Prefabs - Misc
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[q2mutator.map] q2mutator.zip (2k)-Submitted by Michael Welter
5/02/98
 
This is simaler to the prefab below, but takes things to the extreme !!
Hit the one of the switches, the insane_marine mutates to a medic, then the medic breaks through the glass and comes gunning for yo ass, m_fkr !!
Read the text file for more details !
Check out the included .bsp - this thing is inspiring !

[q2evnhor.map] q2evnhor.zip (2k)-Submitted by Travis 'Bok Choy' Jones
4/28/98
 
'The holding chamber out of the movie "Event Horizon."'
This one is kinda creepy - it's got the insane marine inside the 'stasis pod' - or whatever it's called :) - very effective scare value on this one.

[q2flfan.map] q2flfan.zip (2k)-Submitted by Andreas Mann
4/22/98
 
A cool floor fan within a slime pipe type thang - looks good.

[q2clock.map] q2clock.zip (2k)-Submitted by Rob Hicks
4/22/98
 
A funky clock just in case you need to know what the time is when you're playing quake2 !.

[q2slights.map] q2slights.zip (7k)-Submitted by Cool Death
4/22/98
 
A set of street lights complete with poles etc.

[q2sizzler.map] q2sizzler.zip (58k)-Submitted by Rob Hicks
4/22/98
 
This is a trap simalar to the one in q2dm3 (The frag Pipe) except it has slime and a slime holding tank.

[q2cells.map] q2cells.zip (7k)-Submitted by Mathias Sturm
4/22/98
 
Two holding cell prefabs activated by switches - one has lasers, the other has a forcefield.

[q2powercore.map] q2powercore.zip (2k)-Submitted by Capp
4/14/98
 
A large power core type prefab - would look great in a power station !.

[q2airducts.map] q2airducts.zip (2k)-Submitted by SK_Knight - Additions by me.
4/14/98
 
A basic airduct set - cross and straight piece, I added in a hollow duct with a fan inside and a grill covering it just for good measure.

[q2ctower.map] q2ctower.zip (2k)-Submitted by Jonah Bishop
4/14/98
 
Several Computer tower prefabs for Quake 2.
'There are 8 towers, but you will find 16 in the map. 8 have been placed for east or west wall placement, and 8 have been placed for north or south wall placement.'

[q2cmontr.map] q2cmontr.zip (2k)-Submitted by Jonah Bishop
4/14/98
 
Another large set of objects from Jonah:-
'There are 8 monitors, but you will find 16 in the map. 8 have been placed for east or west wall placement, and 8 have been placed for north or south wall placement.'
I don't have the time to seperate them into individual .map files :)

[q2container.map] q2container.zip (2k)-Submitted by EutecTic
4/14/98
 
The standard Quake2 container type thang - excellent craftsmanship by EutecTic as usual !.

[q2crates.map] q2crates.zip (2k)-Submitted by Jonah Bishop
4/2/98
 
Those much needed set of crates - 16 to be exact, so stop making them - grab them right here !!

UPDATE 4/14/98 - More crates added to the .map file - now 27 crates in total !


[q2slight.map] q2slight.zip (38k)-Submitted by Cool Death
4/14/98
 
An excellent street light prefab - this prefab looks like a streetlight - attention to detail is evident here, can be pole or wall mounted.

[q2orilight.map] q2orilight.zip (38k)-Submitted by Travis Jones
4/14/98
 
An interesting oriental style light - will work well in city type levels.

[q2rottun.map] q2rottun.zip (38k)-Submitted by Sagnor
3/12/98
 
Another cool rotating prefab from Sagnor - this one will give you serious motion sickness !! - there's a bsp included which you must take a look at !.

[q2gears.map] q2gears.zip (3k)-Submitted by AzrKnight
3/8/98
 
An excellenty created set of gears !.
gear64 - 64x64x32 units
gear96 - 96x96x32 units
gear128 - 128x128x32 units
gear64 was used in q2azr_brg02 if you want to see a possible use for them.

[q2boxdrop.map] q2boxdrop.zip (18k)-Submitted by Adam Hegge
3/2/98
 
Another great prefab by Adam - this time it's a crate attached to a 'claw' - click a switch, the 'claw' opens and the box drops and explodes - very cool, very effective !
entities : - 5 target_explosion, 1 func_train, 2 path_corners,
1 func_button & 2 func_door_rotating.
 
bsp file included - you must check it out.

[q2_light1.map] q2_light1.zip (7k)-Submitted by Adam Hegge, small explodable update by me. :)
3/2/98
 
This is a cool light - it has a transparent glass front which is explodable. (bsp included)
 
6 solids, 38 faces
entities :- func_explosive for glass, target_speaker for sound, light_mine 2
textures :- wndow0_3 (trans33), (other - any will do)

[q2fan.map] q2fan.zip (3k)-Submitted by AzrKnight
2/28/98
 
One I thought would be done earlier - Pretty much a replica of the quake2 fan - another prefab which does stuff ! - yeah.

[q2rotrings.map] q2rotrings.zip (3k)-Submitted by Sagnor
2/26/98
 
A really strange prefab, you have to see it - bsp included.
28 solids, 194 faces, 4 Entities:- 2 func_rotating, 1 trigger_always and 1 light.

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