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juicy blender Tute103 - Materials
In this tutorial we will be continuing on from the Lighting Tute.
We will be giving the hammer a nice woodgrain handle and
Let the fun begin... Select the plane (floor) and press F5 to access the
By default all blender objects are Grey in colour, but we Press and hold down the square button in the header ..
A little menu appears, select new from the list. This brings up a default material and assigns it to If you render it will still be grey because that is
Then press the little car button on the header and it will
Render now and you should have a grey hammer and Press F6 to access the textures area
and select add NEW
and then adjust the size down a bit to roughly
F12 To give a render and it should look something
Press F5 to access the material area again
Click the NOR button on the right.
Then render again.
Nice bumpy shiny floor. Beautiful. Stucci and Noise are the only textures that can be used Next up we need to make this hammer right. Its too grey.
Press F9 to access the Editbuttons and then press New in
Press it again to get another material assigned to It should now look like this.
Ok now scroll the button that says 2 Mat:2 and adjust
With the handle only still selected of the hammer,
Scroll the 2 Mat:1 to 2 Mat:2 and press assign. Leave edit mode with the TAB key now and press F5 to The materail you see now is material 1 (2 Mat:1) Change the
and select Add New This new material will be material 2 (2Mat:2) make it a nice grey colour and change these values to make
To go back and edit the wood, don't access the square What you can then do is when on your brown handle material, Select the square button on the header window
Then select Wood, then bandnoise.
Go back to the material area with F5 and you'll notice
Use the colour mixers on the right to mix up a
Give it another render and bam.
Wood grain As with all these tutes this has only scraped the surface Enjoy and as usual, any comments or bits that dont work, |