Texture maps are like the skins used on Quake II models. You
can use any pcx, jpg, tga, wal, swl or bmp as a texture map, or you can use the
texture maps directly from Quake II.
The same texture can be used for more than one object in your
scene.
To texture map a primitive object:
From the main menu select Scene->Clear.
Set the Camera to the default Perspective settings by
selecting Camera->Perspective from
the main menu.
From the main menu select Scene->Lights->Add
and choose Point.
From the main menu select Scene->Objects->Add
and choose Box.
Click on the Texture tab in the Object
Properties window.
Check Use Texture.
Click the Load button and select any
pcx, jpg, tga, wal, swl or bmp file on you system.
You should now see the image that you loaded repeated on all
faces of the box.