Prefabs - Vehicles
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[q2cturret.map] q2cturret.zip (7k)-Submitted by EutecTic
05/06/98
 
A ceiling mounted turret, completing an excellent series by EutecTic - download and find out how the whole thing is put together - these turrets work like a dream.

[q2fturret.map] q2fturret.zip (56k)-Submitted by EutecTic
05/06/98
 
A floor mounted variation of the wall turret, texture application is perfect - be careful how you place this in a level, read the text file.

[q2wturret.map] q2wturret.zip (56k)-Submitted by EutecTic
05/02/98
 
This has to be the definitive turret prefab !! -

'Agile Wall mounted Extended angle range turret (184 x 108 x 148). I decided to name it "Cobra" because it is somewhat poised like the creature of the same name but mainly because it is fast and lethal. Mobility is the name of the game if you want to defeat this snake while avoiding its deadly bite. So you'd better run and run fast because you can't hide (much). Also, even though the shuffle is way out of style, this critter is sure to bring forth a renewed interest in this archaic dance ;)'

I can't top that description :)
You'll find very detailed information in the .zip about turrets and the problems associated with them - if you are keen on creating a turret, this will be the best info you will find, otherwise just use Eutectics turrets and give him credit in your levels !
Follow the instructions carefully !


[q2heli.map] q2heli.zip (106k)-Submitted by Paul Bryant
4/9/98
 
Here's a nicely crafted helicopter - very simple construction but works fine, you can add a lot more detail without worrying to much about fps in your level.

[q2tank.map] q2tank.zip (106k)-Submitted by Jeremy (Medicine-Man) Wise
4/9/98
 
Another great vehicle from the medicine man -
'Ok here's the rules you can't rotate this thing in your maps if you do it will not work right. The rotation of the turret is not perfect, if you walk behind the tank at ground level the cannon will pass through the the tanks back end. ( if any one can fix this go right ahead and do it and of course please let me know how you did it.)'.
The q2 tank is based on an original tank prefab by Richard Farrelly which you'll find on my old site, and the q2spanzer by Eutectic.

The q2trainz set - Download seperately or as a single .map file - detailed below - You can also download monorail.zip(742k) which is a .bsp of the an entire station - there is some incredible detail in this map, you have to download it, it's inspiring !
 
[q2train1.map] q2train1.zip (4k)-Submitted by Gene 'ScuzzY' Beaumont
4/7/98
 
Part of a set of four trains & a train station, this one is the Open Aired "Blood" Tanker - You can download the file q2trainz.zip which contains a single map file with all the trains and the station.
[q2train2.map] q2train2.zip (4k)-Submitted by Gene 'ScuzzY' Beaumont
4/7/98
 
Part of a set of four trains & a train station, this one is the Passenger Carriage - Again, you can Download the file q2trainz.zip which contains a single map file with all the trains and the station.
[q2train3.map] q2train3.zip (3k)-Submitted by Gene 'ScuzzY' Beaumont
4/7/98
 
Part of a set of four trains & a train station, this one is the Goods Carriage.
[q2train4.map] q2train4.zip (5k)-Submitted by Gene 'ScuzzY' Beaumont
4/7/98
 
Part of a set of four trains & a train station, this one is the Train Engine.
[q2train_trac.map] q2train_trac.zip (3k)-Submitted by Gene 'ScuzzY' Beaumont
4/7/98
 
Part of a set of four trains & a train station, this is a section of track taken from the main file q2trainz.zip And is the final part of this set - I heavily recommend this set for download - it rocks !!

[q2rig2.map] q2rig2.zip (153k)-Submitted by Dave Waters
2/4/98
 
Here's another cool rig - inspired by q2rig below, but completely reconstructed from scratch - be careful where you put this prefab as there are a lot of solids.

[q2pickup.map] q2pickup.zip (69k)-Submitted by Jeremy (Medicine-Man) Wise
3/14/98
 
Another cool vehicle by the Medicine-Man, the pickup has some nice attention to detail - I tried to add a steering wheel and seats, but to get it to scale was difficult and I just ended up getting errors - it also took ages to vis :)
Bottom line, there is enough detail already, adding more will kill your level.

