definetint 1 188 220 252 1
definetint 2 216 52 20 1
definetint 4 0 0 0 0
definetint 6 255 70 70 3
definetint 7 200 127 0 0
definetint 8 176 255 120 1

skybox { tile 3978 pal 0 back skyboxes/desertft.jpg down skyboxes/desertdn.jpg front skyboxes/desertbk.jpg left skyboxes/desertlf.jpg right skyboxes/desertrt.jpg top skyboxes/desertup.jpg }

skybox { tile 3538 pal 0 back skyboxes/nightft.jpg down skyboxes/nightdn.jpg front skyboxes/nightbk.jpg left skyboxes/nightlf.jpg right skyboxes/nightrt.jpg top skyboxes/nightup.jpg }

model "models/shotgun/tris.md2" {
   scale 2.5 shade 0
   skin { pal 0 file "models/shotgun/skin.png" }
   frame { name "g_shotg2" tile 28 }
}

model "models/BFG/tris.md2" {
   scale 2.5 shade 0
   skin { pal 0 file "models/BFG/skin.png" }
   glow { file "models/BFG/skin_glow.png" }
   frame { name "g_bfg" tile 25 }
}

model "models/qgrunt/tris.md2" {
   scale 4.3 shade 0
   skin { pal 0 file "models/qgrunt/skin.png" }
   anim { frame0 "rockrun1" frame1 "rockrun6" fps 10  } // STAND
   frame { frame "rockrun1" tile0 1680 tile1 1685 }

   anim { frame0 "shotatt1" frame1 "shotatt6" fps 8 flags 1  } // SHOOT
   frame { frame "shotatt1" tile0 1686 tile1 1689 }

   anim { frame0 "deathd1" frame1 "deathd9" fps 10 flags 1 } // STAND
   frame { frame "deathd1" tile0 1690 tile1 1694 }
}

model "models/demon/tris.md2" {
   scale 3.5 shade 0
   skin { pal 0 file "models/demon/skin.png" }
   anim { frame0 "stand1" frame1 "stand13" fps 4  } // STAND
   frame { frame "stand1" tile0 2630 tile1 2634 }

   anim { frame0 "run1" frame1 "run6" fps 8  } // RUN
   frame { frame "run1" tile0 2635 tile1 2664 }

   anim { frame0 "leap1" frame1 "leap7" fps 8 flags 1 } // JUMP
   frame { frame "leap1" tile0 2684 tile1 2686 }

   anim { frame0 "attacka1" frame1 "attacka15" fps 16  } // ATTACK
   frame { frame "attacka1" tile0 2670 tile1 2683 }


   anim { frame0 "pain1" frame1 "pain6" fps 8  } // ATTACK
   frame { frame "pain1" tile0 2700 tile1 2705 }


   anim { frame0 "death1" frame1 "death9" fps 16 flags 1 } // DIE
   frame { frame "death1" tile0 2687 tile1 2694 }	

}

model "models/gunner/tris.md2" {
   scale 4 shade 0
   skin { pal 0 file "models/gunner/skin.png" }
   skin { pal 3 file "models/gunner/pain.png" }
   anim { frame0 "walk01" frame1 "walk13" fps 14  } // STAND
   frame { frame "walk01" tile0 2710 tile1 2723 }
   anim { frame0 "run01" frame1 "run08" fps 14  } // STAND
   frame { frame "run01" tile0 2724 tile1 2731 }
   anim { frame0 "attak209" frame1 "attak230" fps 6 flags 1  } // SHOOT
   frame { frame "attak209" tile0 2732 tile1 2742 }
   anim { frame0 "death01" frame1 "death11" fps 10 flags 1 } // STAND
   frame { frame "death01" tile0 2743 tile1 2747 }
}

model "models/soldier/tris.md2" {
   scale 4.5 shade 0
   skin { pal 0 file "models/soldier/skin.png" }
   skin { pal 3 file "models/soldier/pain.png" }
   anim { frame0 "run01" frame1 "run08" fps 14  } // STAND
   frame { frame "run01" tile0 2000 tile1 2006 }
   anim { frame0 "attak102" frame1 "attak103" fps 8 } // SHOOT
   frame { frame "attak102" tile0 2007 tile1 2008 }
   anim { frame0 "death401" frame1 "death453" fps 14 flags 1 } // STAND
   frame { frame "death401" tile0 2009 tile1 2014 }
}

model "models/infantry/tris.md2" {
   scale 4.5 shade 0
   skin { pal 0 file "models/infantry/skin.png" }
   skin { pal 3 file "models/infantry/pain.png" }
   anim { frame0 "walk01" frame1 "walk17" fps 14  } // STAND
   frame { frame "walk01" tile0 2120 tile1 2129 }
   anim { frame0 "attak110" frame1 "attak111" fps 8 } // SHOOT
   frame { frame "attak110" tile0 2130 tile1 2131 }
   anim { frame0 "death201" frame1 "death225" fps 14 flags 1 } // STAND
   frame { frame "death201" tile0 2132 tile1 2139 }
}


