
                           Scourge done Slick lite
                    ---------------------------------------
                   <http://www.planetquake.com/qdq/sds.html>

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This is an add-on to SdS, the "Scourge done Slick" movie.
Read the enclosed SdSAddOn.txt for more details of how to use add-ons.
Check <http://PlanetQuake.com/QdQ/SdS.html> for more details about
 all the different SdS downloads.

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(0) Index

(1) Introduction
 (1.1) What's Scourge done Slick lite?

(2) The Add-On Pak
 (2.1) Installing Scourge done Slick lite

(3) Statistics

(4) Credits and contact info
 (4.1) Credits
 (4.2) Utilities used
 (4.3) Contact info

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(1) Introduction

(1.1) What's Scourge done Slick lite?

"Scourge done Slick lite" is an extension to "Scourge done Slick",
comprising a run through Scourge on Skill 0, instead of Skill 3.
Using bunny-hopping, better running, and the differences between Easy
and Nightmare skills, we were able to produce a run through this
Ritual mission pack in exactly 500 seconds, 166 seconds quicker than
the original "Scourge done Slick" run.

Speed-Running Law #1: Never think a run is anywhere near
optimal. It can always be done faster than you expect it is
possible - even when you take into account Speed-Running Law #1. (c:

The technique of bunny-hopping to increase velocity in Quake1 has been
known about for about a year; QdQ first published a PlanetQuake
article about it (and it's companion technique of zigzagging) on
98/10/11. For an explanation of the technique and other bugs and
tricks, you can refer to that article and it's sequel at
<http://PlanetQuake.com/QdQ/articles.html>.


(2) The Add-On Pak

(2.1) Installing "Scourge done Slick lite"

Scourge done Slick lite is designed as an extension to the existing
SdS releases. In order to watch it as intended you will need to have
some working version of SdS on your hard disk already.  To use the new
add-on from this download, unzip it into your existing SdS
sub-directory.

For more details on using SdS add-ons, check the file SdSAddOn.txt.
You can find all the SdS downloads on the SdS download page at QdQ's
home on PlanetQuake. Check out <http://PlanetQuake.com/QdQ/SdS.html>.

Please refer to the original SdS.txt for any concerns about how to
install and run the original release on your computer.


(4) Statistics

--------------------------------------------------------
Level                   Map             Time    Running 
--------------------------------------------------------
The Pumping Station     HIP1M1          0:18    Ilkka   
Storage Facility        HIP1M2          0:22    Peter   
The Lost Mine           HIP1M3          1:04    Ilkka   
Research Facility       HIP1M4          0:52    Optic   
--------------------------------------------------------
 Episode 1 - Fortress of the Sped       2:36
--------------------------------------------------------
Ancient Realms          HIP2M1          0:19    Peter   
The Black Cathedral     HIP2M2          0:28    Ilkka   
The Catacombs           HIP2M3          0:38    Ilkka   
The Crypt               HIP2M4          0:38    Optic   
Mortum's Keep           HIP2M5          0:30    Ilkka   
--------------------------------------------------------
 Episode 2 - Da mean run of Darkness    2:33
--------------------------------------------------------
Tur Torment             HIP3M1          0:43    Peter   
Pandemonium             HIP3M2          0:19    Peter   
Limbo                   HIP3M3          0:39    Optic    
The Edge of Oblivion    HIPDM1          0:15    Ilkka   
The Gauntlet            HIP3M4          0:59    Peter   
--------------------------------------------------------
 Episode 3 - The Swift                  2:55    -
--------------------------------------------------------
Armagon's Lair          HIPEND          0:16    Optic   
--------------------------------------------------------
Total time                              8:20
--------------------------------------------------------


(4) Credits and contact info

(4.1) Credits

Ilkka "Mineral" Kurkela
 Running.
 <scorpion@sci.fi>
 http://www.saunalahti.fi/~scorpion/

Peter Horvath
 Running.
 <nonwov@elender.hu>

Justin "Optic" Fleck
 Running.
 <rjfleck@earthlink.net>

Anthony Bailey
 Programming, Compiling, Ideas and Tactics.
 <baileya@cs.man.ac.uk>
 http://www.cs.man.ac.uk/~baileya/

Chris Longden
 Project Co-ordination, Ideas and Tactics.
 <Chris@planetquake.com>

Stefan Schwoon
 Ideas and Tactics, Programming.
 <schwoon@informatik.uni-hildesheim.de>


(4.2) Utilities used

The utilities we used included:

LMPC by Uwe Girlich <http://www.physik.uni-leipzig.de/~girlich/games/> for
decompiling & recompiling demos so we could use the convenient LS format.
Also Uwe's DEM specs were very useful for us in creating our own tools.
His other utility DemCut came in handy too.

DemTool by Stefan Schwoon <http://PlanetQuake.com/QdQ/DemTool.html> to
do 90% of the editing needed to make such a run.

Some in-house utilities; QdQstats <http://PlanetQuake.com/QdQ/stats.html>
and DemoRelise (unreleased) to make demos that fit into a continuous run.


(5.3) Contact info

For QdQ news and future projects check our page at
<http://PlanetQuake.com/QdQ/>. At the time of writing, the next should
be: "Quake2 done Quick2" (Q2dQ2)

For questions and comments to the SdSlite team (even if you just want
to say you liked the demo), email <QdQlite@list.CriticalMass.com>. For
general comments to QdQ, email <QdQ@PlanetQuake.com>

Enjoy Scourge done Slick lite!

Chris Longden, edits by Anthony Bailey.
Monday, 7th December 1998.