// domination shaders // // January, 2000, A. Jacques // point-red domination/point_r { deformVertexes wave 100 sin 3 0 0 0 { map textures/domination_r.tga blendfunc GL_ONE GL_ONE tcGen environment tcmod rotate 30 //tcMod turb 0 0.2 0 .2 tcmod scroll 1 .1 } } // point-blue domination/point_b { deformVertexes wave 100 sin 3 0 0 0 { map textures/domination_b.tga blendfunc GL_ONE GL_ONE tcGen environment tcmod rotate 30 //tcMod turb 0 0.2 0 .2 tcmod scroll 1 .1 } } // point-none (unclaimed) domination/point_n { deformVertexes wave 100 sin 3 0 0 0 { map textures/domination_n.tga blendfunc GL_ONE GL_ONE tcGen environment tcmod rotate 30 //tcMod turb 0 0.2 0 .2 tcmod scroll 1 .1 } } icons/icon_domination { nopicmip { map icons/icon_domination.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } }