===========================================================================
Advanced engine needed  : Limit-Removing (-complevel 3)
Primary purpose         : Single play
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Title                   : Driven
Filename                : driven.wad
Release date            : August 28th, 2020
Author                  : Fonze
Email Address           : [redacted]
Other Files By Author   : Couple maps for "THT: Threnody," 1 map each for 
			  "Joy of Mapping's" 1-6, 1 for Mutiny, "CEV7,"  
			  speedmaps "Phrygia," "Quester's Fest," and  
			  "Wekless Endangerment," as well as some Heretic 
			  stuff: "HairyTickDM" and super-chicken  
			  speedmap "Clucked to Death by Feathers."

Description             : Originally made for The Standard E1 Community 
			  Project, Driven is a non-linear, medium-sized, 
			  encounter-focused map featuring a custom made 
			  Jimmy midi, plus 666 monsters on all difficulties 
			  and using stock textures. ﻿It takes about 10-20 
			  minutes to casually finish with monsters or 90 
			  seconds without them, however expect an hour+ on 
			  blind playthrough. Despite being a Doom 1 map,
			  this map is very tough on UV so don't yolo-FDA
			  it; the other difficulties are there for a 
			  reason!

			  The gameplay centers around rocket/plasma-based,
			  lite-slaughter-ish arenas interspersed with 
			  light, quick flings on-the-go, while arming the 
			  player with the power weapons off the bat and 
			  plenty of ammo for them; expect to use mostly the
			  rocket launcher and the plasma gun.

 			  My core design ideas for this map revolved around
			  making encounters with the Doom 1 cast that were
			  both pressuring and quick to clean up and move
			  on, aiming for a more visceral, punchy gameplay
			  experience with as little tedium as possible
			  built into the design. I'm happy with how the
			  encounters have turned out and I'm looking
			  forward to hearing the critique of players: if
			  I've hit the marks I was aiming for or where I
			  could have done better. Feedback on the visuals
			  side of things would be nice as well. I try to at
			  least learn something from all feedback so any
			  thoughts are welcome and appreciated!

			  There is also a fun, fairly easy puzzle for the
			  BFG. Please let me know if you find a way to
			  break it.

			  Also included are 3 demos: UV-speed 1:44, 
			  (slomo*) nomo 1:03*, and casual, semi-sloppy 
			  UV-collector 14:10.

Credits			: I would like to take this moment to give a huge
			  thanks to Jimmy for writing this beautiful midi;
			  it adds so much to the experience of playing the
			  map and I'm so very grateful for this amazing
			  piece of music to use. Thank you Jimmy; money
			  well spent.

			  For those who have been considering commissioning 
			  a midi to be written, I highly recommend going
			  with Jimmy; he's very professional, takes pride
			  and cares about his work, and makes sure that the
			  customer is satisfied. I'm totally happy with the
			  entire process and will com﻿mission him again in
			  the future.

			  I'd also like to give a big thanks to Id, the
			  Doom community, Bloodshedder and The Green
			  Herring for maintaining the archives, Ling and
			  co. for keeping DW alive after AG shut down,
			  rdwpa, DotW, DuckReconMajor, Steve D, HAK3180, 				  			 	  Suitepee, NiH, plums, Arbys550, GarrettChan, 
			  Cyberia-Mix, and my bro for testing, my friend 
			  Tayo for testing the bfg puzzle, the folks at 
			  Something Awful for hosting this as their weekend
			  wad, Bloodshedder and other folks at doomtwid for
			  helping to answer my dumb questions and such,
			  Xaser for the optional RK idea, rdwpa for 
			  additional ideas, breaking stuff and inspiring me
			  to improve designs and game knowledge, and 
			  finally Dewdiepie for liking and subscribing to
			  this video <3 Apologies if I've forgotten anybody
			  but so many people have been helpful with this
			  and I <3 you all!


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* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Ultimate Doom
Map #                   : E1M1
Single Player           : Designed for
Cooperative 2-4 Player  : Player Starts
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes!


* Construction *

Base                    : Biscuits made from scratch the way Momma used to.
Build Time              : Current date - Standard E1 Community Project date
			  - time spent not working on map = build time.
Editor(s) used          : GZDB, Slade3
May Not Run With        : Strictly vanilla/non-limit-extended/removing
			  ports like choco and vanilla. May encounter jank
			  in advanced ports if vanilla-ish settings are not
			  on.
Tested With             : PrBoom-plus 2.5.1.5, Crispy Doom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors