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# Onevent

From EDukeWiki

Categories: EDuke commands | Event manipulation

onevent <event name> { code } endevent

Used outside of all actors. When the event called <event name> occurs, any following code occurs. endevent is used to end the statement. Set the gamevar RETURN to -1 inside an onevent statement to cancel to effects of the event.

Example code:

    gamevar MYMEDPACK 100 1

    onevent EVENT_TURNAROUND
    {
        palfrom 32 0 0 32
        addphealth 5
        subvar MYMEDPACK 5
        setvar RETURN -1
    }
    endevent

See the EDuke32 event list for a list of all currently valid events in Eduke32.

Retrieved from "http://sc8-pr-shell1.sourceforge.net../../../o/n/e/Onevent.html"

This page has been accessed 346 times. This page was last modified 02:24, 25 September 2005 by Richard Gobeille. Based on work by Jonathan Smith. Content is available under SourceForge.

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