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Sniper MOD Developer Release Notes

November 23, 1999
- Release v0.70
- Fixed; Updated CTF Routines back to normal (only your team, only in view)
- Fixed; When deathmatch (not dedicated) the local console wasn't a spectator
- Fixed; Misc. Linux porting issues incorporated

November 19, 1999
- Release v0.69
- Fixed; Fix to spectator flags updated to eliminate race condition

November 14, 1999
- Release v0.68
- Fixed; If the Sniper disconnects from the server, the Sniper flag will be moved.
- Fixed; Zoom is reset when the hook is launched. Zoom can be used while hanging.
- Fixed; Correct spectator flags are set upon joining now.
- Fixed; Zoom is reset for any velocity > 0.
- Fixed; Cloak is shut off for any velocity > 0.

November 11, 1999
- Release v0.67
- Fixed; Dropped Sniper Packs only have 5 rounds for the railgun
- Added; Sniper Scope (as requested and refined by RK)

November 10, 1999
- Release v0.66
- Added; Default MAP (q2dm1) if Maps.lst is not found

November 6, 1999
- Release v0.65
- Suggestion: Only Sniper can Zoom-in (like action quake)
- Suggestion: BOT support

November 5, 1999
- Fixed; Updated Pack algorithm to enforce maximum ammo limits
- Fixed; Rail trails for Grunts now go the whole way, not just the last hop

November 4, 1999
- Release v0.64
- Fixed; Grunt Backpacks now disappear when picked up.
- Fixed; Corpses no longer contribute to Multi-rail kills.
- Added; hook_hangtime allows you to configure the amount of hang time the hook has.
- Added; hook_sky allows you to enable hooking clouds.

November 3, 1999
- Release v0.63
- Added; Busy command & penalty. You can busy yourself out, but don't cheat!
- Added; CTF Message Length Checking

November 2, 1999
- Released v0.61 * Crash Fixed; v0.60 should not have been released. Code bug fixed.
- Added; Grunts now toss all equipment in a backpack during death
- Fix; Removed all debug code

October 11, 1999
* Bug: "Multi Rail" bonus going off incorrectly. - Fix; Multi-rail bonuses fixed so that only KILLS result in the bonus (woops!)
- Fix; Dupe sniper bug details received. Fix put into client respawn function.
o Request: Sniper specific server information screen

October 9, 1999
- Enhanced; When SniperRilfeDrop is set rail ammo is supressed.

October 4, 1999
- Debug; Added debug code for Multi-Sniper Bug. Looks like an asycronous issue, need more tests.
- Added; Multi-Rail bonus. A multi rail kill of ENEMIES gives you a 2^(NumEnemyKilled-1) bonus.

September 15, 1999
- Removed; Debug code. Should be all set for Multi-Sniper bug

September 2, 1999
- Fixed; Reported Crash is actually a hang when only 2 people are playing.
- Added; Debug code for "multiple sniper" problem. Possible fix, needs testing.

September 2, 1999
- Fixed; When Sniper_ChangeMod is 0, a Sniper Suicide will cause a Lowest FPH to be chosen
- Added; Removed all extraneous AI/Moster code
- Added; Idle server will now automatically move to the next map after 10 seconds

September 1, 1999
- Updated; Sniper Decoy now self-destructs when player dies or quits, cloak breaks, etc.
- Release v0.21

August 31, 1999
- Added; For Sniper_ChangeMode 0 (direct) the other player must be alive to become the sniper
- Released v0.20 w/ changes from August 28 & 29

August 28, 1999
- Updated; Cleaned up Sniper change code to allow for Suicide changes
- Fixed; Scoreboard colors now correct
- Added; SniperRifleDrop Cvar -- enables the Snipers rifle to be picked up by Grunts

August 27, 1999
* Reported: Hooks not reset on Sniper Suicide
- Fixed; Sniper Suicides now use same code as regular Sniper selection
- Added; Sniper_ChangeMode value 2 -- select player with Lowest Frags Per Hour

