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# Bobposx

From EDukeWiki

Category: Player structure members

These are modified when the player is in a sector with a SE with a lotag of 0 and a sector with a floorstat with bit 64(10) set.
This seems to give the player's SPRITE a xvelocity related to the difference (sqrt) between posx, posy and bobposx, bobposy
They are reset to their non-bob versions each frame.

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../b/o/b/Bobposx.html"

This page has been accessed 88 times. This page was last modified 23:30, 24 September 2005 by Richard Gobeille. Based on work by Matthew Saettler. Content is available under SourceForge.

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