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q2hdoor.zip (2k)- Submitted by Michael Welter
5/02/98
This is a cool door for a 'house' style level, complete
with handle etc.
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q2hexiris.zip (3k)- Submitted by EutecTic
4/28/98
Another fine door by Eutectic - this should've been posted
ages ago, but I forgot all about it :(
'Hexagonal shaped, iris opening door made from 6 func_trains
(192 x 164 x 32) with triggers and target_speakers to give
it a "real" operating door sound.'
Read the text file for instructions.
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q2keydoor.zip (33k)- Submitted by EutecTic
4/22/98
EutecTic does it again ! :-
'Large Jail level style door (256 x 200 x 80) with animated
texture and 4 rotating "door locking" latches made from
rotating doors. The time delay between the latches and the
door is obtained with a trigger relay. Don't forget to adjust
the wait values of the door, latches AND the trigger_multiple
if you change the speed of the door to preserve the proper
timing between those. I'm aware that this thing is not too
efficient in terms of numbers of solids and surfaces but what
the heck, I have a thing for mechanical gadgets. Some mappers
might consider this thing to be a framerate killer, I think
that it should be OK as long as you don't use 2 dozen in the
same room ;) If you want to make it a real key door, add a
trigger_key entity between the trigger_multiple and the
rotating latch entities (target-targetname wise).'
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q2subhatch.zip (33k)- Submitted by EutecTic
4/2/98
Another excellent prefab - this is really cool:-
'Sub hatch style rotating door with a latching hinge made
from func_trains (80 x 108 x 16) with additional sound
effects. The timing of the hinge is dependent of the speed
and wait value of the door. If you modify any of those, you
have to adjust the wait value of the 4th path corner of the
hinge cradle func_train to preserve proper timing. The wait
value of the trigger_multiple might also have to be adjusted
accordingly. This is mostly the case if you want the door to
open slower or wait longer in the open position.'
bsp included.
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q2rotdoor2.zip (2k)- Submitted by Rob Hicks
2/4/98
This is a strange one - an enclosed rotating door on a 'spindle' -
the door rotates 90 degrees from one opening to another.
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q2geardoor1.zip (4k)- Original concept by Ryan Newton Heavily modified by Me
2/4/98
A rotating door opened by using gears - this would be a cool door
to find a key for before it opens, as you can see through the structure
to the other side, but not fit through it.
At the moment it is opened by the stair which is a button that does not
move and is silent.
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q2rotdoor1.zip (3k)-Submitted by Me
2/4/98
A rotating door with hinges which recess into the walls
as the door opens - switches on either side for opening.
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q2secdoor.zip (5k)-Submitted by EutecTic
3/14/98
A security door prefab - dig this one.
'A fairly large set of left and right parting doors
(456 x 152 x 32) with timed "latches" made from 16
cascade operated func_buttons each with additional sound
for extra effect.'
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q2hatch.zip (3k)-Submitted by EutecTic
2/25/98
This one is just brilliant - the kind of thing that makes this
site really worth doing ! - A hatch which rotates outward. Hopefully
we'll see a lot more like this on the site.
24 solids, 192 faces.
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q2doorway.zip (1k)-Submitted by EutecTic
2/25/98
A standard Quake2 doorway - light on ceiling has a light emitting texture.
10 solids, 60 faces.
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q2_azr_dr2.zip (1k)-Submitted by AzrKnight
2/25/98
Nice work here - door splits in three place, textures align
perfectly.
11 solids, 54 faces, 3 func doors.
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q2minedoor2.zip (5k)-Submitted by Sagnor
2/25/98
Another mine door - bsp included.
11 solids, 67 faces.
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q2irisdoor.zip (9k)-Submitted by Sagnor
2/22/98
An iris door - good use of textures in this one,
bsp included in .zip file :)
11 solids, 62 faces.
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q2minedoor.zip (1k)-Submitted by AzrKnight
2/21/98
A groovy mine door from quake2 - originally submitted for a quake 1 prefab, but I decided to convert it to quake2 because it rocks !
12 solids, 72 faces.
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