Animation

Click on the Skin/Animation tab.

Animation has two functions.

Most of the monster models have many poses.

If you are posing the model, it may be easier to use Single Step.

Now every time you click Next, you advance the animation by one frame.

You can go back to the previous frame by clicking the Prev button. Note that the Prev button is enabled only when you are in Single Step mode.

Interpolation

When this button is checked (the default), QSB will calculate intermediate frames when playing animations. When not checked, the frames will be displayed exactly as they were defined. Some objects will loop more smoothly if this button is not checked.

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