Pillar - Part 3
    Rotate it on the Y-Axis once, and resize it exactly as shown.
    That is, one unit (Grid 8) within the cylinder in both dimensions
                       

                       
      Top View
               

                       
                   
Front View
    In the Front View, enter Vertex mode, and drag the top vertex
    to the left so that it touches the corner of the brush above.
                     

                       
                   
Front View
    In the Top View, drag the Top-Left vertex up so that the edge of
    the patch is at 45 degrees (this has to be exact). Do the same
    for the bottom left vertex, moving it downwards to form 45 degrees.
                       

                       
      Top View
               
You should now have a patch that looks like this:
                       

                       
      Top View
    Clone the patch 3 times and Z-rotate them so that they are
    around at each side of the pillar.
                       

                       
    Top View
             

                       
               
Front View
        Add some textures and throw in a few lights and thats it!
       

   
   
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    drakaza@planetquake.com