model "models/male/tris.md2" {
   scale 2.6 shade 0
   skin { pal 0 file "models/male/skin.png" }
   skin { pal 10 file "models/male/skin_10.png" }
   skin { pal 11 file "models/male/skin_11.png" }
   skin { pal 13 file "models/male/skin_13.png" }
   skin { pal 14 file "models/male/skin_14.png" }
   skin { pal 15 file "models/male/skin_15.png" }
   skin { pal 21 file "models/male/skin_21.png" }
   skin { pal 23 file "models/male/skin_23.png" }

   anim { frame0 "stand01" frame1 "stand40" fps 4  } // STAND
   frame { frame "stand01" tile0 1405 tile1 1409 }
   frame { frame "stand01" tile0 1420 tile1 1424 }

   anim { frame0 "run1" frame1 "run6" fps 14 } // RUN
   frame { frame "run1" tile0 1425 tile1 1444 }

   anim { frame0 "jump2" frame1 "jump2" fps 14 } // RUN
   frame { frame "jump2" tile0 1445 tile1 1469 }

   anim { frame0 "crstnd01" frame1 "crstnd19" fps 6 } // CROUCH
   frame { frame "crstnd01" tile0 1491 tile1 1495 }

   anim { frame0 "crwalk1" frame1 "crwalk6" fps 6 } // CROUCH MOVE
   frame { frame "crwalk1" tile0 1496 tile1 1505 }

}

model "models/male/death.md2" {
   scale 2.6 shade 0
   skin { pal 0 file "models/male/skin.png" }

   anim { frame0 "death201" frame1 "death206" fps 14 flags 1 } // DEATH
   frame { frame "death201" tile0 1511 tile1 1518 }
}

model "models/ctank/tris.md2" {
   scale 3.5 shade 0
   skin { pal 0 file "models/ctank/skin.png" }
   skin { pal 9 file "models/ctank/pain.png" }

   anim { frame0 "walk01" frame1 "walk18" fps 10 } // WALK
   frame { frame "walk01" tile0 300 tile1 315 }

   anim { frame0 "stand01" frame1 "stand30" fps 10 } // WALK
   frame { frame "stand01" tile0 1550 tile1 1553 }


   anim { frame0 "attak405" frame1 "attak418" fps 10 } // WALK
   frame { frame "attak405" tile0 316 tile1 327 }

   anim { frame0 "attak301" frame1 "attak328" fps 18 } // SHOOT
   frame { frame "attak301" tile0 2080 tile1 2089 }

   anim { frame0 "death101" frame1 "death132" fps 12 flags 1 } // STAND
   frame { frame "death101" tile0 2090 tile1 2107 }

}



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texture 3460 { pal 0 { file "Tiles/3460.png" } }
texture 3462 { pal 0 { file "Tiles/3462.png" } }
texture 3476 { pal 0 { file "Tiles/3476.png" } }
texture 3478 { pal 0 { file "Tiles/3478.png" } }
texture 3479 { pal 0 { file "Tiles/3479.png" } }
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texture 3486 { pal 0 { file "Tiles/3486.png" } }
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texture 3508 { pal 0 { file "Tiles/3508.png" } }
texture 3509 { pal 0 { file "Tiles/3509.png" } }
texture 3510 { pal 0 { file "Tiles/3479.png" } } // Duplicate
texture 3511 { pal 0 { file "Tiles/3511.png" } }
texture 3512 { pal 0 { file "Tiles/3512.png" } }
texture 3513 { pal 0 { file "Tiles/3513.png" } }
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texture 3546 { pal 0 { file "Tiles/3546.png" } }
texture 3547 { pal 0 { file "Tiles/3547.png" } }
texture 3548 { pal 0 { file "Tiles/3508.png" } } // Duplicate 
texture 3549 { pal 0 { file "Tiles/3549.png" } }
texture 3550 { pal 0 { file "Tiles/3550.png" } }
texture 3551 { pal 0 { file "Tiles/3551.png" } }
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texture 3555 { pal 0 { file "Tiles/3555.png" } }
texture 3556 { pal 0 { file "Tiles/3556.png" } }
texture 3557 { pal 0 { file "Tiles/3516.png" } } // Duplicate
texture 3558 { pal 0 { file "Tiles/3558.png" } }
texture 3559 { pal 0 { file "Tiles/3509.png" } } // Duplicate
texture 3560 { pal 0 { file "Tiles/3560.png" } }
texture 3561 { pal 0 { file "Tiles/3561.png" } }
texture 3562 { pal 0 { file "Tiles/3562.png" } }
texture 3563 { pal 0 { file "Tiles/3513.png" } } // Duplicate
texture 3564 { pal 0 { file "Tiles/3564.png" } }
texture 3565 { pal 0 { file "Tiles/3565.png" } }
texture 3566 { pal 0 { file "Tiles/3566.png" } }
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texture 3568 { pal 0 { file "Tiles/3568.png" } }
definetexture 3568 21 0 0 -1 -1 Tiles/3569.png
definetexture 3568 23 0 0 -1 -1 Tiles/3570.png

