   _____        _          _   _       _                    ____  _____
  |  __ \      | |        | \ | |     | |                  |___ \|  __ \
  | |  | |_   _| | _____  |  \| |_   _| | _____ _ __ ___     __) | |  | |
  | |  | | | | | |/ / _ \ | . ` | | | | |/ / _ \ '_ ` _ \   |__ <| |  | |
  | |__| | |_| |   <  __/ | |\  | |_| |   <  __/ | | | | |  ___) | |__| |
  |_____/ \__,_|_|\_\___| |_| \_|\__,_|_|\_\___|_| |_| |_| |____/|_____/

        WHITEHOUSE STRIKE!             Produced by Strike Force

          <http://www.geocities.com/TimesSquare/Fortress/7556>
                                       
----------------------------------------------------------------------------
                  Readme file by Matt Drury 21/01/98
----------------------------------------------------------------------------
WHITEHOUSE STRIKE! consists of 4 brand new SINGLE-PLAYER episodes that 
feature:

1)   44 New levels!
2)   44 New music tracks (including some from popular movies)!
3)   22 New sounds!
4)   New graphics (title screen, tiles###.art)!
5)   A brand new weapon, the SUPER DEVASTATOR!
6)   10 New Remote-Ridicule sounds!

Plus:

* More gore for ALL enemies, INCLUDING the new enemy, the protector
  drone!
* More gore for Duke!
* Cool stuff happens when enemies blow up!
* More gore for the bosses!
* A new enemy, the Bio-warrior!
* Upgraded rockets for the RPG!

WHITEHOUSE STRIKE! is strictly for ADULTS ONLY!! You have been warned! 
If you are offended by NAKED WOMEN and SEXUAL SWEAR WORDS, please DELETE
this add-on immediately. These adult themes cannot be disabled!
----------------------------------------------------------------------------

System requirements:
--------------------

> Registered version of Duke Nukem 3D Atomic Edition
> MS-DOS v5.0 or better
> IBM PC compatible 486 DX4 at 100MHz
> 12MB RAM  (16MB Recommended)
> 15MB available hard disk space
> VGA or SVGA Graphics card

Whitehouse Strike! will run adequately on a 486DX4/100MHz.  I have seen it
RUN on a 486DX2/66, but it was pretty slow and extremely sluggish in some
of the more detailed areas.
For best results, I recommend a Pentium processor at 100MHz or above. The
levels of Whitehouse Strike! were designed on a P-200 MMX, forcing the
Build engine to maximum performance.  I believe that quality is
the most important thing, and Whitehouse Strike! oozes quality.

Disk space required: approx. 15MB
============================================================================

* Strategy *

This set of 44 levels has been made with the word quality in mind. It's Mind
here, not Muscles! Many days and weeks have gone into testing, designing and
fine-tuning. Although these aren't hack&kill kind of episodes, you will get
your share of bloody action (especially when playing "Bring 'em on!").
Some of the levels may be a breeze, others may be a real pain in the ass.
But remember one thing: YOU DON'T HAVE TO USE THE CHEATS!!!
There are a few very tough places, but they can be done. When it seems you
can't get around them without using the cheats, you may be doing it the
wrong way and/or you may have missed one or more (valuable!) hidden rooms
(which contain power-ups, weapons and/or ammo). Hidden rooms, by the way,
can always be recognised in some way (different texture, different
light-level, etc.).  To give you a rough estimation of how long it will take
you to finish these episodes: it took me more than 60 minutes to finish
Whitehouse Strike! on "Bring 'em on!". But then again: I know the levels
inch by inch...

* Philosophy *

Appearance/Design       : A lot of effort was put into making things look
                          good. Especially E3M11 (The White House)
                          deserves to be given a second look having killed
                          all the monsters (except THAT final one...).

                          Not everything has a purpose.  Some things are
                          just there for artistic or architectural interest.
                          I think that is one of the things that made the
                          original Duke levels so good.  
                             
