===========================================================================
Primary purpose         : Single play
Advanced engine required: ZDoom 2.8.1 or newer, and/or Zandronum 3.0+
===========================================================================
Title                   : Psychic
Filename                : xa-psych.pk3
Release date            : 12/27/2021
Version                 : 1.0.0
Author                  : Xaser Acheron
Email Address           : [redacted]
Discussion Thread       : https://forum.zdoom.org/viewtopic.php?f=43&t=21681

Description             : Mindbending gameplay modification for Doom(2).
                          You've got guns, you've got psychic powers, and
                          you've got a vendetta. Best raise some hell.

                          See the "Gameplay Notes" section below for a
                          breakdown of the mod's more subtle features, or
                          press F1 while in-game for a quick summary thingy.

Additional Credits to   : Kate:
                          troubleshooting, scripting, love & sanity

                          SIRBelfin/soccerghoul/MasterOFDeath/Alex:
                          testing, titlepic, trailer, omelettes, names

                          amv2k9:
                          adding Heretic, Hexen, and Strife support :D

                          DBThanatos:
                          GLDefs

                          The_Funktasm:
                          Needlegun graphics

                          WildWeasel, Project Dark Fox, Chopkinsca,
                          DoomRater, Snarboo, Bashe, Jimmy, and Marty:
                          ye olde testing

                          TerminusEst13, rd, and dew:
                          inspiring me to get off my butt and finish this.

                          Buncha other folks for resources. Probably-ish.

===========================================================================
* What is included *

New levels              : No
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Nah
DECORATE & ZDoom stuff  : Yah
Demos                   : Nah
Other                   : Sure
Other files required    : None

===========================================================================
* Play Information *

Game                    : Doom, Doom 2, Final Doom, Heretic, Hexen, & Strife
Map #                   : N/A
Single Player           : Designed for
Cooperative 2-4 Player  : Sure!
Deathmatch 2-4 Player   : Probably not.
Other game styles       : See above.
Difficulty Settings     : If the maps got 'em, Psychic supports 'em.

===========================================================================
* Construction *

Base                    : Code from scratch. Resources by various folk.
Build Time              : Yes.
Editor(s) used          : SLADE, Paint Shop Pro 7
May Not Run With...     : Extremely-old (G)Zdoom versions. Anything from
                          whatever version Zandronum 3.0 was spawned from
                          is good; most notably, it works great in ZDoom
                          2.8.1, so record demos I guess if you wanna.

===========================================================================
* Gameplay Notes *

 GENERAL
 -------
 * Be sure to check the Customize Controls menu and make sure
    the "Buy Items" action is bound, else you won't get far. ;)
 * To upgrade weapons & obtain psychic powers, pick up Blood Money
    from fallen foes and press the "Buy Items" keybind to spend
    your hard-earned money. You know you want to.
 * Blood Money dropped from monsters will bounce around and
    disappear after a few seconds, so be aggressive and grab
    the cash before it's too late!
 * Blood money pickups will refill the PSI gauge.
 * While the Buy Items menu is open, press one of the two
    "Quickbuy" buttons while highlighting an item to assign it
    to the quickbuy slot. One assigned, you can press the
    quickbuy button while in-game to instantly purchase the
    item without opening the menu; very useful for health
    powerups, radsuits, etc.

 FIREARMS
 --------
 * Don't underestimate your starting pistols; they're highly
    accurate and are very formidable when upgraded.
 * Ammo is infinite. Fire away!
 * Switching firearms is done via Doom's normal weapon switch keys.
 * Firing a gun will temporarly block your natural PSI regeneration,
    though PSI can still be obtained via blood money pickups.
 * One particular prototype firearm is powered by psychic energy,
    and will drain from your PSI pool to deal powerful shots.
 * Picking up a weapon you already own will grant you a large sum
    of Blood Money. Use 'em to level up your favorites!

 PSYCHIC POWERS
 --------------
 * You'll begin the game with a single psychic power, "Steel".
 * More can be obtained via the "Buy Items" menu, provided you've
    got the cash. If not, better pay some demons a visit...
 * Psychic powers pull from your PSI pool (bar on right-side of HUD).
    This automatically recharges over time, but if you try and draw
    from it when you're near-empty, you'll suffer burnout and take
    damage instead. Don't over-stress the mind!
 * To switch Psychic powers, use the inventory prev/next keys to
    highlight the desired power (shown in the lower-right of the
    HUD) and press the inventory use key to select it. The
    currently-selected power is also shown nearby. Icons, ho!

 STRIFE-SPECIFIC STUFF
 ---------------------
 * In Strife (and only Strife), Steel is considered 'silent'.
    This allows you to progress "stealthily" through the areas
    that "require" it.
 * The Needlegun is also silent, so it'll also work in a pinch.
 * The Sigil is still present. It's in Slot 6, it runs off PSI
    instead of health now, and some of the firemodes have been
    revamped to better fit the new power scale.
 * Since the inventory bar has been repurposed for selecting
    psychic powers, obtaining a piece of Degnin ore will instead
    allow you to disable forcefields with your Handguns. Simply
    shoot 'em after picking up some ore and they'll go poof.
 * Quest-related inventory items, such as Beldin's ring and the
    Guard Uniform, are shown in the automap display's "Inventory"
    section along with keycards. Just a cosmetic thingy.
 * Gold is no longer present, and as a result, merchants are
    pretty useless. You can still visit Irale with the
    Flamethrower parts, though he will make you a grenade
    launcher instead.
 * Stamina upgrades still exist, though accuracy upgrades do not.
    Be sure to visit Gerard from time to time to get your latest
    implant, but ignore Feris because he's a stubborn grouch.

===========================================================================
* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file. Hopefully.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

===========================================================================
* Where to get the file that this text file describes *

https://static.angryscience.net/pub/doom/mods/psychic/
https://www.doomworld.com/idgames/ somewhere :P
