The mikeBot Project Times
.DEMos of mikeBot |
May 12, 1997 |
$1.50 Sundays |
mikeBot to Team with Schwartzenneger
[ May 11, 1997, mikeBot press ] Rumours abound
that mikeBot may take his superb quake-playing skills and team up with other famous
action heros for his next movie. Although unavailable for comment, mikeBot did hint
he would be releasing a new movie soon.
|
The mikeBot status bar. (L to R, top to bottom)
fire target, nav target, distance to nav target, current leaf type, projected speed,
actual speed, z-distance to nav target, message area.
|
All mikeBot's movies are recorded on the newly-enhanced mikeBotCam. This camera, glued to mikeBot's
head, can now start recording partway through an action sequence, as well as put highly-controversial
"halos" around firecontrol and navigation
targets. The camera also superimposes a status message on the view.
The folks over at Stooge Bot Productions
have their own simplified version of the mikeBotCam available for public use. Known as
the StoogeBot Demo Proxy,
it consists of a mask worn unobtrusivly between you and the server, recording your every move.
mikeBot usually hangs out on 129.128.109.135 or 136.159.102.88
so stop by and say hi.
The following are the currently available mikeBot Action releases:
|
filename |
description |
size (kb) |
|
mikebot2.zip |
A later version, still with a few kinks and no line-of-sight, rockets up the rankings
with 25 kills in 90 seconds. A must-see for any mikeBot fan.
|
219 |
|
mikebot3.zip |
The eagerly-awaited mikebot3.dem received rave reviews.
Audiences cheered as mikeBot, using his still-buggy-but-better-than-nothing
line-of-sight routines, lava-avoidance and improved target and weapon
selection, stomped through The Dark Zone fragging left and right. When
the gibs setteled, the score was 30 to 9, mikeBot's favour. 400 kb
|
400 |
|
mikebot4.zip |
Following fast on the heels of mikebot3.dem, mikeBot's 4th movie
looks good. Running through The Bad Place with low-level lava avoidance and
prediction code running along side line-of-sight, mikeBot eventually comes out
ahead 30 to 22. 530 kb
|
529 |
|
WARNING: The following .DEMos were recorded with
version 0.30 of mikeBot, which inserts a new target.mdl (
a crosshair) as well as the particles, etc. You will need to download
the .mdl and place it in the
C:\Quake\id1\progs\ directory
|
|
target.zip |
The target.mdl needed for mikeBot 0.30 .DEMos. Place it in the
C:\quake\id1\progs directory. You don't need to
do any fancy -game things, just place it in the specified directory...
|
3 |
|
mikebot5.zip |
The latest and greatest mikeBot .DEMo. This one demostrates the
low-level navigation routines (wall avoidance, lava avoidance) and
the new crosshair model (download it first, above). Note that projectile avoidance is not
enabled in this demo, and neither is player-chasing. ALSO: a new feature
called target-record is enabled, which means mikeBot only writes packets to the
.DEM file if there is someone visible who he hates (i.e. targets), so the .DEMo cuts around a lot.
mikeBot doesn't win, but has fun anyway (which is what counts, right ;) ).
|
303 |
|
mike.dem |
An experimental recording fresh off the head of mikeBot. Your mileage may vary.
|
?? |
 |
Taken from a very early version of mikeBot
|
  |
Taken from version 0.30 of mikeBot, this shows the crosshair model in action,
as well as the newly-complicated status bar (I won't even try to explain it, since it'll change soon anyway ;) )
|
mike warren welcomes your
comments and suggestions
Fully-autonomous
client-side quake bot
|
Best experienced with
Click here to start.
|
Proud member of
The Bot Author's Guild
|