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# Dynamicremap

From EDukeWiki

Category: EDuke32 specific commands

This primitive enables the dynamic tile remapping system present in EDuke32 1.2.95 and up. It is used as a lone keyword outside of an actor, projectile, state or event and provides the CON coder with the ability to move any of the hard coded tiles to any position by manipulating the definitions typically found in DEFS.CON.

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../d/y/n/Dynamicremap.html"

This page has been accessed 119 times. This page was last modified 07:02, 14 October 2005 by Richard Gobeille. Content is available under SourceForge.

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