{
engine_main_arrays_are_static;
engine_v8;

sector;
wall;
sprite;
tsprite;
spriteext;

numsectors;
numwalls;
numyaxbunches;
spritesortcnt;

rendmode;
totalclock;
randomseed;
xdim;
ydim;
windowx1;
windowy1;
windowx2;
windowy2;
yxaspect;
viewingrange;

yax_getbunch;

getceilzofslopeptr;
getflorzofslopeptr;
getzsofslopeptr;

changespritesect;
changespritestat;

headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
tilesizx;
tilesizy;

headsectbunch;
nextsectbunch;

krand;
ksqrt;
inside;
getangle;
Mulscale;
cansee;
hitscan;
neartag;
getzrange;
rotatesprite_;
setaspect;

kopen4load;
kfilelength;
kclose;
kread;
klseek;

dist;
ldist;

updatesector;
updatesectorz;
updatesectorbreadth;

getticks;
gethitickms;
OSD_Printf;

luaJIT_BC_defs_common;



s_buildRev;
g_sizes_of_what;
g_sizes_of;
g_elCallDepth;
g_RETURN;
g_argv;
g_modDir;

MapInfo;

kopen4loadfrommod;

g_scriptModules;
g_scriptModulesNum;

G_ConFile;
G_DoGameStartup;
C_DefineSound;
C_DefineMusic;
C_DefineQuote;
C_DefineVolumeName;
C_DefineSkillName;
C_DefineLevelName;
C_DefineProjectile;
C_DefineGameFuncName;
C_SetDefName;

SCRIPT_GetNumber;
SCRIPT_PutNumber;

actor;
g_camera;
ud;
g_player;
g_player_ps;
g_playerWeapon;
g_tile;
ProjectileData;
SpriteProjectile;

g_dynTileList;

ScriptQuotes;

screenpeek;
hudweap;
playerswhenstarted;
lastvisinc;
g_spriteDeleteQueueSize;
BlimpSpawnSprites;
g_scriptVersion;
g_currentFrameRate;
g_currentMenu;
g_earthquakeTime;
CheatKeys;
g_logoFlags;

luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_geom;
luaJIT_BC_randgen;
luaJIT_BC_stat;
luaJIT_BC_bitar;
luaJIT_BC_control;
luaJIT_BC_bcarray;
luaJIT_BC_bcheck;
luaJIT_BC_xmath;
luaJIT_BC_defs;
luaJIT_BC_v;
luaJIT_BC_dump;
luaJIT_BC_dis_x86;
luaJIT_BC_dis_x64;

rand_jkiss_u32;
rand_jkiss_dbl;
md4once;

A_IncurDamage;
G_CheckActivatorMotion;
A_Dodge;
A_MoveSprite;
P_DoQuote;
P_SetGamePalette;
G_AddUserQuote;
G_ClearCameraView;
G_DrawTileGeneric;
G_InitTimer;
G_GetTimeDate;
G_ToggleWallInterpolation;
G_StartTrack;

KB_ScanCodeToString;

A_CheckAnySoundPlaying;
S_CheckSoundPlaying;
S_StopEnvSound;
FX_StopAllSounds;
S_ChangeSoundPitch;

minitext_;
G_DrawTXDigiNumZ;
G_PrintGameText;
};
