FM2X ChangeLog
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1.00.020209	[February 02, 2009]
*Initial release

1.01.050309	[March 05, 2009]
*FM2X03	->Fixed the staring position door to leave it unlocked instead of auto-closing. Fixes Co-Op problem where the first player could get stuck and never be able to complete the level.
	->Removed the switch in the pillar as it can kill progression if not pressed within the given time. The pillar still needs to be broken, but it doesn't kill progress anymore.
 Instead, the door which hides the switch to the blue access card room is revealed once the pillar is shot.

1.02.080309	[March 08, 2009]
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*General map tweaking for better gameplay and design.
*Maps tweaked/fixed: FM1X02, FM1X04, FM1X06, FM2X05, FM2X06, FM2X08, FM2X10, FM2X11.

1.03.120309	[March 12, 2009]
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*FM2X03	->Added CoOp accessible area after blowing the crack to the yellow access lock area, since it would lead to CoOp progression kill if no players survived after the explosion. The vent area only unlocks at the moment the explosion begins.
