===========================================================================
Advanced engine needed  : Marine's Best Friend (cl11, best played in source ports with MUSINFO and UMAPINFO)
Primary purpose         : Single play
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Title                   : Judgmental Operas of Perilous Architecture
Filename                : JOPA
Release date            : 10/12/2024
Author                  : Perilous Architectors
Email Address           : [redacted]

Description             :

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  /:/__/      /:/\:\  \     /:/\:\__\   /:/\:\  \  
 /::\  \     /:/  \:\  \   /:/ /:/  /  /:/ /::\  \ 
 \/\:\  \   /:/__/ \:\__\ /:/_/:/  /  /:/_/:/\:\__\
  ~~\:\  \  \:\  \ /:/  / \:\/:/  /   \:\/:/  \/__/
     \:\__\  \:\  /:/  /   \::/__/     \::/__/     
     /:/  /   \:\/:/  /     \:\  \      \:\  \     
    /:/  /     \::/  /       \:\__\      \:\__\    
    \/__/       \/__/         \/__/       \/__/    


J.O.P.A. is an Ultimate Doom expansion pack powered by MBF compatible source ports.
Important note: Broy's birthday is the same as Doom's - the 10th of December

                          After defeating another demon lord, you perish in the explosion. When
                          you came to your senses, you realized you were in Purgatory. After some
                          time, an inner voice spoke to you. You are faced with a choice:
                          will you ascend to Heaven for your deeds of destroying demons, or will
                          you refuse that and instead save your beloved pet Daisy?

                          If you choose the first, then depart at once. If you choose the second,
                          begin a new crusade in the name of the Lord. Cleansing the lands of sin,
                          you will earn the resurrection of your beloved rabbit, and together you
                          shall ascend to the Heavens.

Additional credits       : id Software; Doom Builder, SLADE and XWE programmers.
Thanks Chaingunner for his from scratch drawn textures. Thanks Arsinikk for his Patched up texture pack adaptation for Ultimate Doom v1.9 IWAD. Blastfrog for FIREBLU3

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* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes, inside the WAD
Demos                   : Yes
Other                   : Jumping is not allowed
Other files required    : No

* Play Information *

Game                    : Ultimate Doom
Map #                   : E4M1-E4M9
Single Player           : Designed for
Cooperative 2-4 Player  : Starts included
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes

* Construction *
Base                    : New from scratch
Build Time              : 31.07.2024 - 10.12.2024 - 20.01.2025
Editor(s) used          : Slade, XWE and all the Doombuilder varieties probably.
Known Bugs              : None
Tested With             : prboom-plus 2.6.2 cl11, Woof!, GZDoom 4.13.1, ZDoom 2.8.1f, MBF 2.04
The Authors are         : Chainie, Broy, DukeNukem4ever aka Duke of Doom aka Artem, SilverMiner, Ear1h, Kras, RastaManGames, StorkGreen, Track Federal
Graphics		: Chainie, SilverMiner, Winnkar, Arsinikk, Blastfrog
Miscellaneous		: SilverMiner has patched up e4m9 so that it could run in DOS source port MBF 2.04, significantly reduced size of e4m5 and its compilation time. E4M9 also gained horizon effect. After RC1: Also patched up E4M6 to eliminate some waterfall popping to the sky and fixing untagged sector with 4 monsters. Fixed softlock by adding lift special to some balcony with shotguys and imps at e4m7. Added coop starts to e4m7 after Ear1h's coop session.
Coop testing: Ear1h has done qzandronum coop session on RC1 version, where the players [Ear1h and Silver] discovered some coop specific softlocks (Stork's e4m8) and missing coop starts (e4m2, e4m7, e4m8), fixed after RC1.

CREDITS
                         
* Map Details *

ExMy | Author | Title 

E4M1 | Chaingunner | Hellmap 
E4M2 | Kras | Hateful Love 
E4M3 | SilverMiner | Earth Keep 
E4M4 | RastaManGames | Majesty Of Agony 
E4M5 | Ear1h | Citadel 
E4M6 | Track Federal | Stop Breathing 
E4M7 | Chaingunner | Bloodcore 
E3M1 | Duke of Doom | Baphomet's Cove 
E4M8 | StorkGreen | Sunset lays its Rays on Green Marble 
E4M9 | Broy | And They Began To Pray Him 

* Music Details *

E4M1 - Lair of The Bitchmaker by Brendan Bradley (Bucket)
E4M2 - Donna to the rescue by Robert Prince and Lion Heart by AD_79
E4M3 - We have dark halls at home by CrunchyNut44
E4M4 - D_COUNTD from Pinochetstein
E4M5 - Bobby Prince "Plasma" from Duke Nukem 3d and "Atcoty" by Kevin Schilder, from Heretic
E4M6 - "Tension" by PRIMEVAL (from Deadly Standards)
E4M7 - E3M3 from Doom
E3M1 - Crunchynut44 - Sent from Hell
E4M8 - "Aorta" by Tristan Clark
E4M9 - Scythe 2 map28 - Nightmare


* Additional Details *

* The shishkebab ending *
Chainie authors the E4 endpic edit with doomguy wielding skewer and a bunny's head. (date 3-4 Sep 2024)

SilverMiner authors the edits of E3 endpics with doomguy roasting the bunny on the charcoal grill (date 31 Dec 2022 starting edits at 20:04 and ending at 20:36 of that day. Plus cosmetic edits at 11 Jun 2023 from 21:21 to 21:51 which is final edit. The pic was divided into 'roasted1' and '2' at 2 Dec 2024 19:46, all UTC+3)

StorkGreen has done dehacked stuff related to mobjs.

* SilverMiner's memories on genesis of the project *
Broy has been discussing his and Ea1rh's vanilla E4 style Doom episode in RRSP discord server. Fishgoggles said like "I should saw some maps", Silver: "like into parts?", Fish: "Yes, like by parts I make". Chainie said like "Do community collab on the theme of the 4th episode". Fish to Silver at 21:07 31 July 2024: "Create [the chat, meaning start the project]" Immediately after that one, the project had started. Fishgoggles and Dron12261 haven't contributed to the project, but expressed some interest.

* E4M1 by Chainie *

Since Chainie didn't put enough health on this map, the difficulties above "Hey, not too rough" are really hard.

* E4M3 by SilverMiner *

I've built this map using greyscale palette.

* E4M5 by Ear1h *

The map was inspired by map08 and map11 from Alien Vendetta.
You must infiltrate the citadel through an abandoned mine and through a great infernal lake.
Build Time: August 06 - August 26

* E4M9 by Broy *

See BROYJOUR.TXT for details on E4M9

* Playtesting *

Thanks to Endoomer, Hellknight1390, VexxedNemesis, DreadWanderer, Zahid, galileo31dos01, LadyMistDragon, AskYourDrAboutUVFast, Tangra for videos, demos, screenshots and writeups.

* Version *

Release Candidate 4

* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.