Fusion v0.1 Beta
Total Conversion for Duke Nukem 3D 
F_Readme.txt English version
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CONTENTS

1.-SYSTEM REQUIREMENTS
2.-INSTALLATION
3.-STORY
4.-CONTROLS
5.-FREQUENTLY ASKED QUESTIONS
6.-FUSION FEATURES
7.-KNOWN PROBLEMS AND BUGS

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1.-SYSTEM REQUIREMENTS

Fusion needs at least the following PC configuration to run properly:

-Duke Nukem 3D v1.3d or Atomic
-Pentium-Class Processor at 75 MHz (Pentium 150 MHz rec)
-12 Mb RAM  (24 Mb rec)
-55 Mb of hard drive space (for Duke and the TC, assuming that you will
delete your DUKE3D.GRP file. If you don't do that, 70 Mb are required)
-256-color VGA  graphics card  (SVGA PCI 1 Mb rec)
-2x CD drive or Internet connection (for downloading)
-DO NOT LOAD SMARTDRV. This can cause page faults in the game.

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2.-INSTALLATION

-> CD Installation:

Put your Fusion TC CD-ROM in your drive and type D:\install.exe (where
D: is the letter of your CD-ROM drive). Type in your CLEAN Duke3d dir and
follow the on-screen prompts. You may delete the DUKE3D.GRP file, because
FUSION includes its own resource file.
Note: Fusion TC CD-ROM is only distributed locally. 

-> Internet Installation:

Download the Fusion.zip file from any FTP server which contains it
and unzip the file into a clean copy of Duke Nukem 3D. You may delete the
DUKE3D.GRP file, because FUSION includes its own resource file.

-> Atomic Version:

If you have the 1.4 or 1.5 version of Duke3d, you must download the
file f_atomic.zip or unzip it from the Fusion CD. Unzip it into a
Duke3d Atomic directory with the TC installed.

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3.-STORY

You are John Parsons, one soldier of the Space Marines Corp of the 
earth. After a lot of years of fight against the most dangerous alien 
races of the Universe, your time in the Military Service is gonna 
finish. The last thing is a pretty journey back to the Earth.
Or maybe not? Something is going wrong. The radar is detecting strange
objects flying to the Earth. When you see them closer, you are able to
see what they are: Strogg spaceships. The Stroggs are an evil alien
race that was exterminated by another Space Marine a long time ago. 
These are probably the survivors, that want revenge. You need 3 more 
days to arrive at the Earth, but Strogg ships, faster than yours, will
be there in 4 hours. You think that the Earth is forsaken and nothing
can be done. The human race will be exerminated.
But when you arrive, you see that nothing has happened. One day after 
that, you receive a phone call. The Stroggs are attacking various 
zones, including chemical plants, villages, and New Madrid City. Looks
like they are making bases to prepare an attack to exterminate human 
race. The army has been posessed by the Stroggs and now you are the
only who can kill these damn aliens. Looks like you'll have to do 
a suicide mission... but you are the only fate.

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4.-CONTROLS

The default keys which come in the FUSION.CFG file are the following:

FORWARD: Up arrow
BACKPEDAL: Down Arrow
LOOK AROUND: Mouse
STRAFE LEFT: Left Arrow
STRAFE RIGHT: Right Arrow
SHOOT: Left mouse button
OPEN/USE: Numeric Keypad 1
JUMP: Right mouse button
CROUCH: Numeric Keypad 0
INVENTORY USE : Enter
MOUSE LOOK: U
NEXT WEAPON: Right Shift
PREVIOUS WEAPON: Right Ctrl

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5.-FREQUENTLY ASKED QUESTIONS

Q.: The game performance is bad, why?
A.: Make sure you are running Fusion at 320x200 pixel mode if you have
less than a Pentium at 150 MHz ( I guess you knew it :) ).

Q.: The sprites of the enemies size down when I see them. Is this
a normal thing?
A.: Most Fusion's enemy sprites are in high-res. This means that their
size is at least 2 times bigger than the original Duke's enemy sprites.
But, I really don't want you to fight against giants, so I use a 
function of the CON language called "sizeto" (you can see it in the
FUSION.AI file). This function sizes down the sprite, but it has an
inconvenient: the sprite sizes down when you SEE it. This might be
fixed in the Atomic version of Fusion (if I finally make it). However,
this "bug" doesn't affect gameplay at all.

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6.-FUSION FEATURES

-> High-res sprites and textures. 

-> KillerHomer's animation method (only 1 angle, but super smooth animation
because I can use more frames per action)

-> Realistic-looking levels.

-> Hard and intelligent enemies.

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7.-KNOWN PROBLEMS AND BUGS

-> PROBLEMS

- Don't care of how much kills you have made in a level. Some of the enemies
are reprogrammed sprites that weren't enemies in the original Duke (like
statues and barrels.) These enemies won't be added to the total kills of a
level. For example, imagine that you have a level with one Yellow Soldier and
two Coots. The soldier is taking the place of the Liztroop of the original
game, and the coot is really the Nuke Barrel. So, in the level stats screen
you will see "3 of 1 kills" if you kill the soldier and the Coots. Understand?
Of course, in the Atomic Version this problem *MIGHT* get fixed.

-> BUGS

- If you hit the Tank Commander Boss with an RPG AKIMBO or RocketLauncher
shot, he will bounce off the explosion with an incredible speed (however,
he will take the damage of the rocket).

- There is one "warp" in the 1st level of the 2nd episode. Near the castle is
a hole on the floor that takes you to an underground passage. That underground
passage has an exit that leads you to the castle. If you jump to the most
left part of the exit (jumping towards, to exit the passage, at the same time
you jump to the left) you will climb to the roof of the castle's walls.

- I haven't found more bugs. If you find more, please report them to me at my
email address. Then I'll sure fix them if I can. Thank You.

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Roberto Diaz (AKA KillerHomer) rober17dm@eresmas.com
See the FUSION.HTML file for other details and info  about the TC.
The Credits are listed in the CREDITS.TXT file.
