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# Ifwasweapon

From EDukeWiki

Categories: Duke3D 1.3/1.5 commands | If conditions

ifwasweapon <weapon>

Goes with ifhitweapon. Checks if the current actor was struck by the specific <weapon>.

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../i/f/w/Ifwasweapon.html"

This page has been accessed 189 times. This page was last modified 16:30, 24 September 2005 by Richard Gobeille. Based on work by Roger Ondra. Content is available under SourceForge.

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