===========================================================================
Advanced engine needed  : Boom engine with UMAPINFO support
Primary purpose         : Single player
===========================================================================
Title                   : Pilonidal Cyst 2
Filename                : pilocyst2.wad
Release date            : 2025-02-01
Author                  : Worm318
Email Address           : [redacted]
Other Files By Author   : pilocyst.wad, rejdevir.wad, infwater.wad, 
                          brother.wad and a bunch of map in community 
                          projects
Misc. Author Info       : I don't understand the saying "it's not the 
                          destination, but the journey" when most of the
                          time the journey consists in several hours sit 
                          in a bus or a plane.
Description             : 16 speedmaps done in roughly two hours each
                          with a random picked theme. Inspired by Abyssal 
                          Speedmapping Sessions. Done for NaNoWADMo24.

Additional Credits to   : Obsidian and TMD for ASS.
                          scwiba for NaNoWADMo.
                          sverre kvernmo for echtex.
                          esselfortium for the skies used here.
                          See detailed credits for music.
===========================================================================
* What is included *

New levels              : 17
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : UMAPINFO
Other files required    : No

* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP17
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : MAP06 Only


* Construction *

Base                    : New from scratch
Build Time              : Roughly one month
Editor(s) used          : Ultimate Doom Builder, SLADE3, GIMP, Paint.net
Known Bugs              : Skies look weird in non-software mode.
                          Skies only implemented in UMAPINFO.
                          MAP07 can get softlocked after the zombieman kill
May Not Run With        : Non-boom compatible ports
Tested With             : DSDA-Doom 0.28.0
===========================================================================
* Map descriptions *

MAP01
Title: Se me enterro
Music: Enshrined by Brayden Hart (AD_79)
Theme: 200 monsters minimum
Time: 2 hours of building + 15 mins of testing + 4 mins of CTRL+Z some 
pillars that seriously screwed up the geometry 


MAP02 
Title: Walkave 
Music: 210 - Slow and Spacious from Age of Empires
Theme: Walking Simulator
Time: 2 hours of building + 15 mintes of more building + 4 mins of 
realizing that when I multiplied sectors they got tagged as secrets too

MAP03
Title: The map here was destroyed by the missile of the previous map
Music: Barren from Terranigma (sequenced by PhantomGears)
Theme: Filler
Build time: 7 minutes
Note: this map is intentionally skipped by UMAPINFO

MAP04 
Title: Uninformed Decision
Music: Doom E2M1
Theme: No line specials
Time: 2 hours + 15 minutes of testing + 6 mins of raising 8u the cyber so 
it can shoots rockets comfortably

MAP05 
Title: STARgunners
Music: Isosceles by Pyrus
Theme: Shotgun and Chaingun only
Time: 2 hours of building + 15 minutes of testing + 6 minutes of [REDACTED]

MAP06 
Title: Non-deterministic bricks
Theme: Difficulty Settings for Keys / Teleport Destinations / Obstacles
Music: Doom E1M6
Time: 2 hours + 15 minutes of testing + 25 minutes of seeing that I left 
things deactivated on easy that I wanted in all skills + 1 minute of oh 
no i didn't put the exit line special 

MAP07 
Title: Plegia 
Music: Behind Bars by stewboy
Theme: No movement. Turn, use and shoot only
Time: 2 hours + 12 minutes of bugfix

MAP08
Title: Plasma hose 
Theme: Plasma Gun Only
Music: Goin' Down the Fast Way by Lee Jackson
Time: 2 hours building + 15 mins testing + a crime 

MAP09
Title: Blitzglitch
Theme: Dark sectors are instakill
Music: The Prophecy - Part I from Dune II 
Time: 2 hours building + 15 mins testing + 5 mins of trying to replicate 
an early G1 activation glitch

MAP10
Title: No full-brick in building 
Theme: Brick textures only
Music: Blood Rain by Jimmy 
Time: 2 hours of building + 15 minutes of testing + 5 mins of more testing
and midi pick

MAP11 
Title: Lead-based injection
Theme: Gunshot special only
Music: Pathogen by Jimmy 
Time: 2 hours of building + 15 minutes of testing + 5 mins of adding ammo

MAP12 
Title: UAC Work Safety Video
Theme: Visible voodoo dolls
Music: 27 by stewboy
Time: 2 hours of building + 15 minutes of testing + 4 mins of picking a 
midi

MAP13 
Title: Sin of Imperfection
Music: Doom E3M1
Theme: Floor height difference between adjacent sectors must be 24 units 
or less
Time: 2 hours of building + 15 mins of building and testing + 7 mins of 
bathroom break + 3 mins of fixing broken pilar + 1 min of midtex fix

MAP14 
Title: Adjacent Sections
Music: Fragments by AD_79
Theme: Room-to-room traversal can be done only via teleporting
Time: 2 hours of building + 15 mins of thing placement + 2 mins of 
remembering the way on my last test

MAP15 
Title: Pathological
Music: Pathfinder by Psyrus 
Theme: Main items limited at random (Revenants, Arachnotrons, Shotgunners, 
Pistol, Plasma gun and Computer Area Map only besides health, armor and 
ammo)
Time: 2 hours of building + 15 mins of builesting + 4 mins of fixing 
random stuff + 2 mins of fixing detail

MAP16 
Title: Observed Sacral Region
Music: Lunar Eclipse by AD_79
Theme: Player starts seeing a cyberdemon butt
Time: 2 hours of building + 15 mins of testing + 4 mins of midi picking

MAP17
Title: Fulminant Ulcer
Music: Salvation Through Evisceration by AD_79
Theme: Flesh & blood textures only + based on randomly chosen wad name 
& description (https://www.doomworld.com/idgames/levels/doom2/deathmatch/g-i/hotdeth5)
Time: 2 hours of building + 15 minutes of testing + 8 minutes of 
convincing myself of not using a Touhou midi + 1 min fixing non special 
linedef switch
===========================================================================
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* Where to get the file that this text file describes *

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