===========================================================================
Advanced engine needed  : None
Primary purpose         : Single + coop play, Deathmatch
===========================================================================
Title                   : Emblem
Filename                : emblem.wad, zdemblem.wad
Author                  : Gabriel "JustAthel" Schlegel
Email Address           : [redacted]
Other Files By Author   : None worth mentioning here
Misc. Author Info       : Look guys, I finally got a PC to make good maps on!!

Description             : Emblem is 9 level replacement mod for The Ultimate Doom (-complevel 3). The wad is vanilla-compatible, meaning you should be able to run this in virtually any port with minimal problems, so long as your port of choice can support DeHackEd properly. This has been tested on numerous engines and environments throughout its development cycle, including (but not limited to): Chocolate Doom, Crispy Doom, PrBoom-Plus (-cl 3), dsda-doom (-cl 3), ZDaemon, Eternity, and even Vanilla Doom itself, both in DOSBox and on an actual Windows XP system. Is it overkill? Possibly, but hey at least all you vanilla fanatics can rest easy knowing it can run purely on vanilla specs. It features up to five new enemies, dedicated ny% speedrunner routes for (almost) every level, DM arenas on 8/9 of the levels, and even a ZDoom version that allows for playing with other mods.

Additional Credits to   : Afrit -> Espi, Ebola, Tormentor667 / Agathodemon -> Jimmy / Undead Scientist -> scalliano / Supershotgun sprites -> iD software and Minor Sprite Fixing team / Useful Doom Edits ->  Enjay, Nightmare, Malinku, Earthquake / Useful Flats -> Nick Baker/ 5th Episode Texture Pack ->  Nightmare /Noir Pack -> FuzzballFox and TheGreenHerring / SKY1 and SKY5 textures -> Mechadon / Blood Fiend -> Sprite edits by Eriance / Cage's Texture Pack, vol. 2 ->  Cage, Fox666, NeuralStunner (the latter two for the enhanced cacodemon marble texture) /Extra Lights Texture Pack -> FuzzballFox / Emblem MP3 Official Soundrack -> Adi Okanovich

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* What is included *

New levels              : 9
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Ultimate Doom
Map #                   : E1M1-E1M9
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : On and off over two years
Editor(s) used          : DoomBuilder2-Bugfix, Ultimate Doom Builder, SLADE3,
                          WhackEd, DMapEdit 4.3 for one section of E1M9
Known Bugs              : In pure Vanilla, E1M7 and E1M9 have savegame-buffer overflows.
                          There is one specific point where you can trigger an intercepts overflow in E1M8. THIS IS INTENTIONAL! 
                          It's part of your speedrun route which works if you're running this in vanilla OR have the option to 
                          trigger such bugs in your port of choice!
                          Co-op has not been fully tested, I can imagine some voodoo scripts breaking.
                          Sprite flickering can happen in Vanilla Doom during E1M9's final encounter. This is only a visual bug though
                          and will not affect gameplay.
May Not Run With        : Don't run vanilla emblem with ZDoom, use the
                          included ZDoom version. Otherwise, it
                          should work fine with everything
Tested With             : DOS Doom, Chocolate-Doom, DSDA-Doom, LZDoom,
                          Zandronum, Zdaemon... pretty much all the big name
                          ports


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
		   MP3 WAD download can be found on the Doomworld thread (https://www.doomworld.com/forum/topic/116253-final-rc-emblem-vanilla-ultimate-doom-modmapset/)
Web sites: Check the Doomworld thread for valid links on where to get this file.