Using Sprites to Depict a Light Source

Here is an easy way to make the light sources in your scene glow.

  1. Clear the scene (select Scene->Clear from the main menu).
  2. Make sure that the Scene and Object properties windows are visible(select Window from the main menu).
  3. Load the pak file from Half-Life.
  4. Add a point light (select Scene->Lights->Add from the main menu and select point).
  5. In the Scene Properties Window click on the Pak Files tab and select the Half-Life pak file. Click on Sprites and select blueflare1 then click the View Sprite button.
  6. Split the view into 4 (select View->Four Viewports from the main menu
  7. Center the sprite around the light in all three 2D viewports.
  8. Select the light (click on it!) and in the Object Properties window un-check Show.

Now add other objects to your scene.

Note that if you move the light, you will have move the sprite as well.

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