				****** DUKE ON HELL README ****** By XTHX2 (The name which existed here before was my real name...Don't think I'm stealing someones work ROFL)

 	Duke on Hell is a DOOM based TC which allows many features to player such as
environment changes, new art, new levels, new music and many more. (such as doom palette)

///////CHANGES\\\\\\\

********Currently game version is 1.3 so heres what we have so far:

+ E1L4 is done.
+ Some new monsters. Commander Chaingunner and Imp Lord.
+ Various new musics.
+ MANY bug fixes.
+ More sounds...
+ New Weapon : Fist
+ New Add-on for Weapon; Fist : Berserker Rage

TO DO LIST FOR NEXT VERSION v1.4
- Convert almost all of the *necessary* textures of Duke nukem to Doom palette.(DONE!)
- Make Mini-boss battles (Not the already existing mini-bosses)(We have one at E1L3)
- Change the cheat codes. Also these codes will be learnt during the game by finding nearly
impossible to find secrets or miniboss rewards! (Some of them are changed)
-Enhance E1L5.

				****///// HOW TO RUN \\\\\****

	Simply extract all the files to your duke3d =====> Atomic Edition <==== folder.
Also you will need the latest eduke32 snapshot which can be found at http://eduke32.com . To run, just double
click on hellduke.bat and press any key as it will tell to you, and enjoy. If you have any
problems on playing it email at me to thunderwrath2001@gmail.com and I will enjoy answering 
your mails. If game has some errors or anything like that try extracting CON files which are in the grp
by using Dukeres or Kextract. **** Also, please download OpenAl because some of the musics are in ogg format. Try google'ing it and you'll find it. (Can't remember the website right now, but it has an orange/brownish layout.)

				****---- GAMEPLAY ----****

	Still the same but it's going to be much better on next version. There may be some 
strange bugs with textures that doesn't show up right, I know I will fix them just help me
notice them by mailing them to me. Also maps aren't so large for now and full of detail.
I'll try to enhance them to next version if possible. There's also a strange bug with swimming
in water and using googles. Well I guess I'll have to remove them if I can't solve the problem.

				****++++/ CREDITS \++++****

Creators of the following programs/Mods which can be checked over internet:

DukeRes,Goldwave,BastArt,GRPFile Studio, Eduke32 ( TerminX ), Dukeplus ( DeeperThought aka Dan Gaskill )
Construct and Paintshop Pro.

Creators of the following Games:

Doom Series ( Id Software ), Quake ( Id software again ), Hexen I & II ( Id software and Raven
software ), Heretic ( Id software & Raven software ), Stargunner ( 3D Realms & Apogee ), Radix : Beyond the Void ( Epic MegaGames ),
Strife ( Rouge Software ), Rise of the Triad ( 3D Realms & Apogee ), and of course DUKE NUKEM 3D ( 3D REALMS) also LameDuke because I'm using the robot from it.

Following  mod-maker People who are around the web:

Zdoom Forums:
Eriance, Tormentor667, CaptainToenail for their nice sprites and sounds. Jimmy89 for musics.
Also thanks to Tormentor667 for his beastiary which is a very good place for editors.

Lexus Allyus for his musics.

Duke Meets Doom II for the cinematic.

3d Realms Forums:

George Broussard for his RoTT's Enforcer sounds :D

DeeperThought ( For his neverending helps that I can never pay ), TerminX, Hunter_rus ( Again, same as DeeperThought ). Also M210, eddym4814, Spiker, Jinroh, Another Duke Fan for being the first testers of my TC and the first "reviewevers?".

DN3D Fan for enhanced musics of RoTT.

I'd also want to thank M210 for his HUD offset codes which really saved from hellalot work.

Thanks to eddym4814 for putting this TC to his site.

Duke Nukem HRP team for their various models/highres textures.

Also I'd like to thank to the maker(s) of Nuclear Showdown for his/their keykard/weapon display codes.

Creators of the following mod for Duke Nukem 3D

Alien Incubation, for musics.

Creator: XTHX2, aka NoNZealot at some forums...
E-mail: thunderwrath2001@gmail.com
Necessary Files : Duke Nukem 3D - Atomic Edition, Latest Eduke32 snapshot and OpenAl(Google Searching Helps).
Tools used : GoldWave, BastART, DukeresART, GrpFile Studio, PSP, Mapster32, