==Changes From Heretic==

Player Weapons:
-The Staff uses custom animations by OSJC that make it feel more like a weapon and less like a cattle prod.
-The Tomed Staff is significantly more powerful, and it now hits ghost enemies.
-The Gauntlets are slightly more powerful and are more likely to stunlock enemies.
-The Elven Wand's shot is now a bit more powerful. Both the un-Tomed and Tomed versions of the Wand fire slightly faster.
-The Ethereal Crossbow has been beefed up to feel more like a true shotgun weapon. It now has four side bolts instead of two, and the side bolts do more damage. To compensate, the weapon is slower to refire. The Tomed version does slightly more damage as well.
-The Hellstaff does slightly more damage with each shot, and its projectiles are now heat-seeking.
-The Hellstaff's animation is less jerky and more in line with the firing speed of the weapon.
-The Tomed Hellstaff's projectile rain lasts longer, and the rain projectiles no longer knock enemies back. This allows enemies to enter the storm, dramatically increasing the weapon's effectiveness. To compensate, the weapon now uses 10 ammo per shot instead of 5.
-The Tomed Phoenix Rod is more powerful to provide better compensation for its short range. It also has less knockback when it hits enemies.
-The Firemace spawns 100 percent of the time instead of 75 percent. It can also be placed at multiple locations in the same level, rather than randomly spawning in only one location.
-The Firemace does about 50 percent more damage. The damage of the main sphere projectiles has been increased, while the occasional larger splitting spheres are the same as before.
-The large Dragon Claw ammo orb now gives 30 ammo instead of 25.
-The brightness levels of various weapons have been customized/fixed. Most weapons use the set of custom brightmaps from Elf Gets Pissed. The Tomed Staff and Tomed Gauntlets are bright even when idle to reflect the electrical energy around them. All ammo pickups are now bright.

Artifacts:
-You can now carry up to 25 Time Bombs of the Ancients, instead of the default maximum of 16.
-The Ring of Invulnerability and Chaos Device are now bright.
-The Morph Ovum uses custom brightmaps so that the electrical energy around the artifact is always bright.

Enemies:
-The Gargoyle fireball, Undead Warrior green axe, Weredragon fireball, both Ophidian projectiles, and the Maulotaur's small spreading fireballs all do slightly more damage. The Weredragon fireball and both Ophidian projectiles are slightly faster.
-The Maulotaur's melee attack deals splash damage within a tight radius, significantly increasing the overall power of the attack.
-The Weredragon's melee attack does significantly more damage, and its melee range is now as long as the player's.
-The Weredragon has higher health (300 instead of 220) to help it function as more of a tank enemy.
-The Weredragon's fireball and contrail are now bright, and the Weredragon lights up when firing.
-The Disciple lights up during its attack windup and death.
-The Sabreclaw and Iron Lich light up during death.
-The Sabreclaw, Weredragon, and Ophidian have slightly higher mass.
-All Golem/Nitrogolem variants have slightly reduced speed.
-Gargoyles and Fire Gargoyles will no longer infight with each other.
-Golems, Golem Ghosts, Nitrogolems, and Nitrogolem Ghosts will no longer infight with each other.
-Enemies no longer infight with the Iron Lich.
-The Weredragon drops five Crossbow bolts instead of ten.
-The Ophidian drops one Phoenix Rod ammo instead of five.
-The Maulotaur drops a large Phoenix Rod ammo instead of a small one that somehow gives 10 ammo.
-The Sabreclaw is less likely to drop Hellstaff runes, and the dropped runes provide 10 ammo instead of 20.
-The Disciple will never drop a Tome of Power. Just to rub it in, it will occasionally drop a large Dragon Claw ammo in place of where the Tome would have been.
-The Maulotaur's Mystic Urn drop is rarer (about half as likely as before).

Sounds:
-The sound "rolloff" range (the distance at which sounds begin to diminish in volume) has been increased to 200, as in Doom. Previously it was 0, which is why Heretic sounds so weirdly quiet. Sounds for the Iron Lich, Lesser Chaos Serpent, Phoenix Rod explosion, and Time Bomb of the Ancients explosion have a longer rolloff/max distance beyond the new default ranges.
-The Staff previously had a swinging sound built into its hit sound, and played nothing when it missed. Now, it plays a swinging sound whenever it is used, with a separate sound for impact.
-The Tomed Wand fire, Hellstaff fire, Phoenix Rod fire, and Phoenix Rod impact sounds have been edited to sound more powerful.
-The Gargoyle/Fire Gargoyle now has separate sounds for its regular and gib deaths.
-The Nitrogolem now plays sounds when it charges up and when it fires.
-The Fire Gargoyle, Nitrogolem, Disciple, Weredragon, Ophidian, Iron Lich, and Maulotaur projectiles now have impact sounds.