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Palette

From EDukeWiki

This is the pointer to the current screen palette in use. The screen palette in use is what determines whether or not to apply the various tints which happen underwater, when night vision is enabled, et cetera. This is of very limited use to the average CON programmer. See spritenvg, ifinwater, and palfrom.

Retrieved from "http://localhost../../../p/a/l/Palette.html"

This page has been accessed 184 times. This page was last modified 16:46, 5 October 2006 by EDukeWiki user Hendricks 266. Based on work by Richard Gobeille and Matthew Saettler.


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