texture 3569 { pal 0 { file "Tiles/3569.png" } }
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texture 3571 { pal 0 { file "Tiles/3561.png" } }
texture 3573 { pal 0 { file "Tiles/3573.png" } }
texture 3574 { pal 0 { file "Tiles/3574.png" } }
texture 3575 { pal 0 { file "Tiles/3496.png" } } // Duplicate
texture 3576 { pal 0 { file "Tiles/3576.png" } }
texture 3577 { pal 0 { file "Tiles/3577.png" } }
texture 3578 { pal 0 { file "Tiles/3578.png" } }
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texture 3694 { pal 0 { file "Tiles/3694.png" } }
texture 3695 { pal 0 { file "Tiles/3695.png" } }
texture 3696 { pal 0 { file "Tiles/3696.png" } }
texture 3697 { pal 0 { file "Tiles/3697.png" } }
texture 3700 { pal 0 { file "Tiles/3700.png" } }
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texture 3704 { pal 0 { file "Tiles/3704.png" } }
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texture 3706 { pal 0 { file "Tiles/3706.png" } }

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texture 3715 { pal 0 { file "Tiles/3715.png" } }
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texture 3882 { pal 0 { file "Tiles/3882.png" } }
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texture 3886 { pal 0 { file "Tiles/3886.png" } }
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texture 3890 { pal 0 { file "Tiles/3890.png" } }
texture 3891 { pal 0 { file "Tiles/3891.png" } }

texture 3900 { pal 0 { file "Tiles/3900.png" } }

texture 3905 { pal 0 { file "Tiles/3905.png" } }
texture 3906 { pal 0 { file "Tiles/3906.png" } }

texture 3909 { pal 0 { file "Tiles/3909.png" } }
texture 3910 { pal 0 { file "Tiles/3910.png" } }
texture 3911 { pal 0 { file "Tiles/3911.png" } }

texture 3916 { pal 0 { file "Tiles/3916.png" } }
texture 3917 { pal 0 { file "Tiles/3917.png" } }
texture 3918 { pal 0 { file "Tiles/3918.png" } }

texture 3921 { pal 0 { file "Tiles/3921.png" } }

texture 3923 { pal 0 { file "Tiles/3923.png" } }

texture 3926 { pal 0 { file "Tiles/3926.png" } }

texture 3928 { pal 0 { file "Tiles/3568.png" } } // Duplicate

texture 3930 { pal 0 { file "Tiles/3930.png" } }
texture 3931 { pal 0 { file "Tiles/3931.png" } }
texture 3932 { pal 0 { file "Tiles/3932.png" } }
texture 3933 { pal 0 { file "Tiles/3933.png" } }
texture 3934 { pal 0 { file "Tiles/3934.png" } }
texture 3935 { pal 0 { file "Tiles/3935.png" } }

texture 3937 { pal 0 { file "Tiles/3462.png" } } // Duplicate


texture 3940 { pal 0 { file "Tiles/3940.png" } }

texture 3944 { pal 0 { file "Tiles/3944.png" } }
texture 3945 { pal 0 { file "Tiles/3945.png" } }
texture 3948 { pal 0 { file "Tiles/3948.png" } }
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texture 3954 { pal 0 { file "Tiles/3954.png" } }

texture 3961 { pal 0 { file "Tiles/3961.png" } }
texture 3962 { pal 0 { file "Tiles/3962.png" } }
texture 3963 { pal 0 { file "Tiles/3963.png" } }
texture 3964 { pal 0 { file "Tiles/3923.png" } } // Duplicate

texture 3971 { pal 0 { file "Tiles/3571.png" } } // Duplicate

texture 3974 { pal 0 { file "Tiles/3974.png" } }
texture 3975 { pal 0 { file "Tiles/3975.png" } }
texture 3976 { pal 0 { file "Tiles/3976.png" } }

texture 3996 { pal 0 { file "Tiles/3996.png" } }
texture 3997 { pal 0 { file "Tiles/3997.png" } }
texture 3998 { pal 0 { file "Tiles/3998.png" } }
texture 3999 { pal 0 { file "Tiles/3999.png" } }
texture 4000 { pal 0 { file "Tiles/3568.png" } } // Duplicate
texture 4001 { pal 0 { file "Tiles/4001.png" } }
texture 4002 { pal 0 { file "Tiles/4002.png" } }
texture 4006 { pal 0 { file "Tiles/3930.png" } } // Duplicate
texture 4007 { pal 0 { file "Tiles/4007.png" } }

texture 4009 { pal 0 { file "Tiles/4009.png" } }

texture 4014 { pal 0 { file "Tiles/4014.png" } }
texture 4015 { pal 0 { file "Tiles/4015.png" } }
texture 4016 { pal 0 { file "Tiles/3502.png" } } // Duplicate

texture 4019 { pal 0 { file "Tiles/4019.png" } }
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texture 4022 { pal 0 { file "Tiles/4022.png" } }
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