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-Tutorial:. Modelling a head in Blender- |
Now
we have the lips and the nose it's a good idea to build it to the eyes. Between
there grow cheeks on the cheekbones. Don't forget about them, especially
when you're making the face really puffy and when you decide where to place
more vertices and where to place fewer vertices. It's a good idea to count
in the muscle disposition around the face. Roughly they radiate around the
mouth and around each eye so we need to build a smooth transition from the
lips to the eye holes.
When moving vertices in side view, select them in pairs with border
select tool. You will not break the symmetry this way. And, similarly, when
you move points in the front view, use scale instead. It takes some time
to get used to this. Actually you could model only a half of the head and
then glue the halves together, but I don't like that method. |
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To
avoid the excessive suffering caused by the skin falling apart from the eyeballs,
add the eyeballs now. The human eyes are, naturally, damned huge. It's just
their bigger part is hidden under the skin. If you doubt it, touch your skull
around the eye holes with a schtangenzirkul and you could note that the vertical
size of the eye hole is just about the half of the eyeball diameter! Anyway,
scale them to your taste. I like them eyes huge so you might think that I
made them larger than normal. The eyes can tell lots about a person.
From the way he/she looks you can know a lot about a person. The character
imposes on the forming of the facial features, the size of the eyes, the
folds and wrinkles around them.. This might be just the first and a very
subjective impression, but when I meet someone first of all I look at their
eyes and lips (I started modelling with lips this time, you see). Some people,
for example the designers of Lara Croft, consider other body parts to be
more valuable.
as a matter of the fact this is almost the exact quote of Igor Posavec. Igor, I'm sorry but I couldn't resist =) |
Here
it's pretty much the same technique as with the lips. Carefully extrude and
fill. The eyeballs serve you as the rulers. There's not much more to say
about this stage. |
When
the eyelids are ready, it's about time to go to the eyebrows. So far, we
don't have a very realistic transition- there's no fold. But you could form
it later, at the moment it's easier to edit it as it is. As a matter of fact,
here the eyebrows are a little bit too high, I lowered them later. |
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