===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : Tested on GZDoom 4.10
Primary purpose         : Single player
===========================================================================
Title                   : 555
Filename                : 555.zip
Release date            : 19.08.23 (final version)
Author                  : Laocoön
Email Address           : [redacted]
Other Files By Author   : mouths.wad
Misc. Author Info       : AKA MKLBST.

Description             : Five maps on five different themes, each using five flats and five wall textures + additional buttons, switches and other necessary bits. 

Additional Credits to   : 
===========================================================================
* What is included *

New levels              : 5
Sounds                  : No
Music                   : Yes: menu music, intermission music and level music, all by me (.ogg format)
Graphics                : No (all stock textures)
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM 2
Map #                   : MAP01 "The House in the Lake of Blood", MAP02 "The Forest in the Abyss", MAP03 "The Fortress in the Lava Cave", MAP04 "In the Depths of the Moon", MAP05 "Sancturay of the Iron God" (map titles truncated on automap)
Single Player           : Designed for (please pistol start each level)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Months on and off 
Editor(s) used          : Ultimate Doom Builder, Slade 3, WhackEd4, Renoise, Doom Text Generator
Known Bugs              : None
May Not Run With        : Any engine that cannot display flats as walls and vice versa
Tested With             : GZDoom 4.10 only



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:

555 was made as a challenge to self, inspired by lunchlunch's 10x10 (and before I knew about 1x1!). The rules were to only use five flats and walls, as well as some other utilitarian textures. The maps use flats on walls and walls on floors, so won't display correctly in all engines (sorry!). Each map has a seperate theme: "The House in the Lake of Blood" is based on blood, brown mud, wood and metal. "The Forest in the Abyss" is all about mud, grass, hedges, bricks and trees. "The Fortress in the Lava Cave" features rock, lava, red hot bricks and green slime and green torches. "In the Depths of the Moon" is a lunar techbase - mostly monochrome except for a mysterious red substance. "Sanctuary of the Iron God" has a marble and metal theme, with more blood added for contrast.

These levels are fairly challenging, but all should be UV maxable with some luck+effort. Play on HMP if it gets too hairy!

The music tracks are made on Renoise, a tracker, and are in .ogg format.
