Change the name of an object. The name that you give the
object is the name that will appear in the Scene
Properties Selector tab.
Delete the object by clicking the Delete
button.
Hide or Show the object (Visible).
If the object is a plane, wall, or floor, the Complex
check box will appear. If you are shining a Spot light on
this object, check Complex.
Enter numeric values for Position, Rotate and Scale.
Note that QSB does not track the rotation angles for each axis.
As you change the rotation for a given axis, the resultant rotation for
all axes is stored internally. For this reason, rotations are entered as
the number of degrees to change the rotation on a given axis.
If the selected object is a light, then the following
controls will appear.
Ambient, Diffuse and Specular
(see the lighting
tutorial for more on these).
Positional or Directionalalways use directional for spot lights.
Enabled if unchecked, the light will
remain in the scene, but will not have an effect.