Classes

Classes

[-Recon-]
[-
Sniper-]
[-
Soldier-]
[-
Demolitions Expert-]
[-
Combat Medic-]
[-
Heavy Support-]
[-
Pyromaniac-]
[-
Infiltration Expert-]
[-
Sabotage Expert-]
[-
Vip / Hunted-]

 

This is a list of all the default classes as we made them. They are mainly based on the old Team Fortress Classes but with some new specials and all new weapons.
You may change the classes by changing the classes.cfg file but it is recommended that you make a backup before you mess with this file. All infos to create your own classes are included in the "docs/readme_nfclass.txt" file. Some weapons available in Deathmatch are not included in this class-file.

 

1 - The Recon (Scout)

Light armoured, fast, Flash and Concussion,

Has got a scanner, and can see enemy disguised spys on it. He can disarm Detpacks by touching them and throw detpacks. He also has Infrared Goggles.

 

2 - The Sniper

Light Armored, medium speed, Frag and Flares,

IR Goggles, Autozoom, Increasing Damage with the sniper rifle whilst targeting an enemy.

 

3 - The Soldier

fairly good armored, fairly slow speed, Frag and Nail,

Has got the Ability to change the firemode of his rockets with 'cmd rocketmode'. He is the simple average class.

 

4 - The Demolitions Expert (Demoltions Man)

Average armored, medium speed, Frag, Mirv and Pipebombs,

May place a detpack. Blast Armor - extra protection against explosions.

 

5 - The Combat Medic

Average Armored, medium speed, Frag and Concussion,

Is able to replenish the health of his temmates. The ammo to heal or use his other positive effects slowly replenishes. He is able to place a Healdepot if he has full heal-energy. It heals everyone near it.

 

6 - The Heavy Support (Heavy Weapons Guy)

The most heavily Armored, slowest speed, Frag and MIRV,

The Machineguns (M60 and PKM) always shot salvos of at least 10 bullets. While firing the M60 the HW Guy can only move at very slow speed. His mass prevents him from being flung around too much but it also increases the ddamage from falling.

 

7 - The Pyromaniac

Well Armored, medium speed, Frag and Napalm,

Nomex Suit - Reduces the amout of damage recieved by fire and he cannot be set on fire.

 

8 - The Infiltration Expert (Spy)

Fairly light Armored, medium speed, Frag and Hallucinogenic

The Spy is specially trained in the use of the knife, he is able to throw it. Is able to feign his death. The Spy is able to go undercover and to disguise himself as a member of the opposite team. Shooting (not stabbing) removes the spies cover. It takes some time after a feign/disguise before you can feign/disguise again.

 

9 - The Sabotage Expert (Engineer)

Medium Armored, medium speed, Frag and EMP

Can set up self firing sentry-guns that can be upgraded and repaired. His energy to build things is similar to the medics heal-energy. He can also place a Ammo-Depot.

 

10 - The VIP / Hunted

No Armor at all, fast speed, no grenades

This class is only used in the Hunted (MH!) and Protect the Vip (PTV) game-modes.