===========================================================================
                    (Doom 2 Minor Sprite Fix Recommended)
===========================================================================
Version                 : Final v1.1
Advanced engine needed  : Doom2.exe or compatible (DehackEd)
Primary purpose         : Single / Coop
===========================================================================
Title                   : 100 Line Christmas (Community Project)
Filename                : 100lnmas.wad, 100lnmas.deh, 100lnmas_ws.wad
Release date            : 12/25/2022
Author                  : Arsinikk and others
Email Address		: [redacted]
Other Files By Author   : 100 Line Massacre
                          200 Line Massacre: The Slaughtering

Misc. Author Info       : Bunnies are so cute! :3

Description             : Merry Christmas everyone! :D

                          100 Line Christmas is a mini community project
                          targeting Vanilla Doom 2 (complevel 2). The
                          project is inspired by Arsinikk and NinjaDelphox's
                          100 Line Massacre.

                          As the 100 in the title suggests, each map was
                          limited to 100 lines at most. Mappers were only
                          given one week to make maps for the project.

                          The megawad comes with 30 maps (28 normal + 2 secret)
                          from the Doomworld Community! All maps were designed
                          with pistol start in mind, though continuous play is
                          perfectly fine. Each﻿ map should take around 2-5
                          minutes to finish.

                          List of mappers: big smoke, Cacodemon187,
                          Blue Phoenix, DrJordo, Andrea Rovenski,
                          Rivi the Warlock, NinjaDelphox, EnGIneREdonE,
                          Pistoolkip, Peccatum Mihzamiz, Arsinikk, NiGHTS108,
                          tonytheparrot, ThatKidBobo, NeedHealth, Large Cat,
                          DukeOfDoom, 4shockblast, Qeswic, Dark Pulse,
                          Dreadopp, Lord_Z, Walter Confetti, HiRon,
                          SuperPecanMan, and Codename_Delta.

                          Version 1.1 allows for MAP25 to be UV-Maxed and
                          refreshes some of the sprites and textures. 


===========================================================================

--- Port Compatibility ---   :

                         Play and record demos on -complevel 2
                         (Especially on PrBoom Plus)
						 
                         ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports
                         have compatibility settings applied automatically.

                         If using the Eternity Engine, make sure you are using
                         devbuild 4.03.00 or higher. - https://devbuilds.drdteam.org/eternity/
                         (There is a game-breaking bug in the current 4.02.00
                         stable build as of now).

===========================================================================

--- How to launch ---   :
                    
                         For source ports:
                         use 100lnmas.wad (-complevel 2). DEHACKED is directly
                         embedded in the wad file.
			  			  
                         For Vanilla Doom/MS-DOS:
                         you must patch your own doomhack.exe yourself
                         with Dehacked (version 1.9 of Doom2.wad is required, 
                         even for Chocolate Doom users)

--- Additional Files ---   :

                         100lnmas_ws.wad - optional for ports that support
                         widescreen graphics.


===========================================================================

* Credits *

Project Lead            : Arsinikk


Playtesting             : Arsinikk
quality control           Cacodemon187
				  

Graphics, Custom        : Arsinikk
Palette/Colourmap


DehackEd, Decorate,     : Arsinikk
ACS, Coding

Internal Demos          : Arsinikk
                          NiGHTS108
                          Large Cat


===========================================================================

* Maplist *

1: Toasted! - big smoke
2: La Emboscada de los Cacornos - Cacodemon187
3: Unwrap Your Presents - Blue Phoenix
4: Scary Christmas (And a Crappy New Year) - DrJordo
5: Cold Start - Andrea Rovenski
6: Oh Tannenblut - Rivi the Warlock
7: The Presents are Dead - NinjaDelphox
8: A Second of Silence - EnGIneREdonE
9: Under the Christmas Tree - Pistoolkip
10: Hark! The Happy Cacos Fly - Peccatum Mihzamiz
11: Kandy Rocketeer - Arsinikk
12: Merry Crimpsmas! - tonytheparrot / NiGHTS108
13: Un-Holly - ThatKidBobo
14: Ain't no Sanity Clause! - NeedHealth
15: Sledging 'n' Hedging - Large Cat / Arsinikk
16: Crimbo Lane - Qeswic
17: Office Eggnog Hangover - Dark Pulse
18: Holly Jolly Chaos - Dreadopp
19: Below the Snowbelt - Lord_Z
20: Candy Pain - Large Cat
21: Pine of Despair - Walter Confetti
22: Jingle Hells - HiRon
23: White Anti-Christmas - SuperPecanMan
24: Christmas Something - Codename_Delta
25: Satan Claus - NiGHTS108
26: Thanks for Playing - Arsinikk
27: Hordes of Christmas Past - Andrea Rovenski (Bonus)*
28: Merry Christmas - Pistoolkip
31: Save the Christmas Tree! - DukeOfDoom
32: The 100 Lines of Dogefishmas - 4shockblast