August 24, 1999
- Added; Decoys can now be 'crushed' by walking on them
- Removed; Hook debug information
- Feature; %W - weapon carried, already implemented
- Added; %L now ignores player dropped weapons
- Fixed; Sniper_PickupHealth now accounts for Adrenaline
- Added; Sniper_PickupArmour cvar
- Added; Sniper_start[armour/cells]& Grunt_start[armour/ammo]cvars

August 23, 1999
- Updated; Menu now has Quit and Credits options
- Added; New sniper can be chosen by randomly or not see sniper_changemode
- Added; sniper_changemode cvar (see sniper.cfg)

August 15, 1999
- Added; CTF style menus for Joining, chase caming, etc.
- Added; MENU command to launch menus once in game

August 14, 1999
- Added; Whole slew of Sniper CVars - See Sniper.cfg

August 13, 1999
- Fixed; Spurious crash was when one Hook shot into an existing hook stream
- Updated; Map Votes now require over 50% yes votes of players in the game

August 12, 1999
- Fixed; Sniper Skins are now correct
- Fixed; Sniper/Grunt display now waits 1.5s before pestering you
- Added; You can now have more than 1 sniper in the game (see SniperRatio in CFG file)
- Added; Simple ZBot Detection and Kick (tutorial by Willi)
- Added; Colorful Sniper/Grunt message

August 10, 1999
* Investigating: Spurious Crash; Seems to be a problem when teammates attack eachother.
- Added; Tightened Team checking to (hopefully) stop crash
- Updated; Sniper routines changed from centerprintf to cprintf

August 10, 1999
- Fixed; Grunts can now pickup cells again
- Adjusted; Frag-Grenade debris does double the damage
- Adjusted; Grunt hooks now behave lithium-normal and Shiper hook is 10% faster.
- DNR; BFG can be picked up by Grunts.

August 8, 1999
- Created a basic Sniper Server.cfg file
- Fixed; Server Admin. now has most control over DMFLAGS (MOD only sets DF_SKINTEAMS)
- Fixed; DM_MODELTEAMS can no longer be set (and is removed if set) during startup

August 7, 1999
- Added; Range checking to CVARs
- Fixed; (again) Snipers can no longer pickup weapons, but grunts can.

August 6, 1999
- Fixed; Falling now causes damage to Sniper Cloak
- Added; The following CVARs are now implemented:
cloakactivateThe starting time before a cloak can activate
cloaksapdelayThe number of seconds before cloakdelaycost is applied
cloakdelaycostThe number of cells deducted per cloaksapdelay period
cloakstartcostThe number of cells deducted for starting up the cloak
cloakhitpointsThe amount of health the cloak has
assisttimeThe amount of time before a sniper's death that a Grunt can get an assist in
decoycostThe number of cells deducted for starting up a Cloak Decoy

August 5, 1999
- Fixed; Grunts can now pickup weapons
- Fixed; Hook is now reset during player spawn
- Added; Hook Launch speed is different for Sniper/Grunts
- Added; Sniper Railgun can go through some walls (Tutorial by Willi)
- Added; Fragmentation Grenades (Tutorial by Willi)

August 2, 1999
* Grunts cannot pick up weapons
* Hook must be reset during Sniper/Grunt transitions
o Sniper hook launch speed should be increased
o Sniper Railgun should go through walls
o Augment hand grenades to be Fragmentation Grenades

August 1, 1999
- Fixed health not being taken when total went over 200 htlh
- Made informational message last longer during Sniper/Grunt respawn (up to 3 seconds total)
o Need to limit stick-to-wall ability of hook (?)

July 31, 1999
- Removed "hook sky" ability from Lithium Hook

July 30, 1999
- Added Lithium Hook (Removed CTF style) [Tutorial by Willi, original code by James Abbatiello]
- Sniper has green hook, Grunts Red
- Sniper can no longer pick up weapons or ammo (except for cells)
- Sniper hook pulls faster than Grunt hook
- Fixed infinite Stim packs and armour shards
- Health maximum of 200
- Armour maximum defined by armour type
- Observers now show up in Scoreboard

Copywrite(c) 1999 Al Goodniss - All Quake and Quake 2 Logos Copywrite ID Software