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[q2walkways.map] q2walkways.zip (13k)-Submitted by me
4/22/98
 
A set of walkways I created because I think they are much needed on the site - if anything features a lot in Quake & Quake2 levels it's walkways. These ones are 128 units wide with a cladding of 8 units.
They are all in one .map file, so you'll have to seperate them - I've included a .rmf file in the .zip for worldcraft users.
 
In the set is:
A straight piece, A corner, A corner with 45 degree cutaway, A t-piece, A 4-way, Stairs, A Ramp and a support.

[q2stairs1.map] q2stairs1.zip (2k)-Submitted by Jonah Bishop
4/2/98
 
This is a set of stairs, commonly found throughout the different levels. The underside of the stairs looks as if it were one continuous surface, and this set includes some side supports.  Again, this one is short, but it can be increased in length by copying and pasting.

[q2wsthall.map] q2wsthall.zip (9k)-Submitted by Fingal (Richard Farrelly)
3/22/98
 
A set of halls similar to those seen in the "waste" maps - got a nice moody feel to them.
Set includes 4way, corner, straight, tee, door & light - more details in the zip file.

[q2warehouse.map] q2warehouse.zip (13k)-Submitted by Jim Davis (garfield ?).
3/18/98
 
A very simplistic but cool full set of warehouse style tunnels, complete with corners, 4 ways - the whole bang shoot - this is possibly the type of thing that can be used with RMG.

[q2catwalks.map] q2catwalks.zip (2k)-Submitted by BuRn311.
3/18/98
 
Two catwalk prefabs, a straight and corner section - nicely crafted and useful too.

[q2brackets.map] q2brackets.zip (2k)-Submitted by me.
3/18/98
 
A pair of brackets I created for use on a DM level I'm busy with which will hopefully see the light of day.
These are best used with catwalks/platforms.

[q2rocks.map] q2rocks.zip (3k)-Submitted by Chemical.
3/18/98
 
Always a hard thing to create, but chemical has got the right idea here - a convincing set of rocks, goldfish pond and gnome not included :)

[q2cityset.map] q2cityset.zip (23k)-Submitted by me
3/12/98
 
The city set is another group of tunnels with a certain theme, cross pieces, corners etc. are all there - read the text file in the included .zip for the details.

[q2azr_halls.map] q2azr_halls.zip (6k)-Submitted by AzrKnight
3/8/98
 
Very usefull set of standard Quake2 halls - a must have !
Expect more like this soon !!.
The set consists of 9 pieces:-
A straight hallway, a 90 degree corner, a 3way intersection, a 4way intersection, an operating doorway with trim, a trim piece if you don't want an operating door, a 64 unit long straight hall to be used as a filler (if you use a complex layout you're going to need this), a plug to seal off the end of a hall, and set of inserts used to easy place the tunnel in a square hole in an existing wall(bounding box).

[q2waterpipes.map] q2waterpipes.zip (6k)-Submitted by me, updated by AzrKnight
3/4/98
 
The Waterpipes are the same as the octapipes below, except that they are filled with, urm, water !! - good job on this one !.

[q2octapipes.map] q2octapipes.zip (6k)-Submitted by me
2/27/98
 
The Octapipes consists of a 128x128 straight piece, a 128x128 corner piece, a 256x256 straight piece, a 256x256 corner piece, a 256 to 128 reducer with plugs and inserts included - they were originally included on my old site, but have been revamped for quake2 use.
Previously there was a 96x96 set and a 128x128 set, but I figured that 96 is way to small, so I made the 256x256 set.

[q2dome.map] q2dome.zip (1k)-Submitted by me
2/26/98
 
This is a dome I created for the original prefab park. My mission was to create a domed ceiling without the invalid solid errors I was getting previously and with solids which do not overlap. It took me ages to figure out that triangles/wedges were the best shape to build the dome from - I dought if I could recreate this one in a hurry :).
22 solids 110 faces

[q2column.map] q2column.zip (1k)-Submitted by me
2/26/98
 
A column from base2, the installation - as far as I can judge, it's an exact replica - basically ran quake2 and switched between that and the editor to get the correct size and textures - bit of vertex editing helped lots.
15 solids 94 faces
textures - wgrate1_1, metal1_2

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