===========================================================================
Advanced engine needed  : MBF21-compatible source port
Primary purpose         : Single play
===========================================================================
Title                   : Temporal Tantrum
Filename                : TEMP_TANTRUM
Release date            : 23 January 2023
Author                  : Bartekmil, Brxyz, EnragedEggplant, LunchLunch & Washing Machine Enthusiasts
Email Address		: [redacted]

Description             : Twenty-eight maps across seven themed episodes. The story: the UAC has developed new gate technology that connects any two points in time and space. The UAC has now reported that they have lost contact with the secret facility housing the prototype gate. You have been sent to investigate. Your superiors suspect another demonic incursion. If this is what has happened, your orders are to stop the incursion by whatever means necessary.

Additional Credits to   : ChopBlock223
===========================================================================
* What is included *

New levels              : 28
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes

* Play Information *

Game                    : DOOM2
Map #                   : MAP01 - MAP27 & MAP30
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About two years
Editor(s) used          : Ultimate Doom Builder, SLADE, WhackEd4
Known Bugs              : MAP24 uses compressed nodes and so may not run, or will run but with performance issues, in some source ports. Slimetrails in MAP12 and MAP25. MAP02 was reported to have a HOM by one tester, but we couldn't reproduce this error.
May Not Run With        : GZDoom (uses many scrollers that haven't been designed for GZDoom)
Tested With             : DSDA-Doom
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

---EPISODE 1: RUSTED RAGE---
MAP01: UAC Blacksite
Author: Washing Machine Enthusiasts
Music: "Selenitic Age" from Myst / "Aquila 303" from Need for Speed III: Hot Pursuit
~
MAP02: Retox
Author: Washing Machine Enthusiasts
Music: "Europa Mining Colony" from Descent
~
MAP03: The Meatworks
Author: Washing Machine Enthusiasts
Music: "Run" from Unreal Tournament
~
MAP04: They Feast on Afterbirth
Author: LunchLunch
Music: "Frantic Factory" from Donkey Kong 64 (Creepy Techno Remix)
~
---EPISODE 2: COLD CHOLER---
MAP05: Smite of Disrespect
Author: Enraged Eggplant
Music: "Good Manners and Customs" from Guilty Gear XX
~
MAP06: Blizzard Wizard
Author: Enraged Eggplant
Music: "Space Journey 1" from Tyrian
~
MAP07: Cold Reception
Author: Washing Machine Enthusiasts
Music: "Jabu Jabu's Belly" from The Legend of Zelda: Ocarina of Time
~
MAP08: Occidite Araneas Omnes!
Author: Washing Machine Enthusiasts
Music: "Blood Red Shadows" from Doom 64
~
---EPISODE 3: GOTHIC GALL---
MAP09: Pious Ennui
Author: Enraged Eggplant
Music: "Holy Orders" from Guilty Gear XX
~
MAP10: The Diabolist
Author: LunchLunch
Music: "Library" from Resident Evil 2 / "Spinal" from Killer Instinct 2
~
MAP11: Wicked Dracula
Author: LunchLunch
Music: "Medivo" from Jazz Jackrabbit
~
MAP12: Lobachevsky Hyperdrive
Author: Washing Machine Enthusiasts
Music: "Dread Factory" by MFG38 / "Spinal" from Killer Instinct 2
~
---EPISODE 4: MESOAMERICAN MENACE---
MAP13: UAC Package Holiday
Author: Washing Machine Enthusiasts
Music: "Into a Sandy City" by MegaSphere / "Tarzan Boy" by Baltimora
~
MAP14: Ferox
Author: Washing Machine Enthusiasts
Music: "Incan-tations" by James 'Jimmy' Paddock
~
MAP15: Jungle Juice
Author: Lunch Lunch
Music: "Voices of the Temple" from Donkey Kong Country
~
MAP16: Sacrifice
Author: Washing Machine Enthusiasts
Music: "Claustrophobia" by ClumsyDoomer
~
---EPISODE 5: FUTURE FURY---
MAP17: What Is Love
Author: LunchLunch
Music: "What Is Love" by Haddaway
~
MAP18: Nemesis
Author: Washing Machine Enthusiasts
Music: "SA-X Arrival" from Metroid Fusion
~
MAP19: Rave at the Edge of Space
Author: Washing Machine Enthusiasts
Music: "Ebeneezer Goode" by The Shamen
~
MAP20: Your Empty Junkie Eyes
Author: Lunch Lunch
Music: "You Spin Me Round (Like A Record)" by Dead or Alive
~
---EPISODE 6: EGYPTIAN EVIL---
MAP21: Poison of Envy
Author: EnragedEggplant
Music: "Doctor Doctor" by UFO
~
MAP22: Temple Excavation
Author: Washing Machine Enthusiasts
Music: "Technoparchment" by Viscra Maelstrom
~
MAP23: Flood of Accusations
Author: EnragedEggplant
Music: "Camanis" from Tyrian
~
MAP24: Temple of Karmack
Author: Brxyz
Music: "Miranda Mine" from Descent
~
---EPISODE 7: TEMPORAL TANTRUM---
MAP25: Baron Sanitation
Author: Bartekmil
Music: "The Hard Corps" from Contra: Hard Corps
~
MAP26: Die Geheime Mondbasis
Author: Washing Machine Enthusiasts
Music: "Garazin" by Peccatum Mihzamiz
~
MAP27: The Inner Realm
Author: LunchLunch
Music: "Canon in D" by Johann Pachelbel
~
MAP30: The Inner Sanctum
Author: Washing Machine Enthusiasts
Music: "Selenitic Age" from Myst / "Europa Mining Colony" from Descent / "What Is Love" by Haddaway / "Technoparchment" by Viscra Maelstrom / "Space Journey 1" from Tyrian / "Medivo" from Jazz Jackrabbit / "Voices of the Temple" from Donkey Kong Country / "Night on Bald Mountain" by Modest Mussorgsky
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

