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# Ai

From EDukeWiki

Categories: Duke3D 1.3/1.5 commands | Sprite manipulation

A set of code used in a routine to operate an actor. Not usually needed.

ai <name> <action> <move> <type>

<name> is the name of the ai routine.

<action> is the action the actor will display when the ai routine is called.

<move> is the move used during the ai routine.

<type> is a parameter set used for directional functions on the move command.

Values for <type> are:

faceplayer, geth, getv, randomangle, faceplayerslow, spin, faceplayersmart, fleeenemy, jumptoplayer, seekplayer, furthestdir, and dodgebullet. See move for more information.

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../a/i/_/Ai.html"

This page has been accessed 253 times. This page was last modified 06:47, 25 September 2005 by Richard Gobeille. Based on work by Jonathan Smith. Content is available under SourceForge.

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