Twice Risen: current level assignments and mission map
Updated 11/13

DO NOT DISTRIBUTE! FOR INTERNAL USE ONLY

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*** indicates a story inclusion (may/may not use cutscenes/extra text)
<> indicates special characteristics
{hub: level, level, level...}
Time refrences are future (2182) and past (2024)

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Lvl #   Progress        Author          File
Location                Mission goal
Mission objective(s)
[hub level / branch level, branch level...]
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*** Begin scenario: Future

1       ??%             MN              TR01 (undecided)
Your Base               Transport to storage facility
Secure area, proceed to launch pad

2       60%             MN              M2
Storage Facility        Proceed to spaceport

3       15%             MN              PORT1
Earth Spaceport         Launch to Phobos 
Locate transport craft

*** Travel 2 Phobos

4       10%             Joe Crain       IMP_TR2
Phobos Spaceport        Proceed to Phobos base

5       90%             MN              M5
Phobos Base             Proceed to Phobos lab

{6, 7, 8, 9}

6       0%              -               -
Phobos (future)         "Activate Project 2024"
[7, 8, 9]

7       30%             Rick Clark      TR07
Phobos Lab              ...
Secure area
[6,?]

8       30%             Nick Baker      NBTR_XX
Phobos Station          ...
Secure area
[6,?]

9       5%              Mike Watson     unnamed
Project 2024 site       ...
Locate and activate main generator
Travel to the past
[6,?]

*** Travel to past (if I can figure out how, I may add a "void" level where
                    you are suspended in time. The nodes tree will be
                    completely shot.)

{10, 11, 12, 13}

10      0%              -               -
Phobos (past)           ...
[11, 12, 13]

11      75%             Nick Baker      NBTR_11
Launch Facility         ...
Secure area
[10,?]

12      50%             Nick Baker      Unnamed
Phobos Station (past)   ...
Secure area
[10,?]

13      70%             Rick Clark      Unnamed
Phobos Lab (past)       ...
Secure area
[10,?]

14      0%              -               -
Phobos Outpost          Establish command central
Locate main computer system
Set up communications

*** Travel to Demon's dimesion (occurs in level 15, should we add a void here
                                too?)

15      10%             Rick Clark      TR21
Demonic Outpost         Enter demon's dimension
Locate central data banks

16      75%             Joe Crain       IMP_TR
Demonic City            Download demonic data cores
Locate main terminal and download its data

17      60%             MN              M17
Balek's Gate            Access the inner fortress
Defeat Balek, penetrate the gate

*** Demons (future) find project 2024

{18, 19, 20, 21}

18      0%              -               -
Inner fortress          Destroy it
[19, 20, 21]

19      70%             MN              6
Demonic Base            ...
[18]

20      50%             MN              M20
Generator House         ...
Shut off main generator
[18]

21      0%              -               -
Demonic Fortress        ...
Destroy demonic leader
[18]

*** History is altered: Alien craft approaches

22      0%              -               -
Phobos Outpost (revisited)      Return to future (unaccomplished)
Return home
(altered)

23      0%              -               -
Alien Battle Cruiser    Investigate alien presence
Locate transport gate

24      0%              -               -
Alien homeworld         Locate main facility and decide strategy
Locate main facility
Secure area

*** We can have the story break into two sub-missions here. Hopefully, one
will use the NPACs in a more difficult and open assault, the other will
invole only the player in a covert strike.

<Sub-mission A - travel on foot>
hub? {25a, 26a, 27a}

25a     0%              -               -
undecided               ?

26a     0%              -               -
undecided               ?

27a     0%              -               -
undecided               ?

<Sub-mission B - travel by NPAC>
25b     0%              -               -
undecided               ?

26b     0%              -               -
undecided               ?

27b     0%              -               -
undecided               ?

<sub-missions re-group>
28      0%              -               -
Alien Fortress          Destroy opposition

{29, 30, 31}

29      0%              -               -
Phobos Outpost (revisited II)   Go home (accomplished)
[30, 31]

30      0%              -               -
undecided               prevent return of enemy forces
[29]

31      0%              -               -
undecided               prevent return of enemy forces
[29]

32      undecided
others? undecided
secret? undecided
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As you can see, the level progression won't be like DOOM at all, in that
the hub system of ZDOOM has been taken advantage of. However, it won't
play like Hexen, either, because not all levels are incorporated into a hub.
What we end up having is a totally new game experience, where the player
feels he has to accomplish one mission at a time, but may need to travel
between areas if he hasn't accomplished something yet. I hope we can pull
this together well, as many people are working on levels in the same hub.

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