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Bobposy

From EDukeWiki

Member of the player struct; this is modified when the player is in a sector with a SE with a lotag of 0 and a sector with a floorstat with bit 64(10) set.
This seems to give the player's SPRITE a xvelocity related to the difference (sqrt) between posx, posy and bobposx, bobposy
They are reset to their non-bob versions each frame.

Retrieved from "http://localhost../../../b/o/b/Bobposy.html"

This page has been accessed 174 times. This page was last modified 08:40, 7 September 2006 by Richard Gobeille. Based on work by Matthew Saettler.


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