---Other Music Credits---
Title Music: "Main Theme" from Myst (edit by Washing Machine Enthusiasts)
Intermission Music: "Dreams" from The Incredible Machine 3
Episode 1 Text Music: "Trouble in Sight" by Bloo
Episode 2 Text Music: "Frozen Wilderness" by Tristan Clark
Episode 3 Text Music: "Lair of the Bitchmaker" by Bucket
Episode 4 Text Music: "Main Theme" from Cannibal Holocaust
Episode 5 Text Music: "What Time Is Love" by The KLF
Episode 6 Text Music: "Prelude to Misri in B Minor" by James 'Jimmy' Paddock
Cast Sequence Music: "Time" by Pink Floyd

---Other Other Credits---
-New monster coding by Brxyz
-Textures/flats from 32in24-15 texture pack with additional textures by ChopBlock223
-Title screen graphics by Brxyz
-Astral cacodemon graphics by Icytux from Realm 667
-Diabolist graphics by Amuscaria from Realm 667
-Flying spider mastermind graphics by Xaser & Quasar from Realm 667 with additional edits by ChopBlock223
-Flayed graphics by 00_Zombie_00 from Realm 667
-Decorative sprite graphics by ChopBlock223

32in24-15 texture pack was compiled by esselfortium and includes textures by:
	Afterglow
	AgentSpork
	DaGGeR
	Enjay
	Eriance
	esselfortium
	Espi
	The Eternal Doom Team
	Fredrik Johansson
	The GothicDM Team
	Huy Pham
	id Software
	Janitor
	NiGHTMARE
	Nuxius
	Ola Bjorling
	Raven Software
	The Requiem Team
	Rogue Entertainment
	RottKing
	SargeBaldy
	Tormentor667
	Vader
	XDelusion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

---Changelog---
* Version 1.31 * (18 March 2023)
MAP08: changed map name (hopefully this is the correct grammar)
MAP19: fixed two broken secrets

