Introduction
Congratulations! You have just spent your valuable bandwidth downloading
a great deathmatch modification for Quake2. I hope that I can prove that
it was worth your while. The following instructions cover all aspects of
the game Headhunters from its violent objective to its compelling scoring
system. Both Deathmatch and Teamplay versions are covered. Take some time
to read this manual and check the credits to acknowledge the contributions
of all the people who donated levels or time to Headhunters.
Have fun and drop me a line to tell me what you think of it. - Charlie Zimmerman
Setup
All files should be unzipped to …\quake2\hh. Run Headhunters using
Quake2 +set game hh. You can also start headhunters using GameSpy or equivalent
launch program.
DEATHMATCH |
The Objective
The objective of Headhunters is very simple. Kill other players, pick
up their heads, and carry the noggins to the altar where the gods will
reward you with frags. In an effort to make the game more interesting,
the gods devised a twist. The more heads you bring to the altar at one
time the more frags the gods give per head. If you bring one head they
only give you one frag. Bring two at once and you get three frags (1+2).
Bring three and the gods dole out 6 frags (1+2+3). Try taking ten heads
to the altar at once. 55 frags just like that. If you get killed, the heads
you carried are dropped for anyone to pickup. So hoard heads at your own
risk: there's always a head thief just around the corner.
The Altar
The altar is a fountain of blood that is located somewhere in every
level. Many levels have more than one altar. If you happen to see a fountain
with ghost heads blossoming out of it, then you can be rest assured that
it is the altar. If you have heads all you need to do is touch the altar
and your frags are scored. But don’t hang around the altar too long. The
gods don't like altar campers and they will kill you if you stick around.
If you see an altar camping warning come up on your screen then get away
from the altar, you only have a few seconds before you start taking altar
camping damage.
The Heads
When you kill a player the gods automatically gib them. Go and run
over their bloody skull to pick it up. The value of the heads you are carrying
is shown under your current score. You can't see your own heads but other
players can. The heads a player carries can be seen trailing behind him
hooked to his belt. Kill a player that is carrying heads and all the heads
he carries will be dropped.
The Scoreboard
The deathmatch scoreboard from Regular Quake2 has been replaced. The
new scoreboard lists every player by score, name, id, value of heads carried,
ping, and time. Use F1 to bring it up. "Cmd sort" can be used to sort this
scoreboard by a different column. I like to sort by heads.
The Hook
The Quake2 id CTF grapple has been implemented in HH. Select the grapple
from your inventory and fire away.
The Level Vote
When enabled, players can vote at the end of each deathmatch level
as to which level to play next. Players have 20 seconds in which to cast
a vote. At the end of 20 seconds the votes are tallied and the winning
level is started. If levels tie, a random level is picked from the winners.
TEAMPLAY |
The Objective
Teamplay Headhunters is played in almost an identical manner as Deathmatch
Headhunters except for the following two differences. First, when you score
you and all your teammates get the frags. Second, you can share heads with
teammates by passing them. The implications of these two facts are far
reaching as to the way a team should play. For example: Monsto and Creator
are teammates and they each have 4 heads. If Monsto scores his heads then
both players get 10 frags (1+2+3+4). If Creator scores his heads then they
both also get 10 frags for a total of 20 frags each. However, if Monsto
had found Creator prior to scoring the his heads and had passed all his
heads to Creator then Creator would have scored 8 heads for a total of
36 frags for each player (1+2+3+4+5+6+7+8). The winning team is the team
that has the highest scoring single player.
The Teams
There are up to 6 teams in teamplay headhunters. The Red and Blue teams
are open teams that anyone can join. The purple, black, green, and yellow
teams are private teams that can be formed by players. When you enter the
game you are automatically put on the open team that has the fewest players.
You can determine what team you are on by checking your team icon located
next to your health display.
Headhunters introduces a unique system for identifying your teammates. There is no requirement when playing HH for a player to use a special skin or model. Instead, each player can be identified by his "team disk." When you see another player in teamplay a circular indicator disk will be seen at the players feet indicating which team that player is on. Shoot at the people with a different color than you. Pass heads to the people with the same color as you. Pretty simple really.
Once people see how good you are they may invite you to join their private team. If you get hear an invite sound and see an invite icon appear next to your team icon then you have 12 seconds in which to accept their invite. If you want to join their team use "cmd join".
You never have to leave your default team if you don't want to. Feel
free to stay and meet new people, kill, and share some heads.
Starting a Private Team
The purple, green, black, and yellow teams are private teams. If you
want to start your own team you must first change teams to one of these
teams. Use "cmd join" to change your current team. The command cycles your
team icon through each of the available (not taken) private teams and the
open teams. When you are on a private team you will notice that your team
icon will indicate that you are an Op. Only private teams have team Ops.
Open teams do not have Ops. Being an Op is the equivalent of being an Op
of an invite only channel on IRC. You are the boss of the private team.
Nobody joins your team unless you invite them. Nobody stays on your team
unless you decide they should. Isn't power wonderful? Now that you have
a team you have to get some teammates.
Inviting Players to Your Team
Once you form your own private team you can use the teamplay scoreboard
to invite other players to your team. Bring up the scoreboard to see the
list of available players. Use the [ and ] keys (invnext and invprev) to
select a player on the scoreboard. Note that player selection cycles by
Player Id, so once you start selecting the scoreboard is automatically
changed to sort by this column.
Once the desired player is selected, use "cmd invite" to invite that
player to your team. The invited player will get a sound indication and
an invite icon will appear on his HUD right next to his team icon. That
player then has 12 seconds in which to accept your invitation. To join
your team the player does a "cmd join." When a new player joins your private
team, you and all your teammates will get sound indications that he has
joined. It's that simple.
Kicking and Oping
You can kick a player off your team by selecting them from the scoreboard
and doing a "cmd kick". You can op another player on your team by selecting
them and doing a "cmd op." Note that all ops are equal and that you cannot
kick an op. Op at your own risk.
Leaving a Team
When you leave a team, whether private or open, your score is automatically
set back to zero and all the heads you carried are fumbled. You won't be
able to pick them up. If you were the op of a private team and there are
no other ops on the team then a player from that team is given ops at random.
CMD SUMMARY |
Cmd Sort | DM / TP | Cycles through which column the Headhunters Scoreboard is sorted by. | |
Cmd Throw | TP | Throws a head. Used to pass heads in teamplay. | |
Cmd Join | TP | Changes team by cycling through teams which are available for the player to join. Open teams are always available. Private teams are only available if not in use. When the player is being invited to a team, this command allows the player to immediately join that team. | |
Cmd Invite | TP | Invites a selected player to join your private team. Can only be used by ops on a Private team. | |
Cmd Kick | TP | Kicks a selected player off the team. Can only be used by ops on a private team. An op cannot be kicked. | |
Cmd Op | TP | Gives ops to a selected teammate. Can only be used by an op on a private team. |
LEVELS |
ADDITIONAL INFORMATION |
Web Sources
If you don't know something by now that you think you should know then
head on over to Headhunters
at Planet Quake. The page contains
constant news updates and information on new servers and Headhunter related
events.
Quake1
Headhunters also
has information on Quake1 and Quake World versions of the game.