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# Category:If conditions

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Category: All commands

If conditions evaluate the specified statement, and run code based on the returned value of the evaluation. If conditions are boolean (true or false), and may be strung together.

Example code:

ifdead { spawn BLOODPOOL killit }

If conditions may be used in conjunction with an else.

## Articles in category "If conditions"

There are 50 articles in this category.

### I Ifaction Ifactioncount Ifactor Ifactornotstayput Ifai Ifangdiffl Ifawayfromwall Ifbulletnear Ifcansee Ifcanseetarget Ifcanshoottarget Ifceilingdistl Ifcount Ifdead Iffloordistl Ifgapzl | ### I cont. Ifgotweaponce Ifhitspace Ifhitweapon Ifinouterspace Ifinspace Ifinwater Ifmove Ifmultiplayer Ifnosounds Ifnotmoving Ifonwater Ifoutside Ifp Ifpdistg Ifpdistl Ifphealthg Ifphealthl | ### I cont. Ifpinventory Ifrespawn Ifrnd Ifsound Ifspawnedby Ifspritepal Ifsquished Ifstrength Ifvare Ifvarg Ifvarl Ifvarn Ifvarvare Ifvarvarg Ifvarvarl Ifvarvarn Ifwasweapon

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This page has been accessed 316 times. This page was last modified 02:38, 25 September 2005 by Richard Gobeille. Content is available under SourceForge.

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