===========================================================================
Update to               : 3.0
Advanced engine needed  : GZDoom since v4.6.1 
Primary purpose         : Single play
===========================================================================
Title                   : Get Out Of The Dark
Filename                : GOOTDv3.wad
Release date            : 27.03.2023
Author                  : eLeR Creative
Email Address           : [redacted]
Other Files By Author   : none
Misc. Author Info       : The first outline of this level appeared in about
                          1996-97. After many years, I returned to this
                          project to finally complete it on May 25, 2007.
                          Then, at the end of 2021, I refreshed this map with
                          the latest port GZDoom capabilities. By adding new
                          textures, environmental sounds, sprites, lights, I
                          wanted to give this level a specific dark
                          atmosphere.
                          
                          To increase the atmosphere of horror, I recommend
                          the game with the DarkDoomZ modification. 
                          Mode: Copress; Fog density: 11 
                          https://www.doomworld.com/idgames/graphics/darkdoomz)
                          
                          However, if you don't like excessive darkness just
                          play without this modification :) 

Description             : In the prison, where we have been closed, there is
                          an earthquake. The hell's domain has begun to
                          penetrate into our world. From the portals began to
                          go out demons who have slaughtered personnel and
                          prisoners. Blood and fire everywhere. Using the
                          confusion, we killed the guard and try to escape
                          from here, before darkness swallows us.

Additional Credits to   : Sprites:
                          
                          Crystal Clusters 
                          Code: Captain Toenail
                          GLDefs: Captain Toenail
                          Sprites: Captain Toenail
                          
                          Dead Swamp Trees
                          Submitted: Gothic
                          Decorate: Gothic
                          Sprites: Raven Software
                          
                          Disciple Statues
                          Code: Captain Toenail
                          Sprites: Raven Software
                          Sprite Edit: Captain Toenail
                          
                          DWall Torches:
                          Code: Captain Toenail
                          GLDefs: Captain Toenail
                          Sounds: freesound.org (kingsrow, phreaksaccount)
                          Sprites: Doom
                          Sprite Edit: Captain Toenail
                          
                          Glowing Mushrooms
                          Code: Captain Toenail
                          GLDefs: Captain Toenail
                          Sprites: Hexen (uses IWAD sprites)
                          Sprite Edit: Captain Toenail / eLeR Creative
                          
                          Mushrooms
                          Code: Captain Toenail
                          GLDefs: Captain Toenail
                          Sprites: Captain Toenail
                          Idea Base: The Elder Scrolls/ShadowCaster
                          
                          Seaweed
                          Code: Captain Toenail
                          GLDefs: none
                          Sounds: none
                          Sprites: Captain Toenail
                          Sprite Edit: Captain Toenail
                          Idea Base: none
                          
                          Swamp Trees
                          Code: eLeR Creative
                          Sprites: Ultima Online by Origin Systems
                          Sprite Edit: eLeR Creative
                          
                          Swamp Trees with Heads
                          Code: eLeR Creative
                          Sprites: Board game Rising Sun by Portal Games
                          Sprite Edit: eLeR Creative
                          
                          Fog
                          Submitted: zrrion the insect
                          Decorate: Tormentor667, zrrion the insect
                          GLDefs: None
                          Sounds: None
                          Sprites: zrrion the insect
                          Idea Base: Clouds in TCoTD
                          
                          Textures:
                          
                          Swamp 
                          Texture: Kai Hu 
                          Texture edit: eLeR Creative
                          
                          Cliff Rock
                          Texture: Textures.com 
                          Texture edit: eLeR Creative
                          
                          Blood
                          Texture: KuriKai, Doom High Resolution Texture
                          Project
                          
                          Chain Mechanism In The Wall
                          Texture: Doom II / Heretic
                          Texture edit: eLeR Creative
                          
                          eLeR Creative Logo
                          Texture: eLeR Creative
                          
                          Cave Skybox
                          Texure: Martin de Diego 
                          Texture edit: eLeR Creative
                          
                          Sounds:
                          
