===========================================================================
Archive Maintainer      : Updated Feb 25, 2025 for automap/pass use fixes.
Update to               : dominusd.zip/Dominus Diabolicus
Advanced engine needed  : MBF21
Primary purpose         : Single play
===========================================================================
Title                   : Dominus Diabolicus
Filename                : DominusD.zip
Release date            : Mar 8, 2024 (updated February 25, 2025)
Author                  : Bofu
Email Address           : [redacted]
Other Files By Author   : TNT The Way We Remember It (various MIDIs and maps)
Misc. Author Info       : Composer and level creator who talks too much about
                          his cats.

Description             : Dominus Diabolicus is a (mostly) solo project, and
                          an ambitious one at that. As my first real release,
                          I wanted to do something a bit more challenging
                          than just a single map, and instead, made a 33-map
                          megawad. The idea was to make something that feels
                          close to the spirit of the original Doom games
                          while also adding new enemies and more detailed
                          environments.
                          
                          Difficulty starts off fairly standard. By the end
                          of Episode 1, things get a little spicy. By the
                          end, things are a considerable challenge but fair
                          for the average Doomer. Super secret levels,
                          however, are incredibly difficult and long.
                          
                          Optional episodes have been implemented to start at
                          MAP01, MAP12, or MAP21, though continuous play is
                          supported. All maps were tested from a pistol start
                          on UV. Co-op and Deathmatch are all supported,
                          though some levels will not be as robustly
                          supported as others in that regard. Co-op enemies
                          are also present. Recommended difficulty is Ultra-
                          Violence for pistol starts, and Ultra-Violence with
                          co-op monsters or fast monsters enabled for
                          continuous play, for a challenging experience.
                          
                          There are multiple new enemies in this megawad.
                          First is the Former Human Vanguard, who wields a
                          super shotgun and drops it upon death. Next is the
                          Summoner, an Arch-Vile variant that summons new
                          enemies instead of resurrecting existing ones and
                          functions as a miniboss. Third is the
                          Cybermancubus, whose fireballs deal lingering acid
                          damage based on where they land. Fourth is a custom
                          boss monster.

Additional Credits to   : Level Design: Bofu
                          Dehacked: Bofu
                          Sprites: Amuscaria, Bofu, Raven Software, Xim
                          Textures: Bofu, Hambourgeois, Mek
                          Music: Bofu, Lee Jackson
			  Sound: Bofu, Midway Software, Napsalm
                          Playtesters: LabyrinthDoomer, seejay, T-117, WSADKO,
			  Lucky_Edie, Napsalm, Vytaan, galileo31dos01
			  Special Thanks: decino, Doomkid, DavidN, stx-Vile,
			  PsychEyeball, Annie and Binx, and the Doom community
			  lnuk for finding minor bugs for the final update
===========================================================================
* What is included *

New levels              : 33
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes, included in WAD
Demos                   : Yes
Other                   : New monsters, projectiles, and map objects
Other files required    : None; optional widescreen graphics, OGG music,
                          and half-assed brightmaps included.


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP33
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2.5 years
Editor(s) used          : Ultimate Doom Builder, SLADE
Known Bugs              : Brightmaps not added for new/replaced sprites
                          Older versions of GZDoom will cause issues with the
                          Former Human Vanguard dropping lamps instead of
                          super shotguns on death
                          Older versions of Doom Retro will not properly
                          activate certain map actions on MAP30 and MAP33
                          when monsters are killed
                          Current Nightdive release doesn't work
May Not Run With        : doom2.exe, Chocolate Doom, Crispy Doom, ZDoom,
                          older versions of GZDoom, ports that don't support
                          MBF21, gameplay mods
Tested With             : DSDA-Doom, Woof, Doom Retro, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors