DUKE NUKEM: GOD OF WAR | ADDON PACK BY EXISTENCE

OVERALL MOD DATA

Game: | Duke Nukem 3D
Title: | God of War
Version: | v1.2
Release Date: | 03-04-2001

AUTHOR INFO

Name: | Ben Bradley
Handle: | Existence
E-Mail: | mail@benbradley.com
MSN: | msn@benbradley.com
Homepage: | www.benbradley.com

STORY

Duke removed the alien blood from his heels with a quick blast from his jetpack. As he stood in the middle of the road, overlooking the bulk of intestines and slime which once formed a lifeform that threathened the human race, he sneered to himself, "Huh huh, what a mess". Just at that moment the radio crackled, Duke picked it from his pocket... "Duke! Congratulations on destroying... err... whatever that last boss you destroyed was." "Err, yeah thanks, it was the Cyclops again." "Ah right, well I guess it'll come as no surprise if I tell you that the alien infestation isn't quite wiped out yet." "Mmm... figures. I've got used to it after six years and over 4000 individual missions." "Yeah, I'm really sorry Duke but you're the only one cool enough to fight these beasts. Besides this mission is different, it'll be fun!" "I've heard these promises before. Different? Different how?" "We need you to go to Mars. An alien being known as 'Harmstrong' is hiding out there. She's a distant relative of the Queen, and she's laying new mutated troopers with super tough skin." "Hmm.. but Mars is just a desert wasteland." "Not completely, the EDF do have one secret research base there... How you actually get to Mars is anyone's guess, but there's a launch facility outside Quaran Town, if that helps." "Ok, I'm on it." "... and Duke, watch out. You may come across several new enemies and weapons on your journey!" "Got it!". Duke switched off the radio and began to walk. "Damn map makers", Duke thought to himself, "won't they give me a break?"

THE EPISODES

Episode 1: | Single-Player
| The first episode is the main single-player game. There are seven levels which take you through a journey from L.A to Mars.
Episode 2: | Deathmatch
| There are five multiplayer maps in this folder, which also feature the new settings and weapons from the Single-Player game.
Episode 3: | Arena
| There are five maps for my new 'arena' games. These should be played with two players. Full description later.

Note that skill levels have been implemented. Choose whatever skill you normally play on.

NEW ENEMIES

Super Trooper: |
| This mutated trooper has a super-tough leathery skin, along with body armour. It still carries the standard trooper laser pistol, but be warned, it's stronger than a Protector, and even shrugs off the shrink ray.
Octastealth: |
| A close relation of the Octabrain, the octastealth is more agressive, transparent and completely silent. They'll mostly hide in dark areas, which makes them even harder to locate.
Sentinel: |
| The Sentinel is the solar system's answer to the Riot Tank. Equipped with the same machine gun as the tank, along with a pretty dangerous firethrower. They're strength is comparable to the tank's but this there's no self-destruct buttons on these.

NEW WEAPONS

Forcegun: |
| Based on EDF security technology, this weapon is essentially a forcefield in a gun. It repels enemies, dishing out damage at the same time. Be warned; the energy emitted by this weapon is absorbed by mechanical foes, making them stronger rather than weaker! To select this gun press [7] twice.
Firethrower: |
| This weapon breathes a stream of firey napalm, which sets the surrounding area alight. Great for spraying over a large group of enemies. Be careful where you shoot it, Duke can be hurt by the flames too. To select this gun press [0].

PLAYING ARENA GAMES

The five Arena maps are located in the third episode of God of War. Arena is played with 2 players. In these games, both players start off with a certain weapon, and unlimited ammo for that weapon. These maps are very small, with minimal powerups available. It's simply two player's pitted against each other with a preset weapon. To play these maps, just connect to a single opponent in the way you normally would to play a deathmatch game. Select any map in the third episode - 'Arena', and play.

KNOWN BUGS

Fixed in Version 1.2... Can't jump over a crate in Exis-L1. This previously allowed a player to skip half the level. Player can now escape from lava by bridge in Exis-L3. Altered some enemy placements. TV screens in Exis-L6 rise without clipping glitch. Added a cool little program icon. Changed exit image. Bugs that remain. There are only a few, none are major... A direct hit on an octabrain with a firethrower does not spawn a flame. I couldn't get this to work. Starting a single-player game while watching the 3rd demo movie causes problems. Don't do it. In Lacus Mortis, the sky image will instanteously flash onto the screen at certain indoor places. I know why, but it isn't worth fixing. A smiler will freeze if shot with the Firethrower. This can't be fixed.

FEEDBACK

This mod does not cost money, but neither is it free. After previously creating several mods for various games, and not getting as much feedback as would I have liked or expected, I created the feedware policy. Think about it from my point of view: getting mail from people who have played my mod is the only way I get to know that people like or dislike what I have created, or even played it all. So...

I know a lot of poeple can't be bothered to e-mail me, which is why I've ste up a feedback form - just tick the boxes that match your opinion. I've spent months making this mod. Once you've completed it, I would really appreciate if you could take two minutes to fill in this little quiz... God of War Feedback Form

A MESSAGE FROM ALIAS & BIND
The product "God of War", in whole or in part, is copyright Ben Bradley, 2001, 2002.

In most cases, God of War can be freely distributed and installed. However, the contents of the "gow.zip" file, or the zip file itself, cannot be included on any other public internet servers without the original author's permission. Nor can it be distributed as part of a package sold for profit; this includes computer magazine cover CDs.

Any third party materials which have been used are credited within the file "creation.html". Users of this product must adhere to the "Feedware Policy" mentioned previously in this file.