                          dooro2: Raven Software
                          doorc2: Raven Software
                          bat1: CD Projekt Red
                          bat2: CD Projekt Red
                          bat3: CD Projekt Red
                          firetor: CD Projekt Red
                          gas2: CD Projekt Red
                          gas3: CD Projekt Red
                          sick7: CD Projekt Red
                          swamp1: CD Projekt Red
                          swamp2: CD Projekt Red
                          swp1: CD Projekt Red
                          swp2: CD Projekt Red
                          swp3: CD Projekt Red
                          swp4: CD Projekt Red
                          swp5: CD Projekt Red
                          swp6: CD Projekt Red
                          treescr2: CD Projekt Red
                          vizi1: CD Projekt Red
                          waterd1: CD Projekt Red
                          waterd2: CD Projekt Red
                          waterd3: CD Projekt Red
                          wind2: CD Projekt Red
                          woodcr2: CD Projekt Red
                          rat1: CD Projekt Red
                          rat2: CD Projekt Red
                          weird2: CD Projekt Red
                          weird7: CD Projekt Red
                          weird8: CD Projekt Red
                          weird9: CD Projekt Red
                          gateoff : CD Projekt Red
                          vizi2: CD Projekt Red
                          vizi3: CD Projekt Red
                          swt1: CD Projekt Red
                          GEARS1: CD Projekt Red
                          GEARS2: CD Projekt Red
                          lstop: CD Projekt Red
                          GHOST01 : CD Projekt Red
                          lake: CD Projekt Red
                          waterfal: CD Projekt Red
                          DSSTN01 DSSTN01: Blade of Agony Team
                          DSSTN02 DSSTN02: Blade of Agony Team
                          DSSTN03 DSSTN03: Blade of Agony Team
                          TOMSEC: Core Design
                          D_IN_CIT: Ed Cripps
===========================================================================
* What is included *

New levels              : 2 + 1 secret bonus level
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01, 02, 31
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Total several weeks
Editor(s) used          : Edmap, Doom Builder, GZDoom Builder master,
                          Ultimate Doom Builder
May Not Run With        : Ports incompatible with GZdoom and UDMF format.
Tested With             : GZDoom since v4.6.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.mediafire.com/file/cb38og68rwxtr0d/Get_Out_Of_The_Dark_v2.wad/file

https://www.doomworld.com/forum/topic/107205-get-out-of-the-dark/

* Level description *

The level consists of 9 sub locations:
- beginning (prison)
- communication (system of corridors and rooms connecting individual zones)
- yellow key zone (Rock tower)
- external zone of the yellow key (Riverside)
- blue key zone (Three tower)
- red key zone (Revenant tower)
- external red key zone (Riverside)
- arena (Temple of evil)
- ending (Canyon)

Detailed exploration of the first seven zones will allow you to enter the arena
and then complete the game. The first zone was created to introduce the player
into the right atmosphere: In the prison, where we have been closed, there is 
an earthquake. The hell's domain has begun to penetrate into our world. 
From the portals began to go out demons who have slaughtered personnel and 
prisoners. Blood and fire everywhere. Using the confusion, we killed the guard 
and try to escape from here, before darkness swallows us. In this place we are 
facing a fight with the basic opponents, with only the basic weapon at our 
disposal. After moving to the second zone, there is freedom in the order 
of exploration of the next five subregions. The purpose of their crossing 
is to recreate a triple-blocked passage to the arena. These zones 
are characterized by tight buildings with a lot of enemies and ambushes, 
which forces the player to conduct a harassment battle with monsters. They were 
designed as a system of fortresses and towers / temples built in a rocky cliff 
at the foot of which the river flows. Therefore, the main building blocks 
are rocks, brick stones. Among these locations, we can distinguish two set 
on the banks of the aforementioned river. It is an open space. A varied terrain 
carving (elevations and sinkholes, freestanding rocks). There are numerous dead 
trees and sharp rocks on the shore. It is possible to move on the river itself. 
The passage through the quay in the red key zone allows an alternative way 
to get a red key. Then you go to the arena where a lot of enemies await us. 
If you are careful, you can kill monsters in separate groups. 
This zone is stylized as the temple of evil. It is dominated by marble 
and numerous symbols of hell. Finally, we come to the last zone in which 
we leave the temple complex and head towards the canyon.