QBSP3 Errors
if you have any answers to these errors or have errors to add then please email us.
Mixed Face Contents
content properties all have to be the same for a brush...you cant have 2 different ones on one brush...this is different for surface properties.
- numvertexes == MAX_MAP_VERTS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up1.
- Leak***
you have a whole in your map. Your map must be completely closed. Most editors come with leaking finding tools.
- bad planenum
- Tried parent
- PSIDE_FACING with splits
- Can't write mapname
There is a problem with your HD, it might be full. Is your map file opened in another program?
- HashVec: point outside valid range
There's a vertex outside the valid range. The maximum extents of a
Quake 2
level is (in all dimensions) -4096 to +4096.
- GetVertexnum: outside +/- 4096
These are "map is too damn big" errors. Somewhere the map
is out of the +/- 4096 bounds. Make your map smaller or make sure its in the middle and not way off to the side of the bounds.
- MAX_SUPERVERTS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- numedges == MAX_MAP_EDGES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- SubdivideFace: didn't split the polygon
- Winsock initialization failed
- draw_socket failed
- Couldn't open
- FloatPlane: bad normal
Happens with vertex editing when the geometry is invalid, for example
when you alter the number of faces (ie: take a block [6 sides], take two
vertices from the top and bring them over the lower 2 vertices to
transform the block brush in a wedge [5 sides]. The face isn't a plane
anymore (now an edge) so the normal can't be calculated).
- MAX_MAP_PLANES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_BRUSHSIDES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- nummapbrushes == MAX_MAP_BRUSHES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- parsing brush
Your map file contains an error, so qbsp3 couldn't parse it. You'll
probably need to fix it with
a text editor.
- Entity %i, Brush %i: origin brushes not allowed in world
Caused by having the origin (center) of the Origin brush outside the
bursh it is meant to rotate (func_rotating error)
it occurs when you apply
the "origin" surface property to a brush that is not a func_rotate(door)
entity. In other words it happens when you give an origin surface
property to a world brush.
- ParseEntity: { not found
Your map file contains an error, so qbsp3 couldn't parse it. You'll
probably need to fix it with
a text editor.
- num_entities == MAX_MAP_ENTITIES
too many entities...delete some or divide your map into 2 maps
- ParseEntity: EOF without closing brace
Your map file contains an error, so qbsp3 couldn't parse it. You'll
probably need to fix it with
a text editor.
- Entity %i: func_areaportal can only be a single brush
A func_areaportal can only have one brush attached.
- can't proceed after expanding brushes
- Portal_EntityFlood: not a leaf
- AddPortalToNode: allready included
- RemovePortalFromNode: portal not in leaf
- RemovePortalFromNode: portal not bounding leaf
- CutNodePortals_r: mislinked portal
- MAX_MAP_AREAS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- Unknown option
you ran qbsp3 with an unknown option. Look here for a list of all the options
- Tried to invoke command line that wasnt valid
you ran qbsp3 with an unknown option. Look here for a list of all the options
- usage: qbsp3 [options] mapfile
you need to specify the map file to compile. Check here for all your options
- MAX_MAP_TEXTURES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- node->faces seperating CONTENTS_SOLID
- !node->faces with children
- PruneNodes: node->brushlist
- Bad leafface
- MAX_MAP_LEAFFACES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_LEAFS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_LEAFBRUSHES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_FACES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_SURFEDGES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_NODES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- WriteDrawNodes_r: odd planenum
- stylenum == MAX_SWITCHED_LIGHTS
- MAX_MAP_BRUSHSIDES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
- MAX_MAP_MODELS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
Here are the max values:
- MAX_MAP_AREAS 256
- MAX_MAP_BRUSHES 8192
- MAX_MAP_BRUSHSIDES 65536
- MAX_MAP_EDGES 128000
- MAX_MAP_ENTITIES 2048
- MAX_MAP_FACES 65536
- MAX_MAP_LEAFS 65536
- MAX_MAP_LEAFBRUSHES 65536
- MAX_MAP_LEAFFACES 65536
- MAX_MAP_MODELS 1024
- MAX_MAP_NODES 65536
- MAX_MAP_PLANES 65536
- MAX_MAP_SURFEDGES 256000
- MAX_SUPERVERTS 512
- MAX_SWITCHED_LIGHTS 32
- MAX_MAP_TEXTURES 1024
- MAX_MAP_VERTS 65536
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