 6 |
Start from a clean slate, add a plane, enlarge it, and subdivide 6 times. |
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STEP 7 |
Press the 'B' key 2 times until a 'Circle Selector' appears. Press the Numpad Minus key to make the circle smaller and left click to select something like this, and in a front view move the selection up and back. |
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STEP 8 |
Now here's where I slapped myself and said, damn why didn't I think of this before ? Just repeat the process clicking the noise button after every 'Select and Move' |
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When your satisfied you have enough jagged edges, your done. See, I told you it was easy ! |
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