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Title                   : The I.M.P. Act (version 1.0)
Filename                : imp_act.WAD
Map format:             : UDMF
Advanced engine needed  : GZDoom
Primary purpose         : Single+Coop play
Author                  : aRottenKomquat & LadyNims
Email Address           : [redacted]
Additional Credits To   : Fernito from Doomworld.com, for some very helpful playtesting.

Description             : The I.M.P. Act is a three-episode megawad for Doom2 and GZDoom, largely
                          inspired by the classic Ultimate Doom IWAD and Dark Forces. Gameplay is
                          very close to vanilla Doom (no jump/crouch/freelook), but this WAD 
                          occasionally uses 3D floors, portals, and scripting to add a little extra.
						
                          Make sure to use GZDoom default compatibility. Strict modes WILL
                          cause problems with infinitely-tall actors in 3D floor areas.
						
                          Difficulty was balanced around Ultra-Violence with pistol starts. It's a bit
                          easier and more fun (in my opinion) on continuous play.
						
                          Version 1.0 includes the first episode, "The Phobos Faux Pas."
						
                          THE STORY

                          After the UAC's disastrous record with teleporter experiments, 
                          the government established a moratorium on all teleporter research, 
                          and the UAC was relegated to less glamorous projects.

                          However, after a few changes of government administration, the UAC
                          successfully lobbied for an end to the moratorium. With the passage 
                          of the I.M.P. Act (Improving & Modernizing Portals), the government 
                          built three brand-new teleportation research facilities in Mars space: 
                          one on Phobos, one on a space station, and one on Mars.

                          But after the UAC began their experiments, things went about as you'd 
                          expect. Once again, it's up to you to save the day. Clear out the 
                          hellspawn from the three UAC facilities, close off all portals to hell,
                          and shut down the invasion before the demons can escape and make their 
                          way to Earth again.
											
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* Information *

Game                    : DOOM2
Map #                   : MAP01 - MAP09
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : Nothing custom. Re-uses stock MIDIs from Ultimate Doom, 
                        : Doom 2, TNT Evilution, and Chex Quest.
Dehacked/BEX Patch      : No
Demos Replaced          : None


* Construction *

Base                    : New levels from scratch
Editor(s) used          : Ultimate Doom Builder, Slade3
Known Bugs              : Strict compatibility mode WILL cause problems with infinitely-tall
                        : actors in 3D floor areas. Use GZDoom default compatibility.
                          You may notice some minor visual glitches as well as odd monster
                          pathfinding and sound propagation in areas that use portals. The visual
                          glitches only seem to happen when using the software renderer. Portals
                          are fairly rare.
Tested With             : GZDoom 4.8.2


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Websites: Doomworld.com - https://www.doomworld.com/forum/topic/131688
