t u t o r i a l s


Want to learn the ins and outs of game editing and design? These tutorials will help you out on your quest to master quake2. I have also supplied very simple example maps for all the tutorials to help you out.

All of these tutorials are a work in progress and if you find any errors or anything that you would like me to add then please email us and let us know.

If you have any tutorials that you would like me to include that you have made yourself then please email them to us. Thanks and enjoy!

I would like to thank my partner is crime GrrandMaMa and EutecTic, David Shaw, and everyone else who has helped out with these tutorials. We could not have done it without you.

NOTE: All of the example maps have been placed on one zip file, located in the directory where you extracted these tutorials.

Remember though that we will be updating these quite often correcting mistakes and add more tutorials so check back often. Be sure and upzip keeping the directory structure and read the text files. Thanks

Misc. Quake2 Tutorials

ADVANCED BRUSHES 101Rewolf
LeakedBadMonkey
Compiling ErrorsShane 'Fishman' Sherman
Sun feature included in ArghRADMichael N. Meadows
Sun feature included in gddqrad3Michael N. Meadows
Frequently Asked Questions about quake2 level designRichard Neff
Areaportals - Common ProblemsJoel Caesar
Texture BlendingJames Parkman
Area LightGrrandMaMa
PrefabsBadMonkey
Surface PropertiesShane 'Fishman' Sherman
Environment MapsShane 'Fishman' Sherman
Colored LightsShane 'Fishman' Sherman
Compiling Utilites - QBSP3, QVIS3, QRAD3Shane 'Fishman' Sherman
Hint Brushes De-Mystifiedjcaesar@mediaone.net
func_areaportal - addendumGrrandMaMa
func_areaportal - addendum2Joel Caesar

Quake 2 Entities
ammo_
ammo_bullets:ammo for the machine gun and chaingun
ammo_cells:ammo for the hyperblaster and BFG
ammo_grenades:ammo for the grenade launcher and hand grenades
ammo_rockets:ammo for the rocket launcher
ammo_shells:ammo for the single barrel and double barrel shotgun
ammo_slugs:ammo for the railgun

func_
func_areaportal
func_button
func_clock
func_conveyor:Useless, If you want a conveyor use a func_train. This entity is NEVER used in quake2
func_door
func_door_rotating
func_door_secret
func_explosive
func_group:Not used in the game. Only used in qed4 for grouping brushes.
func_killbox
func_object
func_plat
func_rotating
func_timer
func_train
func_wall
func_water

info_
info_notnull
info_null
info_player_coop:Where a player is spawned in a cooperative game.
info_player_deathmatch:Where a player is spawned in a deathmatch game.
info_player_intermission
info_player_start:Where a player is spawned in a Single Player game.

item_
item_adrenaline:This slightly increases your health permanently.
item_ancient_head:John Carmacks head. Adds 2 to max health
item_armor_body:adds 100 to armor
item_armor_combat:adds 50 to armor
item_armor_jacket:adds 25 to armor
item_armor_shard:adds 2 to your armor
item_bandolier:Increases your carrying capacity for all ammunition except grenades and rockets.
item_breather:This provides oxygen when submerged in liquids.
item_enviro:This provides protection from harmful fluids.
item_health: heals 10 hitpoints
item_health_large:heals 25 hitpoints
item_health_mega:heals 100 hitpoints
item_health_small:Heals 2 hitpoints
item_invulnerability:renders you temporarily indestructible.
item_pack:This allows you to carry more ammo on your back.
item_power_screen:Gives you 200 armor towards energy weapons
item_power_shield:provides improved protection against energy weapons. While it is being used, it drains energy from your cells when damaged.
item_quad:temporarily multiplies all your weapons' strengths by four
item_silencer:silences the discharge of any weapon.

key_
key_airstrike_target
key_blue_key
key_commander_head
key_data_cd
key_data_spinner
key_pass
key_power_cube
key_pyramid
key_red_key

light
light
light_mine1
light_mine2

misc_
misc_banner
misc_bigviper
misc_blackhole
misc_deadsoldier
misc_easterchick:monster_chick that is positioned on her side. Does not attack, or walk or anything. Just for looks. Used in the secret on the last level.
misc_easterchick2:monster_chick that is positioned a little differently then the first monster_chick. Does not attack, or walk or anything. Just for looks. Used in the secret on the last level.
misc_eastertank:monster_tank that that is sitting down. Used in the secret on the last level only. Does not do anything. Just for looks.
misc_explobox:Those barrels that are pushable and explode when shot.
misc_gib_arm
misc_gib_head
misc_gib_leg
misc_insane
misc_satellite_dish
misc_strogg_ship
misc_teleporter
misc_teleporter_dest
misc_viper
misc_viper_bomb

monster_
monster_berserk
monster_boss2
monster_boss3
monster_brain
monster_chick
monster_flipper
monster_floater
monster_flyer
monster_gladiator
monster_gunner
monster_hover
monster_infantry
monster_jorg
monster_makron
monster_medic
monster_mutant
monster_parasite
monster_soldier
monster_soldier_light
monster_soldier_ss
monster_supertank
monster_tank
monster_tank_commander

path_
path_corner

point_
point_combat

target_
target_actor:Not implemented. The code is incomplete
target_blaster
target_changelevel
target_character
target_crosslevel_target
target_crosslevel_trigger
target_earthquake
target_explosion
target_goal
target_help
target_laser
target_lightramp
target_secret
target_spawner
target_speaker
target_splash
target_string
target_temp_entity

trigger_
trigger_always
trigger_counter
trigger_elevator
trigger_gravity
trigger_hurt
trigger_key
trigger_monsterjump
trigger_multiple
trigger_once
trigger_push
trigger_relay

turret_
turret_base
turret_breach
turret_driver

weapon_
weapon_bfg:Most powerful weapon. Takes ammo_cells
weapon_chaingun:wastes lots of ammo_bullets
weapon_grenadelauncher:takes ammo_grenades
weapon_hyperblaster:Very good weapon that takes ammo_cells
weapon_machinegun:Takes ammo_bullets
weapon_railgun:Slow firing powerful gun that takes ammo_slugs
weapon_rocketlauncher:Takes ammo_rockets
weapon_shotgun:2nd gun that takes ammo_shells
weapon_supershotgun:Awesome weapon that takes ammo_shells. shoots 2 at a time

Worldspawn
worldspawn


Quake 2 CTF Entities
info_
info_player_team1:Player start position for team 1(red)
info_player_team2:Player start position for team 2(blue)

item_
item_flag_team1:Team 1's flag(red)
item_flag_team2:team 2's flag(blue)

misc_
misc_ctf_banner:256 unit tall banner that defaults to red. Set the first spawnflag to get blue
misc_ctf_small_banner:128 unit tall banner that defaults to red. Set the first spawnflag to get blue.







f e a r
HTML Design, original concept of rust by Shane 'Fishman' Sherman rust is © 1998 by Shane 'Fishman' Sherman and Martin Ka'ai Cluney(GrrandMaMa). Quake and Quake2 are trademarks of id software. All rights reserved.