===========================================================================
Advanced engine needed  : Vanilla Compatible
Primary purpose         : Single + coop play
===========================================================================
Title                   : Rowdy Rudy II: POWERTRIP!   20 Vanilla Maps
Filename                : rudy2.wad rudyext.wad rudy2.deh
Release date            : November 7th, 2020
Author                  : Doomkid & Co
Email Address           : [redacted]
Other Files By Author   : https://doomwiki.org/wiki/Doomkid#Body_of_work

Description             : Rowdy Rudy is back and he's madder than ever!
                          
                          THE BACKSTORY:
                          8 months have passed since Rudy took out the evil
                          cult known as the Protectors, avenged his brother
                          and saved his home city.
                          
                          Impressed by his efforts, many different entities
                          reached out to him and offered him money for
                          mercenary work. Rudy was not interested, he just
                          wanted to live a somewhat normal life and
                          continually refused offers. Having realized it
                          wouldn't stop and could potentially lead to
                          confrontation, Rudy decided to relocate and change
                          his name to get away from his former life.
                          
                          With his bags packed and ready to go, Rudy heard an
                          aggressive knock at the front door. He quickly
                          grabbed a pistol and stuffed it in his back pocket.
                          As he reached toward the door, it suddenly flew
                          open and two burly, suited men grabbed him and
                          restrained him. Rudy struggled to reach for his
                          gun, but he couldn't move and had already been
                          disarmed. "You ugly fucks are gonna pay for this",
                          Rudy howled.
                          
                          A third, slimmer man entered his home. "Listen,
                          Rudy. We know who you are. We know every last
                          detail about you. I'm giving you a chance to play
                          nice right now - you can try to get away and end up
                          dead, or you can cooperate and end up richer than
                          you ever imagined... The choice is yours."
                          
                          Rudy glared directly at the thin man and didn't
                          blink - a piercing death stare that seemed to last
                          an eternity. "...Okay, you asshole. Tell me what
                          you want me to do... and if what you say doesn't
                          piss me off, maybe I'll let you and those slack-jawed
                          goons of yours live."
                          
                          Then thin man's expression curled into a wicked
                          smile and he let out a hearty laugh. "I knew you'd
                          make the right decision, Rudy. In fact, this is a
                          job I think you might just enjoy." The man nodded
                          towards his goons and they released Rudy. He pulled
                          out a folder with a few documents in it and tossed
                          it on the coffee table.
                          
                          "We've got some bases up north, hidden away in the
                          mountains. Some of the research they've been doing
                          there has gotten a bit.. Messy, you might say. An
                          experimental soldier enhancement formula seemed to
                          be working well, so it was sent to several bases to
                          be used and further documented. After a few months,
                          our super soldiers started going insane - some of
                          them had high level access and ended up freeing
                          hundreds of aliens we had held in captivity.
                          Between the bloodthirsty super soldiers who have
                          lost all trace of humanity and the army of aliens
                          on the loose, we've been looking for any solution
                          we could to contain this wave of chaos before it
                          reaches civilians. As you might have guessed, YOU
                          are the solution we have in mind."
                          
                          Rudy looked through the documents, let out a deep
                          sigh and rested his face in his palms. The man
                          hissed, "Come on Rudy, don't be like that! We know
                          what we're asking is a tall order, so we plan to
                          reimburse you... $40 million dollars, plus new
                          guns, ammo and armor - on the house."
                          
                          Rudy eyes darted back up at the man. "So, 40
                          million, huh?" he asked. The man looked Rudy dead
                          in the eyes. "That's right - no bullshit. It's not
                          often we fuck up on this scale. If you can fix it,
                          we'll set you up for life and leave you alone for
                          good. You have my word - scout's honor."
                          
                          Rudy chuckled. Despite being fully aware this was a
                          trap of some sort, he reluctantly agreed to the
                          offer. "I had faith in you from the start, Rudy.
                          Meet us at the address on the inside  of that
                          folder at 6 AM sharp tomorrow. We'll discuss the
                          details then."
                          
                          The men quickly filed out and slammed the door
                          behind them. Rudy stared at the door for a minute,
                          although it felt like half an hour. He briefly
                          rubbed his temples, then headed to the bathroom to
                          run himself one last hot bath.
                          
                          THE PRESENT:
                          Two weeks have passed since the suited men barged
                          into his home. After several days of hiking, Rudy
                          arrives at a small cave near the first hidden
                          mountain base. He takes his heavy backpack off
                          which lands with a THUD, he then wipes the dirty
                          sweat from his brow. "Jesus fuckin' Christ, why did
                          I agree to this shit. I'm so sick of it already."
                          Rudy pulls a sleeping bag out and lays it down in
                          the cave, then starts a small fire out front,
                          lights a cigarette and begins roasting some pork.
                          
                          "Tomorrow morning.. Shit goes down", Rudy mutters
                          to himself. "Hopefully I'll be in and out without
                          much trouble. Who the hell knows..." Rudy makes
                          sure his assault rifle is locked and loaded, rests
                          it by his side and tucks himself into his sleeping
                          bag, using his backpack as a pillow. He listens to
                          the sound of the waves crashing on the nearby beach
                          and falls into a restless sleep, knowing full well
                          that endless carnage lies ahead the next morning.
                          Out of sheer anger, Rowdy vows to score as many
                          kills as he possibly can.
                          
                          MOD INFO:
                          Despite being 100% vanilla compatible, POWERTRIP
                          has many substantial changes to the enemy roster.
                          
                          Zombieman - 40 HP
                          Shotgunner - 60 HP
                          Plasma Guy - 60 HP (replaces Spectre)
                          Chaingunner - 80 HP (replaces WolfSS)
                          Flamethrower Guy - 80 HP (replaces Keen)
                          Rocketman - 120 HP (replaces Hell Knight)
                          Psycho Imp - 150 HP (replaces Arachnotron)
                          Blood Demon - 180 HP
                          Toxicacodemon - 400 HP
                          Flame Caco - 600 HP (replaces Pain Elemental)
                          Mini Mastermind - 500 HP (replaces Chaingunner)
                          (Height: 56 / Diameter: 96 / Drops Chaingun)
                          Flying Mastermind - 2000 HP (replaces Spiderdemon)
                          (Height: 100 / Diameter: 200)
                          
                          Of course, many of the classic enemies remain
                          untouched:
                          
                          Imp - 60 HP
                          Lost Soul - 100 HP
                          Revenant - 300 HP
                          Mancubus - 600 HP
                          Archvile - 700 HP
                          Baron of Hell - 1000 HP
                          Cyberdemon - 4000 HP
                          
                          The weapons have also undergone some substantial
                          changes:
                          
                          - The fists are faster and far more powerful.
                          - The chainsaw is double bladed, so it's twice as
                          tough! Makes sense, right?
                          - The pistol is now an assault rifle with 100%
                          accuracy. It's very slightly less powerful than the
                          normal chaingun, but the pinpoint precision more
                          than makes up for it's somewhat slow ROF.
                          - The shotgun is now totally automatic. Hold the
                          fire button down and watch it go! Lays down whole
                          waves of enemies in seconds.
                          - The double-barrel is now pump-action! Deliver two
                          loads of buckshot quicker than ever before.
                          - The chaingun has a much faster ROF making it very
                          effective and stunning even the meatier baddies.
                          - The rocket launcher has a faster ROF. Uhh I
                          couldn't think of anything else but it works ok
                          sheesh
                          - The plasma rifle doesn't have that little recoil
                          animation anymore. Also GREEN! Whas you problem
                          Gren?
                          - The BFG9000 now shoots big fireballs that emit 2
                          damage tracers rather than just one, making it even
                          deadlier than usual.
                          
