===========================================================================
Archive Maintainer      : Big update. Map added, changes in music and
                          titlescreen
Update to               : v1.10
Advanced engine needed  : Any limit-removing port
Primary purpose         : Single + coop play
===========================================================================
Title                   : Slith
Filename                : Slith.WAD
Release date            : 21-10-2021
Author                  : Pistoolkip
Email Address           : [redacted]
Other Files By Author   : None
Misc. Author Info       : Find me on YouTube as Pistoolkip

Description             : A five-map episode for Doom II with Thy Flesh
                          Consumed-inspired visuals and Plutonia-like
                          gameplay.

Additional Credits to   : Flambeau
===========================================================================
* What is included *

New levels              : 5
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-5
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 200+ hours
Editor(s) used          : Ultimate Doom Builder
Known Bugs              : Some monster teleports can act buggy with gameplay
                          mods
May Not Run With        : Vanilla Doom
Tested With             : Crispy 5.10.0, GZDoom g4.5.0, Zandronum
                          3.0-r170901.1140,  PRBoom+, DSDA-DOOM, ZDaemon


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://drive.google.com/drive/folders/1ccY682Wl-fX0s3kJsQzbZG83mlFl7ikC?usp=sharing



===========================================================================




Special Thanks to:	Flambeau 
Playtesters:		Aurelius, GarrettChan, Jon Vail, Ian Pelgrim, Morrissey, 			
			Clippy, Biodegradable, Paf, and all other playtesters!

			Your feedback is much appreciated



Track listing:
MAP01  	Lippeth			- Don't stop bleeding
MAP02   DCG Retrowave & Cammy	- Sewer of Confusion
MAP03  	Dragonfly & Lippeth	- Wretched Harangue
MAP04 	Dragonfly		- Detonation
MAP05	Emperor  		- The Prophet
MENU 	Emperor  		- The Prophet
Interm	Stewboy			- A Foggy Night



Changelog

v1.10 New Level Added!
New level added! MAP02: The Arch Cloister
All other maps moved up one slot (2 becomes 3, etc)
Changed music for most of the levels
Improved logo and credits

Minor changes made to improve playability, aesthetics and compatability of most maps

MAP01:	Replaced secret RL to make MAP02 less cheesable
MAP04:	Changed the location of the exit button to discourage rushing it
MAP05:	Improved ammo and difficulty of final fight




v1.08
New logo
New titlescreen
MAP02: Changed the yellow button


v1.07
Fixed a missing door(?) on MAP03
Changed MAP01's starting area somewhat
Increased the light levels in some places

v1.06 minor bug fixes
Fixed a texture misalignment
Fixed a few monster teleports


v1.05 minor bug fixes
Fixed a sector mislabed as secret
Fixed some coop monster spawns


v1.04 changes: Coop update
Major improvements for coop gameplay
Fixed coop unfriendly doors and bugs
Added coop-only enemies and items
Changed music tracks for older source ports


MAP01: Fixed teleporter at berserk secret
Fixed inconsistent monster teleporter
Widened secret door to prevent player from getting stuck
Made red door more apparant
Improved the visuals of the backpack secret
Added weapon base to shotgun and chaingun
Fixed automap issues

MAP02: Changed closing door at blood fountain
Red key room door now locks you in
Increased the difficulty of red key room
Added additional ammo and health to red key room
Changed invisibility secret so it's only visible from entry
Yellow key room now locks you in
Added yellow button to open yellow key room doors
Updated monster spawn in yellow key room
Added armor bonus to chainsaw secret
Added weapon base to chaingun
Fixed automap issues

MAP03: Added additional secret
Improved Hell knight trap room
Added rad suit to blood pit
Relocated secret shootable switch
Fixed inconsistent monster teleports
Greatly improved the visuals of the berserk secret
Added weapon base to SSG, chaingun, RL and plasma
Fixed automap issues


MAP04:
Added weapon base to SG, SSG, chaingun, & RL at start
Tweaked monster placement and spawns
Fixed inconsistent monster teleport
Increased the size of the AV platform



v1.03 changes:
Added custom M_DOOM (title)
Added titlepatches for all levels
Fixed debugging issues
MAP01: Increased light levels at red door
Thanks to Flambeau!


v1.02 changes:
MAP03: Fixed red door issue on some source ports
Fixed stuck monster
MAP04: Fixed unreliable monster teleporters
Added blue armor to boss room


V1.01 changes:
Replaced title and credits screen.
Updated base music




