Yvel
From EDukeWiki
In a sprite that happens to be a player, yvel is the player ID of that player (to be used in conjunction with getplayer and setplayer, etc.). In a projectile, yvel is the number of bounces that the projectile has left.
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From EDukeWiki
In a sprite that happens to be a player, yvel is the player ID of that player (to be used in conjunction with getplayer and setplayer, etc.). In a projectile, yvel is the number of bounces that the projectile has left.