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PROJ DECAL

From EDukeWiki

PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, ie- bullet holes.

Syntax is:

defineprojectile <tile number> PROJ_DECAL <number>

Where <number> is the tilenum of the decal used. Only works with bullet projectiles.

Don't work at bullet typer projectile shoots by another actor than players.

Retrieved from "http://localhost../../../p/r/o/PROJ_DECAL_8a0d.html"

This page has been accessed 193 times. This page was last modified 13:42, 8 December 2006 by Anonymous user(s) of EDukeWiki. Based on work by Roger Ondra.


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