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* LEVEL INFORMATION *
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TITLE                   : The Pub with Beer
FILENAME                : beer.zip
AUTHOR                  : =][WetWired][= (Brent Waller)
DATE                    : 11/11/99
GAME                    : Action Quake II
EMAIL ADDRESS           : wetwired@hypermax.net.au
HOMEPAGE URL            : http://www.quakeclan.net/consortium
 
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* LEVEL DESCRIPTION *
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This is the sequel of sorts to my original map, "The Pub With No Beer" for Action Quake II, this one like the last is based on another pub I know the Forest Hill Hotel...and is actually RIGHT across the road from the one in "The Pub With No Beer"
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SINGLE PLAYER           : No.
CO-OPERATIVE            : No.
DEATHMATCH              : No.
ACTION QUAKE II         : Teamplay and Deathmatch.
NEW TEXTURES            : Yes.
NEW SOUNDS              : Yes.
 
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* CONSTRUCTION *
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MAP BASE                : None.
PREFABS USED            : Tables and Chairs
EDITOR(S) USED          : QOOLE 2.50
 
OTHER UTILITIES USED    : Arghrad 2.01, Wally 1.42 Beta, Paintshop Pro 4, Photosuite, Fireworks 2.
KNOWN BUGS              : None known
 
MAP BUILD TIME		: A week and a coupla hours (I shit you not!)
COMPILE MACHINE         : Pentium 200 MMX, 48Mb of RAM
 
QBSP2    TIME           : 12 Seconds
VIS      TIME           : 15180 Seconds (4 Hours, 13 Minutes)
Arghrad  TIME           : 2156 Seconds (35 Minutes, 56 Seconds)
 
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* OTHER LEVELS BY THE AUTHOR *
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ACTION QUAKE II         : co-authored "Inside the Matrix" (matrix.zip) with TIGEReye
			: "The Pub With No Beer" (nobeer.zip)
 
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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If you want to use any of the textures in this map, e-mail me to find out which ones I actually made :).
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* CREDITS *
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ID Software			: For making the base code for the A-Team to bend and improve.
The A-Team              	: For making Action Quake 2, and not fucking it up :).
The Guys who made Qoole 	: For making a buggy program that is piss easy to use.
The Consortium			: To JINX and Deadpool for testing and comments, and the rest of the gang for hanging around looking good. Deadpool, JINX, Drake, ^Smurf^, Morphic, FatAlbert and OpTiX
FiReWaLKer [TDm]		: Who thinks he deserves a mention cause he told me how to make animated textures.
Sinner				: For his textures.
Sean (sean@dpsoft.com)		: For his textures too.
JoNaS (Jonas_Jax@hotmail.com)   : For the kick arse sky.
Patient X                       : For testing my map on my LAN.
 
 
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Action Quake II (C) 1998-99 The A-Team.
Quake 2 (C) 1998-99 id Software. All rights reserved.