Traps                   : All levels have been designed in a way that
                          they do not contain places where you can get
                          trapped (at least not without providing you
                          with some kind of 'emergency exit').
                          Yet, should there be a place where you do get
                          stuck, and cannot get out except by using
                          'DNCLIP', then let me know!

Secret Areas            : You do not have to get into the secret areas
                          to complete a level. Keys or switches to open
                          doors or areas are never located in secret areas.

                          All secret areas/doors are marked in some way
                          (for instance by giving it another light
                          level, or a slightly different texture).

New music               : New musics included in this version come from
                          many different sources, including:
                          
                          - James Bond 007
                          - Diablo
                          - Raiders of the Lost Ark
                          - Mission: Impossible
                          - Heretic
                          - Pandemonium
                          - Star Trek II
                          - "Under Pressure"
                          - "The Final Countdown"
                          - DooM
                          - Perdition's Gate
                          - Doctor Who
                          - Blade Runner
                          - Halloween
                          - Terminator 2
                          - Star Wars
                          - The X Files
                          - Descent
                          - The Pink Panther

Monsters                : I prefer quality over quantity, but on the
                          other hand I also want an add-on that offers lots
                          of action. I have tried to find a good balance
                          between quality and quantity.
                          I did make an exception though for "Bring 'em on!".
                          Here there are a friggin' lot of monsters, and it
                          should give those who like a lot of alien ass-
                          kicking the challenge and action you want (so I 
                          hope...).  In episode 1 (Orbital Onslaught) you
                          will come across my new monster, the 'Bio-warrior'!
                          No graphics were changed for this, just the code.

The New Weapon          : Fresh from the labs of the Pentagon, the
			  SUPER DEVASTATOR provides extra explosive power!
			  The SUPER DEVASTATOR utilizes radio transmitted
			  control.  When fired, the ammo is triggered
			  to release a series of explosions when hitting the
			  target!  But watch out, and take special care, you
			  may be hit also!
 			  The SUPER DEVASTATOR is a dual functioning weapon,
			  with two huge barrels just like it's predecessor.
			  The SUPER DEVASTATOR can deliver over 5 times the
			  damage of the original!

			  SUPER DEVASTATOR rockets have also been loaded into
			  Duke's RPG weapon, to give it just as much power
			  as it's big brother!

Remote-Ridicule Sounds  :  1) "Up you, ya big wet bearded clown!"
                           2) "Personally, I think you're a fucking idiot!"
                           3) "Fuckin' furry tuna tacho!"
                           4) "Piece o' shit!"
                           5) "Your not just a pain in my head and a pain in
                               my dick, you're also a pain in my ass!"
                           6) "Shit eating son of a bitch!"
                           7) "This is where you pucker up and kiss my ass!"
                           8) "Losers always whine about their best. Winners
                               go home and fuck the prom queen."
                           9) "What the hell is that shit?"
                          10) "OK faggot, what's next?!?"

.ZIP CONTENTS           : Here is a list of the files you should find in
			  WHTHOUSE.ZIP, and a short description of each:
			  
 			  1) Whthouse.grp (main group file)
			  2) whthousa.con (game structure)
			  3) whthousb.con (game structure)
			  4) whthouse.bat (batch program)
			  5) Readme.txt   (this file)
			  6) thestory.txt (A level-by-level storyline)
			  7) whthouse.rts (remote-ridicule sounds)
                      8) logo.pcx     (Strike Force logo)
                      9) pcxview.exe  (a program used at startup)

                      If you are missing any of these files and would like
                      a copy, please E-Mail us at MATT.DRURY@CABLEINET.CO.UK
                      and we will send one free of charge.
			  
Known Bugs              : 1) On e3l9 you'll need to flick the cinema door 
			  switch several times to get it to open. 
			  2) On e4l10, the two-way car switch has to be
			  pushed twice to get it to work.
			  3) Some of the mirrors in the game fuck up.

