Fri Aug 21 20:50:07 1998    (creeper@io.cybrzn.com)

	* Lots of changes, added the two runes (lake and eye) that I was
	planning on having in the last release.  Also renamed thor to
	energy and samurai is now sky.  Monk has been given a hand to hand
	combat mode.  And finally got around to including the escort
	powers for pawn.

Sun Jan 18 13:01:41 1998    (creeper@halley.cybrzn.com)

	* Releasing v1.2

	* Added a pent to underdog pawn capture, and other teammates get a
	quad.  Also moved 'Lost the Red/Blue Flag' to appear after the
	death message in the obit routine.

Sat Jan 17 11:01:19 1998    (creeper@halley.cybrzn.com)

	* Added a function to pawn, if the pawn's team has a lower score
	than all other players on the pawns team get normal red armor, 250
	health, and full ammo.

	* Ok, I've put sun nail ammo regen back, and I've reduced the
	damage done by nails.  Also Pawn now gets 2 points for fragging a
	player.  Not Knight, Pawn just pawn.

	* I've replaced the current status.qc with a modified one Zarjazz
	sent me.  He had already possumized Creeper CTF v1.1, so I only
	needed to add the new rune descriptions to it.  Hopefully this will
	improve bandwidth.  I've also changed the anonying 'so and so
	defends the ....' messages, by incorporating them into the obit
	messages.  So they should look something like 'x was fragged by
	the gaurding so and so's rocket'.  I've also pulled the nail ammo
	regen for sun.

Fri Jan 16 12:49:34 1998    (creeper@halley.cybrzn.com)

	* I've rewritten the capture code and combined the 3 loops into
	one.  I decide to would be easier to rewrite the existing code,
	rather then combining it with the possum code.  I've also left the
	debug messages in case this doesn't fix the crash problem.

	* Zarjazz sent me a fix for the platform crush bug, I've included
	it in the code.  He also sent the possum rewrite for the flag
	capture code.  I'm going to include it and see how it works out.

	* Sky rocket reflection has changed to more of a bounce.  Sun has
	been weakened alittle.  And of bunch of misc changes.  If there
	aren't any more problem, then this will be the next update.

Thu Jan 15 02:18:32 1998    (creeper@halley.cybrzn.com)

	* fixed a couple bugs in the time out code.  sky rocket deflection
	should be working better.  added some debuging information to the
	flag capture functions, I believe its the source of the lock ups.

	* Ember damage should be working now.  Added a 5 minute time out
	for dead players.  Ment to kick people who aren't playing.  Thor
	now does full damage.  Knight now gets health adjusted by how hard
	it was to cap.

Wed Jan 14 13:35:49 1998    (creeper@halley.cybrzn.com)

	* Quick run down of the new runes.  Sun: shoots double damage
	shells and nails.  When they hit a wall the impact makes a little
	yellow ember.  The sun nails also explode when hitting a wall.
	Sun has an additional power to summon runes not currently held
	by someone.  This can be done once per kill, by doing a drop rune.
	The number of times you can do this is next to the word sun on the
	status bar.  Sky: has a lightning axe similar to the samurai
	sword.  Also when swinging the axe, sky deflects rocket instead of
	being hit by them.  Sky still takes normal damage from splash.
	Pawn: pawn has no special abilities, but becomes a knight when
	capturing the flag.  The knight gets a bunch of special stuff,
	including 200 armor and quad immunity.

	* Starting changelog for creeper mod.  This is an update to the
	beta which includes.  A possible fix for sky rocket reflection.
	Added sun ember damage.  Thor lightning damage is now at full not
	2/3.  Sun weapon select bug should be fixed.


