Saving and Loading Scenes

QSB can save your scene so that you can reload it into QSB to edit or view it at a later time. You can also use this feature to trade QSB scenes with other QSB artists.

Save your scene by selecting File->Save from the main menu, or pressing the Save button on the toolbar .

Open a saved scene by selecting File->Open->Scene from the main menu or by pressing the Open Scene button on the toolbar .

QSB saves Links to the files rather than the actual contents of the files. This way, the save files are relatively small (a few kb vs. a few mb). The downside of this approach is if a file is moved, changed, or deleted between the time you save a scene and load it, the program may not load the scene properly. To get around this limitation, there is logic that traps for missing files. If a file cannot be found, the program will search the directory that the save file is in. If the file still cannot be found, you will be asked to find the file. If contents of the .pak file that was used to create the scene have changed, the program will not ask you to find the file, the missing model or texture just won't appear. I believe that I have made the program smart enough so it won't crash if files are missing or changed, however, the loaded Scene may not look the same. If you intend to distribute Scenes that contain objects or images that did not come with the commercial version of Quake2, you will want to include these objects with the .qs file. The best approach here is to put the original artwork and the .qs file in the same directory.

Tip: Create a scene with all of your favorite pak files and save it as your default scene. Then when you start a new scene, load your default first.