{
engine_main_arrays_are_static;
engine_v8;

g_sizes_of_what;
g_sizes_of;

sector;
wall;
sprite;
spriteext;

numsectors;
numwalls;
numyaxbunches;

yax_getbunch;

headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;

headsectbunch;
nextsectbunch;

kopen4loadfrommod;
kfilelength;
kclose;
kread;

ksqrt;
hitscan;

actor;
ud;
g_player;

luaJIT_BC_*;

gethitickms;
};