[q2rig.map] q2rig.zip (106k)-Submitted by Jeremy (Medicine-Man) Wise
3/12/98
 
The return of the rig !
This one was featured on the old prefab park and has been revamped for Quake2 - you can now walk into the back of the rig.
Standard Quake2 textures have been used - bsp file included.

[q2spanzer2.map] q2spanzer2.zip (4k)-Submitted by EutecTic
3/12/98
 
Yessir ! - Another great turret prefab from Eutectic.
This one hangs from the ceiling - cool !.
Read below to see how to use this prefab properly.

[q2spanzer.map] q2spanzer.zip (6k)-Submitted by EutecTic
3/10/98
 
Wowzer ! This one rocks - it works like a dream, just try to kill that sucker in the tank before he kills you !
 
"A different flavor of Quake2 turret (304 x 128 x 160). It's sort of a cross between a Panzer tank turret, a battleship turret and a piece of heavy machinery. Coming up with the right brush shapes, sizes, relative proportions and position of the driver was a bit of a nightmare but I think it was worth it :). Please remember to allow enough room in your map to allow it to rotate the full travel of its arc (set by minyaw, maxyaw) in the room without penetrating any of the surrouding walls. Don't worry about pitch: the values are already adjusted to provide max. range without losing model realism. But most importantly, do NOT rotate this prefab in your map. If you want it to start at an angle other that 0 at the beginning of the game, set the "angle" key accordingly but LEAVE THE PREFAB DRAWN AT 0 DEGREES otherwise it won't work properly."

[q2dozer.map] q2dozer.zip (6k)-Submitted by Jeremy Wise
3/8/98
 
Nice one ! :-
 
'I whipped this one up for no particular reason. Just felt that a construction vehicle would fit right in with a missle blast or two.
This prefab is made up of 51 brushes so be thoughtful about where you put it.'

[q2conveyor.map] q2conveyor.zip (34k)-Submitted by AzrKnight
3/8/98
 
This ones a great one - makes use of quake2 entities to create a seemingly endless conveyor of crates:-
'A "ceiling conveyor" I made which has a claw carrying a box that travels along a beam attached to the ceiling.You can create a endless stream of crates passing by, just add more path_corner entities and "claws".'
Bsp and example map included !

[q2elevator.map] q2elevator.zip (80k)-Submitted by me
3/5/98
 
Here's an elevator I knocked together in about 4 hours. Included in the .zip file is a map with just the elevator and doors, a working example .map and it's .bsp and a text file explaining how the whole thing works - thanks goes out to fishman at rust for having a tutorial on his site which explains the trigger_elevator entity.

[q2cablecar2.map] q2cablecar2.zip (2k)-Submitted by AzrKnight
3/4/98
 
Cable car that's about the same as the one below, Except that this one travels on track in the ceiling instead of along a cable. The track is 640 units long. It can be resized to suit the distance you want it to travel. Keep an eye on the path_corners for the train though. They need to be set so the bottom of the car meets the floor/walkway on both sides.

[q2cannon.map] q2cannon.zip (2k)-Submitted by Fishman - Modified by EutecTic
2/27/98
 
Very similar to Id's original in Jail1.bsp
The location of the origin brushes and some textures have been modified.
I'm so glad somebody made this prefab - I'll never forget seeing it for the first time when playing Quake2 - wow.

[q2cablecar.map] q2cablecar.zip (2k)-Submitted by AzrKnight
2/27/98
 
Cable car similar to the one seen in DM2 from the point release. Uses a func_train and travels back and forth.
Used for crossing a large area. The cable (including connectors) is 640 unit long. It can be resized to suit the distance you want it to travel. Keep an eye on the path_corners for the train though. They need to set so the bottom of the car meets the floor/walkway on both sides.
 
This is an excellent prefab - I love things which actually work.

[q2pod.map] q2pod.zip (1k)-Submitted by Robin Hermance-Moore
2/21/98
 
Bitterman's landing pod - this had to be one of the first prefabs on the site :)
10 solids, 102 faces.

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