The mikeBot Project Times


.DEMos of mikeBot May 12, 1997 $1.50 Sundays

mikeBot to Team with Schwartzenneger

[ May 11, 1997, mikeBot press ] Rumours abound that mikeBot may take his superb quake-playing skills and team up with other famous action heros for his next movie. Although unavailable for comment, mikeBot did hint he would be releasing a new movie soon.

screenshot
The mikeBot status bar. (L to R, top to bottom) fire target, nav target, distance to nav target, current leaf type, projected speed, actual speed, z-distance to nav target, message area.
All mikeBot's movies are recorded on the newly-enhanced mikeBotCam. This camera, glued to mikeBot's head, can now start recording partway through an action sequence, as well as put highly-controversial "halos" around firecontrol and navigation targets. The camera also superimposes a status message on the view.

The folks over at Stooge Bot Productions have their own simplified version of the mikeBotCam available for public use. Known as the StoogeBot Demo Proxy, it consists of a mask worn unobtrusivly between you and the server, recording your every move.

mikeBot usually hangs out on 129.128.109.135 or 136.159.102.88 so stop by and say hi.

The following are the currently available mikeBot Action releases:

filename description size (kb)
mikebot2.zip A later version, still with a few kinks and no line-of-sight, rockets up the rankings with 25 kills in 90 seconds. A must-see for any mikeBot fan. 219
mikebot3.zip The eagerly-awaited mikebot3.dem received rave reviews. Audiences cheered as mikeBot, using his still-buggy-but-better-than-nothing line-of-sight routines, lava-avoidance and improved target and weapon selection, stomped through The Dark Zone fragging left and right. When the gibs setteled, the score was 30 to 9, mikeBot's favour. 400 kb 400
mikebot4.zip Following fast on the heels of mikebot3.dem, mikeBot's 4th movie looks good. Running through The Bad Place with low-level lava avoidance and prediction code running along side line-of-sight, mikeBot eventually comes out ahead 30 to 22. 530 kb 529

WARNING: The following .DEMos were recorded with version 0.30 of mikeBot, which inserts a new target.mdl ( a crosshair) as well as the particles, etc. You will need to download the .mdl and place it in the C:\Quake\id1\progs\ directory

target.zip The target.mdl needed for mikeBot 0.30 .DEMos. Place it in the C:\quake\id1\progs directory. You don't need to do any fancy -game things, just place it in the specified directory... 3
mikebot5.zip The latest and greatest mikeBot .DEMo. This one demostrates the low-level navigation routines (wall avoidance, lava avoidance) and the new crosshair model (download it first, above). Note that projectile avoidance is not enabled in this demo, and neither is player-chasing. ALSO: a new feature called target-record is enabled, which means mikeBot only writes packets to the .DEM file if there is someone visible who he hates (i.e. targets), so the .DEMo cuts around a lot. mikeBot doesn't win, but has fun anyway (which is what counts, right ;) ). 303
mike.dem An experimental recording fresh off the head of mikeBot. Your mileage may vary. ??

screenshot
Taken from a very early version of mikeBot

screenshotscreenshot
Taken from version 0.30 of mikeBot, this shows the crosshair model in action,
as well as the newly-complicated status bar (I won't even try to explain it, since it'll change soon anyway ;) )


mike warren welcomes your
comments and suggestions

Fully-autonomous
mikeBot Now
client-side quake bot
Best experienced with
Microsoft Internet Explorer
Click here to start.
Proud member of
Bot Author's Guild
The Bot Author's Guild