Twice Risen: New Weapon Descriptions
Created 2/8/2K1

DO NOT DISTRIBUTE! FOR INTERNAL USE ONLY

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Railgun & Grenade Launcher: As seen in Skull Tag

M-141 Laser Concentration Pistol

Power:	60/second
Reload:	stream
Rate:	1 cell/2 tics
Clip:	20 cells
Ammo:	Laser cell
Range:	Independent

The M-141 is a small but effective weapon against any unshielded target.

M-4000 Laser Concentration Cannon

Power:	110/second
Reload:	stream
Rate:	1 cell/tic
Clip:	n/a
Ammo:	Laser cell
Range:	Independent

More powerful but with a higher consumption rate, this is a nice, well-rounded weapon. Useful in
almost any situation. Its range-independence is a great asset.

Pulse Cannon

Power:	5-15/shot
Reload:	very fast
Clip:	n/a (chain)
Ammo:	Pulse
Range:	Close-Long

Travelling right through shields, These powerful chainguns put out the rounds. Great for large
groups and open spaces.

Pulse Burst Rifle

Power:	5-15*7/shot
Reload:	fast
Clip:	5 rounds
Ammo:	Pulse
Range:	Close-Medium

Firing bursts of pulse ammunition, most anything will come down quickly. Keep in mind that shields
have no effect on the burst. Best in close quarters, but fares well at mid range, too.

High-Electromagnetic Radio Frequency (Electromagnetic Pulse) Rifle

Power:	0/shot (up to 60 on enemies)
Reload:	fast/slow
Clip:	2 rounds
Ammo:	Cells
Range:	Medium

Effectively destroys the shields of any enemy, and may paralyze them with shock. This weapon
will never cause damage or kill a target, but it may just help you do the job yourself. It also
happens to discharge the target's cell stock. Watch out for the EMP burst though, if you get too
close you'll discharge yourself in the process. It'll fire across long ranges, but if you don't have
the support to back it up it's really not worth the effort.

Particle Beam

Power:	180/second
Reload:	stream
Rate:	2 cells/tic
Clip:	n/a
Ammo:	Cells
Range:	Independent

A stream of highly energized particles fired very rapidly. This stream is incredibly destructive.
It eats cells at an alarming rate (up to 70/second!), but in some situations speed may be more
important than ammunition. Since it fires particles of matter, it acts as both a shell and energy
weapon.

Plasma Cannon

Power:	400/shot
Reload:	very slow
Clip:	1 round (60 cells)
Ammo:	Cells
Range:	Short

Even the biggest shielding can't hold this thing down. The plasma cannon concentrates a very
large amount of energy into a small charge. Once it comes in contact with something, the fragile
barrier holding it in becomes unstable, and the entire energy is released in a massive explosion. Think
of it as a small nuclear device. To top it off, it slowly homes in on electrical wavelength patterns,
similar to those emitted by a human heart. The biggest downfall, beside the horrible reload time, is
the projectile's speed. Anything with a reasonable distance that sees it coming can evade the shot.
Also, concentrated plasma isn't especially stable, and will fizzle out in a short period, rendering
this weapon useless if used over too long a range.