                          If you find any bugs that the Beta Testers
			  failed to spot, tell me about it, so they can be
			  fixed for the next version!
=============================================================================

* Misc. Notes *

Whitehouse Strike! is not a product of 3DRealms and will not be supported by
them.  If you want help regarding this software, E-mail Matt Drury at:
MATT.DRURY@CABLEINET.CO.UK
OR, come to the Whitehouse Strike website at:
<http://www.geocities.com/TimesSquare/Fortress/7556>
I would like to know if you find any bugs or glitches, so I can fix them for
the next version.
-----------------------------------------------------------------------------
Revision history
-----------------

     v1.0  "Whitehouse Strike" created.  Everything is new.
     v1.2  LOTSA stuff added, some errors corrected.  Thanks to all the 
           kind people that pointed them out!  Added about 7 new things, many
           other updates.
     v1.5  Again, LOTSA stuff added.  Did some reorganizing.  Remade some of
	   the maps.
     v1.7  Did some bug fixing, added 2 new levels and musics.
     v1.7a Fixed a MIDI bug that was so horrible!  Public test version of WS
	   released in APOGEE's Compuserve forum only! This version was to
	   catch people's attention in hope to get more contributions
	   to the thing. It was for private use only and distribution to
	   other sites was not allowed.
     v1.8  Never released to the public. Added new sounds, minor corrections,
	   additions to levels.
     v1.9  Never released to the public. Minor changes and "bugfixes" 
	   throughout the episode. Updated some other stuff.
     v2.0  Never released to the public.  Minor re-formatting.
     v2.3  Never released to the public. Added difficulty settings, parallaxed
	   walls. General reworking.
     v2.5  Finally updated WS for the Atomic Edition.  After some thinking I
	   made this another test release in the Apogee forum, but uploading
	   WS elsewhere was permitted.
     v2.7  Added all new artwork, tiles015.art
     v2.8  Bug fixes galore!
     v3.0  Added the long-awaited new episode, "The Aftermath!"  Added new
           adult graphics and title screen.
     v3.5  New episode, "Nuclear Fallout" added.
     v4.0  New episode, "Orbital Onslaught" added, and SUPER DEVASTATOR!
     v4.01 Major bug fixes. Whitehouse Strike web-page posted:
           http://www.geocities.com/TimesSquare/Fortress/7556
     v4.02 FINAL RELEASE!!  Few things updated.  Uploaded to ftp.cdrom.com!
==============================================================================
--THE STRIKE FORCE--

Matt Drury           (Programming, .CON hacking, bug fixing, version checking,
		      artwork, SUPER DEVASTATOR)

Katie Strouts        (Original concept, beta testing, gum chewing)
Andrew Huppatz       (Level design, SUPER DEVASTATOR)
Natalie Exall        (Level design, demo)
Leo                  (Level design)
Aaron Jones          (Level design)
EraserX		     (Level design)
Mike shaw            (Level design)
Mauricio Peralta     (Level design)
Matt Wood            (Level design)
Jonathan Cacy        (Sound FX)
The Shadow           (Artwork)
Mary Carter          (Music)
Jamye RJ Hansen      (Content Advice)
John Mooney          (Music)
Rob Whitney          (Music)
Andrew Emmons        (Level design)
Pelle Nilsson	     (Level design)
Markus Bengtsson     (Level design)
Eric Fullerton       (Level design)
Kodiak Bear          (Level design)
Dhiarmid Campbell    (Level design)
David J. Reid        (Level design)
         
Thanks to:  David Drennan (BUILD help)
            Alex Creamer  (Beta testing)        
            James Jewiss  (Beta Testing)    

Whitehouse Strike is dedicated to Shelley Hickson & Samantha Wright
--------------------------------------------------------------------------   
* Copyright / Permissions *

Authors MAY NOT use this add-on as a base to build additional levels.

You MAY distribute this add-on, provided you include this file, with no 
modifications.  You may distribute this add-on in any electronic format
(BBS, Diskette, CD, etc) as long as you include ALL THE FILES intact. 
To all people making those big CD collections, put this one on it!

-Matt Drury    (Enjoy WHITEHOUSE STRIKE!!)
============================================================================