Texture Mapping Primitive Objects

Texture maps are like the skins used on Quake II models. You can use any pcx, jpg, tga, wal, swl or bmp as a texture map, or you can use the texture maps directly from Quake II.

The same texture can be used for more than one object in your scene.

To texture map a primitive object:

  1. From the main menu select Scene->Clear.
  2. Set the Camera to the default Perspective settings by selecting Camera->Perspective from the main menu.
  3. From the main menu select Scene->Lights->Add and choose Point.
  4. From the main menu select Scene->Objects->Add and choose Box.
  5. Click on the Texture tab in the Object Properties window.
  6. Check Use Texture.
  7. Click the Load button and select any pcx, jpg, tga, wal, swl or bmp file on you system.

You should now see the image that you loaded repeated on all faces of the box.

Modifying the texture