* Version 1.3 * (26 February 2023)
WAD:   added par times
WAD:   replaced help picture with credit picture showing version number
MAP01: fixed bug where cambion can fail to teleport
MAP01: merged sectors to reduce sector movement noise
MAP03: moved switch further from wall in pain elemental room
MAP04: added switch sound to secret switch
MAP04: increased light level on lift to vine area
MAP06: added rocket launcher to arch-vile room
MAP06: merged sectors to reduce sector movement noise
MAP06: fixed texture pegging
MAP06: fixed switch texture bleeding down on elevator
MAP06: fixed lowering pillars not changing flat
MAP06: changed forcefield colour
MAP07: added switch sound to secret switch
MAP08: merged sectors to reduce sector movement noise
MAP10: switch in diabolist room now lowers on diabolist death rather than W1
MAP10: merged sectors to reduce sector movement noise
MAP10: fixed lowering pillars not changing flat
MAP11: added exit sign to the top of the exit switch so it's visible from before the drop
MAP11: increased brightness on return teleporter on the outside
MAP11: changed end switch texture to SW1
MAP12: moved a stuck cacodemon
MAP12: merged sectors to reduce sector movement noise
MAP12: increased brightness on return teleporter in the final area
MAP12: added switch sound to secret switches
MAP12: fixed texture pegging
MAP13: improved texturing on toilets
MAP13: lowered ceiling in ultra-secret room to look better
MAP15: added switch sound to secret switch
MAP15: merged sectors to reduce sector movement noise
MAP16: merged sectors to reduce sector movement noise
MAP17: added switch sound to secret switch
MAP17: merged sectors to reduce sector movement noise
MAP18: added switch sound to secret switch
MAP19: revamped SS secret room
MAP19: fixed some HoMs
MAP19: changed a texture to make a secret less cryptic
MAP19: changed sky ceiling heights to reduce instances of disappearing textures
MAP19: added switch sound to secret switch
MAP20: fixed misaligned textures
MAP20: merged sectors to reduce sector movement noise
MAP21: fixed lowering pillars not changing flat
MAP21: merged sectors to reduce sector movement noise
MAP22: removed yellow key requirement from one door to allow for an anticlockwise loop of the map
MAP22: changed a secret trigger to be less cryptic
MAP22: added switch sound to secret switches
MAP22: made final area not appear on the automap
MAP23: merged sectors to reduce sector movement noise
MAP24: added switch sound to secret switches
MAP24: changed switch textures to SW1
MAP25: added switch sound to secret switches
MAP25: merged sectors to reduce sector movement noise
MAP26: fixed a door sector's floor being too low, creating a potential softlock and HoMs with freelook enabled
MAP26: merged sectors to reduce sector movement noise
MAP27: changed a tree sprite
MAP27: fixed lowering pillar not changing flat
MAP27: fixed a texture misalignment
MAP30: merged sectors to reduce sector movement noise

* Version 1.2 * (30 January 2023)
MAP15: changed enemy placement on HNTR and HMP
Txt file: fixed music misattribution for MAP11 and MAP30

* Version 1.1 * (27 January 2023)
MAP14: added switch sounds to secret switches
MAP18: fixed a switch not lighting up
MAP22: BFG trap now works
MAP23: improved the look of the skybridge
MAP24: changed two switch textures
MAP26: fixed some HoMs
E1 text 2: added missing punctuation
Txt file: fixed misattribution for MAP12
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or reuse EXCEPT upon payment of one (1) tonne of gold bullion to the relevant map author. Contact Shifty Jim for payment instructions.  Permissions have been obtained from original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no modifications.  You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.  You may also distribute this file in an analogue format, which I would be impressed to see, but again you must include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.

This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

Of course, these websites don't exist anymore... planets come and go. Stars perish. Matter disperses, coalesces, forms into other patterns, other worlds. Nothing can be eternal - except, of course, for Disney's copyright over its works. All hail the mouse.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors