===========================================================================
Advanced engine needed  : MBF21
                        : DSDA-Doom or a port that supports MBF21+UMAPINFO
Primary purpose         : Single play
===========================================================================
Title                   : YUM
Filename                : YUM.wad
Release date            : October 30th, 2022
                        
Author                  : Meowgi
Email Address           : [redacted]
Other Files By Author   : Various

Additional Credits to   : Playtesters: 4shockblast, akolai, Colossus, Daerik,
			  petyan, MasterMedi, Rayziik
			  
			  SoBad for this incredible video which partly inspired
			  the creation of this wad:
			  https://www.youtube.com/watch?v=liZYXIw3k_g

			  The creators of cc4-tex-extended

                          
===========================================================================
* Description *

Yum.wad is a short mapset made during nanowadmo 2022 with each map designed
around various single fight setups as well as platforming challenges when
launched with -nomonsters. The idea is to allow the player to inspect the fights
prior to starting them, so they know which monsters will be placed prior to
starting with no surprises or gimmicks.

Please note: The intended difficulty is Ultra-Violence, where the fight balance
is (hopefully) finely tuned for a skilled player. If you are having
trouble with a particular map/fight, the difficulty settings only affect
the amount of health/armor given when dropped to Hurt Me Plenty, and sometimes
a more powerful weapon on the Easy difficulties. If you are struggling on UV,
there is absolutely no shame in attempting the map on HMP, then coming back
to UV when you've worked out a strategy!

Creating this was mostly a mapping exercise for me; A way to work within
specific limitations when building a map in order to focus on non-slaughter
fight geometry and balance (as well as voodoo trickery).

The specific limitations I gave myself were:

- Uses a similar general design for each map (exit tele, fight platform, liquids, etc).
- Focuses gameplay on two weapons per map.
- All monsters are visible prior to starting the fight.
- No more than 15-20 monsters as not to add too much complexity or length.
- No items/pickups during any fight, including health.
- Fights are aimed to be roughly a minute long.*
- Multiple fight strategies (in terms of target prioritization) should be viable.*
- All 8 main maps have a No Monsters variant, designed to be challenging "W-Key" platforming.**

*Besides MAP01, basically
**Besides MAP08
MAP32 follows none of these rules whatsoever ¯\_(ツ)_/¯

Monster behavior changes:
There is a 1000 HP Cyber in some of these maps, noted by its grey wires
Archviles, Mancubi, Cacodemons, and Revenants cannot infight, but still deal damage to each other

===========================================================================
* What is included *

New levels              : 11 maps
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : UMAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-09, 31&32
Single Player           : Yes
Cooperative 2-4 Player  : Co-op player starts are placed strictly for demo
			: compatibility; this wad is not intended for co-op
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 16 days
Editor(s) used          : UDB, Slade, GIMP, Whacked4
Known Bugs              : None
May Not Run With        : Any port that does not support MBF21

Tested With             : DSDA-Doom v0.24.3


* Map list *

MAP01: Spider Shuffle
Music: Old School Runescape's "All's Fairy in Love'n'War"

MAP02: Spider Sniper
Music: Donkey Kong Country 3's "Hot Pursuit"
	   
MAP03: Fat Boy Foxtrot
Music: Donkey Kong Country's "Treetop Town"

MAP04: Archvile March
Music: Donkey Kong Country's "Fear Factory"

MAP05: Rocket Launcher Rock
Music: Old School Runescape's "Attack 4"

MAP06: The Rhythm of the Rockets
Music: Old School Runescape's "Amascut's Promise"

MAP07: Dead Simple Dance
Music: Kirby Superstar's "Dynablade Area 3"

MAP08: Four Corners of Concern
Music: Old School Runescape's "The Dark Beast Soteseg"

MAP09: YUM
Music: Donkey Kong Country 2's "Donkey Kong Rescued"

MAP31: ??????
Music: Donkey Kong Country's "Bad Boss Boogie"

MAP32: Time to Die
Music: Old School Runescape's "Inferno"

Title & Episode Text - Kirby Superstar's "Dynablade Overworld"
Intermission - Donkey Kong Country's "Bonus and Boss Victory"
Episode Text - Old School Runescape's "Mor Ui Rek"

Various sound effects used from Donkey Kong 64, Diablo 2, and Cruelty Squad

* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Doomworld: https://www.doomworld.com/forum/topic/132148