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Htowner

From EDukeWiki

If the actor/sprite is being hit by a weapon, htowner is the ID of the owner of the weapon.

For example:

getactor[THISACTOR].htowner TEMP

will set TEMP to the sprite ID of sprite who fired the weapon that is hitting THISACTOR.

Retrieved from "http://localhost../../../h/t/o/Htowner.html"

This page has been accessed 96 times. This page was last modified 06:00, 7 September 2006 by Richard Gobeille. Based on work by Dan.


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