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PROJ RANGE

From EDukeWiki

The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for two seconds before dying.

Works together with PROJECTILE_FLAG_TIMED and PROJECTILE_FLAG_EXPLODEONTIMER.

Retrieved from "http://localhost../../../p/r/o/PROJ_RANGE_adb5.html"

This page has been accessed 34 times. This page was last modified 05:21, 11 November 2006 by Tails *ORIGINAL*. Based on work by Anonymous user(s) of EDukeWiki.


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