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# Make one actor face another

From EDukeWiki

In this example code, the actor will find the closest PIGCOP actor within 2048 units and face towards it. This code does not contain the gamevar definitions, which must be placed outside of the actor code.

    findnearactor PIGCOP 2048 TEMP
    ifvarn TEMP -1
    {
            getactor[TEMP].x MX
            getactor[TEMP].y MY
            getactor[THISACTOR].x x
            getactor[THISACTOR].y y
            subvarvar MX x
            subvarvar MY y
            getangle ANGVAR MX MY
            setactor[THISACTOR].ang ANGVAR
    }

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../m/a/k/Make_one_actor_face_another.html"

This page has been accessed 398 times. This page was last modified 04:35, 17 February 2005 by EDukeWiki user Usurper. Content is available under SourceForge.

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