Quake
III Radio |
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The Quake III Radio source has been released to the public, mod authors are asked to add the radio feature to their mod if they agree to these terms:
Please let
me know if you use my radio feature in your mod. |
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Quick Setup Instructions |
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Along with the source,
you also need radio11.zip for the radio feature.
Download it from http://www.planetquake.com/q3radio/
. Game, Cgame and UI projects have been modified for Quake III Radio but only Game and Cgame modifications are needed to get the radio feature to work. All changes have been marked with // *** radio *** comments in the source. Search for them and copy 'n' paste the changes to your projects. If more than one line of code have been added or changed then two // *** radio *** comments mark the beginning and end of this new code. /game/g_radio.c and /cgame/cg_radio.c have to be added to your projects. If you compile your mod as .qvm files, do not forget to add g_radio.c to game/game.bat & game/game.q3asm and cg_radio.c to cgame/cgame.bat & cgame/cgame.q3asm ! /scripts/gfx.schader has to be modifed, too. See /scripts/gfx.schader from radio11.zip (located in misc.pk3) for the changes, they have been marked with // *** radio *** comments. /menu/medals/medal_radio.tga
and /gfx/2d/radio_exclamation.tga from misc.pk3
have to be added to your mod's pk3 file. |
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Sven "SatanzJudge" Jacobs - May 14, 2000 |
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