*Note: designed for limit-removing ports


===========================================================================

* MUSIC CREDITS *

Title: "Have Yourself a Merry Little Christmas" - Doom Christmas
Inter: "Chestnuts Roasting" - Doom Christmas
Readme: "Greensleeves" - Doom Christmas

1: "Polar Pass Track" - Crash Team Racing
2: "Feliz Navidad" - José Feliciano
3: "Carol of the Bells" - Trans-Siberian Orchestra
4: "All I Want for Christmas Is My Two Front Teeth" - Donald Yetter Gardner
5: "Deck the Halls" - Doom Christmas
6: "Black Sheep" - Sonata Arctica
7: "Snowbelle City" - Pokemon X & Y
8: "Silent Night" - Josef Mohr / Franz X. Gruber
9: "Grandma Got Ran Over by a Reindeer" - Norma William
10: "Underneath the Tree" - Kelly Clarkson
11: "Dance of The Sugarplum Lunatic" - Mark Klem
12: "Little Drummer Boy" - H2H-Xmas
13: "Ice Paradice Zone (Act2)" - Sonic Advance 2
14: "Do They Know It's Christmas" - Band Aid
15: "Carol of the Bloody Bells" - Arsinikk
16: "Trail on Powdery Snow" - Mega Man Zero 3
17: "Christmastime is Here" - A Charlie Brown Christmas
18: "Winter Wonderland" - Felix Bernard / Richard B. Smith
19: "Da First Noel (Remix)" - Doom Christmas
20: "Blue Christmas" - H2H-Xmas
21: "I Want a Hippopotamus for Christmas" - John Rox
22: "God Rest Ye, Deadly Gentlemen" - Lee Jackson
23: "White Christmas" - Irving Berlin
24: "Boss" - Sonic Chaos
25: "Star Light Zone" - Sonic 1
26: "Greensleeves" - Doom Christmas
27: "Frost Man (Ice Stage)" - Mega Man 8
28: "12 Days of Christmas" - H2H-Xmas
31: "Sleigh Ride" - H2H-Xmas
32: "Dance of the Reed Flutes" - Tchaikovsky 

===========================================================================

* Additional Credits *
                                                  
Texture credits:         - Additional textures, flats, Sprites, and sounds
                           from DOOM CHRISTMAS [doomxmas.wad]
                         - Ice Textures from OTEX
                          
GFX/SFX credits:         Arsinikk
                           - Cyberdemon, Archvile, and Mancubus Sprites
                           - Plasmagun Firing and bolt GFX
                           - Blue bell GFX fall animation
                           - Glass breaking Cacodemon and Pain Elemental SFX
                           - Gray Lamp Sprite Bottom Tweaks
                           - Skull Switch Texture
                           - Berserk Present GFX
                           - Other misc GFX

                         ThatKidBobo
                           - Shotgun Sprite Refinements
                           - Candy Cane / Fist Sprite Refinements
                           - Candle Sprite Refinements
                           - Gray Lamp Sprite Refinements
                           - Bullet box Sprite Refinements

                         Cacodemon187
                           -Red and green light flat (XMASLITE)

                         NinjaDelphox
                           - MAP07 present flat/textures

                         Evilneck
                           - Bunny sprite Base (from upcoming Megawad "Corruption")

                         Christopher Golden (Doom Zero)
                           - Plasma SFX
                           - Arachnotron SFX

                         Mechadon
                           - Sky GFX base (Mek's Box 'o Skies!)

                         Alpha Dog Alliance (Strain)
                           - Impostor Imp SFX

                         Realm667
                           - Impostor Imp attack GFX base
                           - Baron Red Recolour GFX

                          
===========================================================================

* What is included *

New levels              : 30
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No (use both 100lnmas.wad and 100lnmas.deh
                          for Vanilla/Chocolate Doom)


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP28, MAP31-MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : Speedrunning
Other mods              : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch

Build Time              : One week.

Editor(s) used          : Ultimate Doom Builder, Slade3, Adobe Photoshop,
                          WhackEd4, Dehacked, eevee Doom Text Generator

Known Bugs              : - Some maps may have some minor sprite flickering in Vanilla.
                          (MAP25 especially) [MAP27 is limit-removing for this reason]
                          - Let us know if you come across any bugs in any of the maps.

Tested With             : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom,
                          DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild,
                          Crispy Doom, Woof, etc. - Will pretty much work with most
                          any port that has Vanilla (DehackEd) Compatibility options
                          and voodoo doll support.


* Copyright / Permissions *

Authors MAY ONLY use the contents of this file as a base for modification or
reuse as long as they credit the author(s). Permissions have been obtained from
original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors