Frequently Asked Questions

1. What is this MOD?
A Modification of Quake 3 Arena dedicated to uniting and prospering the Capture the Flag (CTF) community and beyond.

2. Is this another MOD that requires a huge download and seeks to change the look, feel, and sounds of the original game?
No. We tried to keep our changes minimal and stay true to CTF and Q3A. Our main modifications are:

a) Added a grapple
b) Added 4 techs or runes - Strength, Resistance, Regeneration, and Haste
c) Removed Regeneration and Haste as a power up in support of b)
d) Allow Power-ups to respawn on regular intervals

3. What about maps?
Our very 1st release should include 4 maps, but shortly after we will release another 4 maps. Some of the maps are based on successful, proven CTF maps from Quake 1 and Quake 2. The other maps are new and focus on quality design and fun game play.

4. Why did you do this?
Most of our MOD team felt that Q3A was a great game, but from a death match perspective. The CTF portion of the game had many opportunities for improvement and so the gauntlet was passed to the community.

5. What are your impressions of other CTF MODS?
There are several different flavors of CTF available for the community to play. However, we feel that CTF has been around for a long time and best enjoyed under the traditional, pure formula that was seen during Quake 1 and Quake 2. We believe that the best format is taking the regular game engine and adding flags, grapple, runes/techs, regularly spawning power-ups, and good maps.

We think we are better off making as little changes to the core game as possible. This effort is not about bringing Quake 1 or Quake 2 back. This effort is about making the best CTF game within Q3A.

To best understand the goal of this MOD, think in these terms:

QWCTF was QuakeWorld with flags, grapple, runes, and regularly spawning power-ups
Q2CTF was Quake 2 with flags, grapple, techs, and regularly spawning power-ups
PureCTF is Q3A with flags, grapple, runes/techs, and regularly spawning power-ups

6.Why did you put the grapple in the game? Q3CTF is a different game - if you want a grapple, you should play CTF for Quake 1 or Quake 2.
We agree that Q3CTF is a different game. However, different doesn't always mean better. Even good things can be made better. From our perspective, most players were satisfied with Q3A DM but not CTF. Most CTF players like a grapple and runes/techs because they are simple and fun - our MOD team is no exception.

7.Why did you put techs or runes in the game? Q3CTF is a different game - if you want techs, you should stick to QWCTF and Q2CTF.
See #6.

8. I don't like your MOD changes. Why should I use it on my server?
If you don't like our changes, simply change the default values to create a server that best suits your requirements. You can use our MOD to play exactly like the Q3CTF release "out of the box" or Q3DM. You can also benefit from our wide selection of quality maps and client and server administrative commands.

9. What are your credentials?
We are a group of players, software programmers, map makers, modelers, and skinners. Some members of our MOD team do this type of work for a living and others just for fun. Our biggest strength is that we love to play Q3A and especially Capture the Flag. Most of us have been playing since NQCTF and so we believe we have a good perspective and appreciation for the requirements to make CTF fun.

10. I like your MOD. Thanks for taking steps to improve CTF game play.
Thanks for playing. Spread the word.