Arched Window - Part 4
    Create a brush and place it near the hole just around the arch.
    Convert it to a 3-sided brush. Now move the vertices so that the
    gap around the arch is all filled up. Again, clone and mirror.
                 

                       
                       
Front View
    Now create a brush just behind the arch, filling in the remaining
    hole in the wall and apply a Sky shader to it.
                       
 

                       
        Top View
                 

                       
                   
Front View
               

                       
                     
3D View
    Depending on what thickness you used for your wall, you may have to
    'caulk' the area behind the arch by sealing the arches off from the
    outside using the 'common/caulk' texture. This prevents the leaks.
                       

                       
Add a light source, and here is the result.
           

   
   
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    drakaza@planetquake.com