                          MAPS AND CREDITS:
                          Map01 - Storming the Bayside Base by Doomkid
                          Map02 - Initial Hurdles by @sluggard
                          Map03 - Further Infiltration by @DavidN
                          Map04 - The Hydrocore by @Voltcom
                          Map05 - In the Thick of It by Doomkid
                          Map06 - Clutched Cargo by Doomkid
                          Map07 - Secluded Rifts by @riderr3
                          Map08 - Cliffside Punchout by @TravyB
                          Map09 - Security Station by @DFF
                          Map10 - Black Gold by DFF
                          Map11 - Ambush! by TravyB
                          Map12 - Clearing Inventory by @RonnieJamesDiner
                          Map13 - Mutagen Plant by @Moustachio
                          Map14 - Rumble in the Canyon by RonnieJamesDiner
                          Map15 - Jungle Hijinx by @Aurelius
                          Map16 - Grim Sector by @Doom_Dude
                          Map17 - Plutonic Relations by Doomkid
                          Map18 - Drowning Pits by @Solmyr
                          Map19 - Cyber Factory by @Philnemba
                          Map20 - Death God's Shrine by @xdarkmasterx
                          Bonus Map 21 - Sinners' Woods by @NeedHealth
                          Bonus Map 22 - Jungle Assault by @MikeyScoots
                          
                          Note that the bonus maps are only for advanced
                          source ports such as PrBoom+ or ZDoom-family ports.
                          They use Boom features thus are not compatible with
                          Vanilla or Chocolate Doom (although the main
                          campaign is very much vanilla!)
                          
                          I'd also like to give a huge thanks to the
                          following:
                          
                          Aurelius for lots of general support, DeHackEd
                          assistance and testing,
                          Tango for tips with fast weapon switching and help
                          with decals,
                          Gez for the awesome titlescreen, help with switches
                          and other contributions,
                          RonnieJamesDiner for help with glow effects in
                          GZDoom and Zand,
                          and our testers: Dimon12321, Horus, FrancisT18,
                          DavidN and Aurelius. You guys are very cool, thanks
                          again!

Additional Credits to   : The composers of the following MIDIs:
                          Title - Inca Roads by Frank Zappa
                          Intermission - Intermission MIDI from Dwango20
                          Story - Jack the World by GWAR
                          01 - Covenant Dance from Halo
                          02 - Goin' Down the Fast Way from Rise of the Triad
                          03 - Nuts n' Bolts from Donkey Kong Country 3
                          04 - Track 2 from Metaltech: Earthsiege
                          05 - Hooligan Rhapsody from Beavis & Butthead
                          06 - The Awakening by Les Claypool
                          07 - Zombie Remix (D_COUNTD).mid by Viscra Maelstrom
                          08 - Record Skipping from Beavis & Butthead
                          09 - Fear Factory from Donkey Kong Country
                          10 - Venus Nickel-Iron Mine from Descent
                          11 - Immigrant Song by Led Zeppelin
                          12 - Cacophony of Asian Donut Shops by AD_79
                          13 - Mysterious Forest from Zelda: Link's Awakening
                          14 - Rumble in the Jungle by AD_79
                          15 - Upper Brinstar (Jungle Floor) from Super Metroid
                          16 - When the Levee Breaks by Led Zeppelin
                          17 - The Graveyard from Heretic
                          18 - Deadly Town by Jimmy
                          19 - Death Wind from F-Zero
                          20 - Master of Puppets by Metallica
                          21/Victory - Legends of Rock from Beavis & Butthead
                          21/Bonus 1 - Accelerator by AD_79
                          22/Bonus 2 - Jungle Assault by MikeyScoots
===========================================================================
* What is included *

New levels              : 20 + 2 Boom Compatible
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map20
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : Survival
Difficulty Settings     : Yes


* Construction *

Base                    : The original Rowdy Rudy
Build Time              : About 14 relaxed months
Editor(s) used          : Doom Builder, Slade, and a whole lotta others
Known Bugs              : You think we didn't try and squash them all?! If
                          you find any please report them!
May Not Run With        : Runs in vanilla!
Tested With             : Vanilla, Chocolate, ZDaemon, Odamex, PrBoom+,
                          Zandronum, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: doomshack.org
           doomworld.com
           ...and all the other Doom WAD sites!
FTP sites: The usual stuff.