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# Members of the sprite and hittype structures

From EDukeWiki

Category: Sprite manipulation

Syntax:

<get/set>actor[<sprite id>].<member> <gamevar>

<get/set> - getactor to set the gamevar <gamevar> to the value of <member>. setactor to set the value of <member> to the gamevar <gamevar>.

<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.

<member> is the name of the member of the struct you want to set or get.

<gamevar> is the gamevar to get or set the value of.

Here is the list of the members for the sprite, hittype and spriteext structs, commonly used for actors:

- ang
- clipdist
- cstat
- extra
- filler
- hitag
- lotag
- owner
- pal
- picnum
- sectnum
- shade
- statnum
- x
- xoffset
- xrepeat
- xvel
- y
- yoffset
- yrepeat
- yvel
- z
- zvel

- htactorstayput
- htang
- htbposx
- htbposy
- htbposz
- htceilingz
- htcgg
- htdispicnum
- htextra
- htfloorz
- htg_t
- htlastvx
- htlastvy
- htmovflag
- htowner
- htpicnum
- httempang
- httimetosleep

- angoff
- mdxoff
- mdyoff
- mdzoff
- pitch
- roll

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../m/e/m/Members_of_the_sprite_and_hittype_structures.html"

This page has been accessed 683 times. This page was last modified 08:03, 6 November 2005 by Pierre-Loup Archambeaud Griffais. Based on work by Richard Gobeille and Jonathan Smith. Content is available under SourceForge.

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