{
engine_main_arrays_are_static;
engine_v8;

sector;
wall;
sprite;
spriteext;

numsectors;
numwalls;
numyaxbunches;

totalclock;
xdim;
ydim;

yax_getbunch;

headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;

headsectbunch;
nextsectbunch;

ksqrt;
hitscan;
rotatesprite;

updatesector;
updatesectorz;
updatesectorbreadth;

gethitickms;



listsearchpath;
};
