===========================================================================
Advanced engine needed  : MBF21
Primary purpose         : Single play
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Title                   : Jaded
Filename                : jaded.wad
Release date            : ???
Author                  : lunchlunch
Email Address           : [redacted]
Other Files By Author   : [https://doomwiki.org/wiki/LunchLunch]
			
Misc. Author Info       : ...

Description             : Jaded is a large slaughtermap like many others, 
			meaning it is a dark techbase with flashing green 
			highlights. It is sandwiched between two gimmick maps
			that are only there to round out the wad and flesh 
			out the atmosphere. Its influences are probably 
			obvious but I'll mention a few anyways- Fractured 
			Worlds, Miasma, Magnolia, Abandon, Occula, Newt, and
			Criticality. Included with the wad are UV-MAX demos 
			recorded for each map as a show of good faith.
===========================================================================
* What is included *

New levels              : 3 (+1 no-exit stopper)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom II
Map #                   : 01-04
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time		: More time than I'd care to admit
Editor(s) used          : UDB, SLADE, GIMP
Tested With             : DSDA-Doom 0.21.3 

===========================================================================
                                CREDITS:
===========================================================================

HUD by Pixel Fiend (ripped from DBP47)
Textures taken from OTEX, Occula, DBP34, and elsewhere.

~ MIDIs ~
TITLE: Cammy - Overcast
INTER: Cammy - Overcast
MAP01: Keagan Dunn - Epiphanies Of The Lonely
MAP02: Cammy - My Breathing Became Heavy
MAP03: Killer7 - Dissociative Identity
MAP04: Ribbiks - Wormwood III MAP01

~ Playtesters ~
Meowgi
BiZ

===========================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *


===========================================================================
                                MAP LIST:
===========================================================================

==================
MAP01: "Prologue"
==================       

Small puzzle map, pretty lonely except for one secret Nazi. Sets up the 
recurring motif of "the button" and introduces some of the wad's themes-
poison, platforming, exploration. It also demonstrates a couple unorthodox
textures that will be used to signify doors. 

================
MAP02: "Jaded"
================        

The meat and potatoes of the wad. There's a few different routes one can
take, though not as many as I had originally hoped for. Compromises had to
be made in order to connect the arenas in a way that worked and made sense.
Once again I took upon the role of copycat and made pastiche from a blend
of influences, though I'm sure there's plenty of lunchlunch-isms on display
as well. I'm proud of this map and think that overall it might be my best 
work. At the same time, I'm still not happy with the ammo balance and kinda 
hate that one route requires a fair bit of back-tracking. 

=================
MAP03: "Epilogue"
=================        

Gimmicky closer with popup monsters, minimal health, platforming, a puzzle 
section, and plenty of BFG two-shot setups. 

===============
MAP04: "Game Over"
===============         

A map with no exit to prevent the player from rolling over into DOOM II. 