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# Spawn

From EDukeWiki

Categories: Duke3D 1.3/1.5 commands | Sprite manipulation

spawn <actor>

Adds actor <actor> to the current map, at the position of the actor that spawned it. See also espawn, qspawn, and eqspawn.

When not used in the specific command sense, spawning is the act of placing a new sprite into the running game.

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../s/p/a/Spawn.html"

This page has been accessed 362 times. This page was last modified 06:52, 25 September 2005 by Richard Gobeille. Based on work by Jonathan Smith. Content is available under SourceForge.

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