Loading the Player Model

QSB will sense if the model that is being loaded is a player model. It does this by checking the skin count (embedded in the .md2 file). If the skin count is 0, the program will assume that the .md2 is a player model. The program will proceed to load all of the textures in the current directory, and load the weapon model weapon.md2. The weapon will be sync'd with the model. (Try loading and animating the tris.md2 file in quake2\baseq2\players\male). This behavior can be turned off by unchecking Auto Detect Player before loading the .md2.

I have tested this feature with a number of 3rd party player models. It works for some and doesn't work for others. If you have a player model that doesn't automatically load the skins and weapons, check Load as Player in the File Open dialog and QSB will attempt to load all of the pcx files as skins, and weapon.md2.

Finally, some of these 3rd party models don't light correctly. If you load a player model and notice that the light is effecting the back of the model, check Reverse Effect of Lights in the Skin / Animation tab of the Object Properties window.