Skin and Animation
This tab is available only for models from Classic Quake, Quake II or SIN.
Skin
Allows you to select from any skin loaded for this model.
Effected by Lighting toggles the effect of any lights in the scene.
Reverse the effect of lighting is used for some third party player models where the lights effect the opposite side of the model.
Load Skin
QSB will load all of the skins related to the model either in the pak file or in the case of a player model, in the directory where the model was loaded from. If you want to load any other pcx, jpg, tga, wal, swl or bmp file as a skin, press the Load Skin button.
Note that applying a skin that was not designed specifically for the model will give less that desirable results.
Using a default palette. I added this feature for the skins that don't contain the correct palette. There is a file in the zip (quake2.pal) which contains the default quake2 palette. To override the embedded palette and used the default palette, check the box labeled Use Default Palette in the load skin dialog. Note this feature is valid only for skins that are external to a pak file and skins in pcx format.
You can substitute your own palette just overwrite quake2.pal. The palette should be "Paint Shop Pro" or "RIFF" format (Microsoft Image Composer).
Animation
If animations were defined for the model, they will be listed in the drop down list.
If you select <all>, all animations will play in the order that they were defined.
The Play button starts the animation, the Stop button stops it.
You control the over all speed of the animation with the Speed slider.
You can single step through the frames of animation by checking Single Step . Notice that the button that was labeled Play is now labled Next and the Prev button is now enabled. The Next will move to the next frame, the Prev button will move to the previous frame. This is the best way to pose the model.
If Loop is checked the animation will repeat over and over again.
If Interpolate is checked QSB will calculate intermediate frames of animation while playing an animation.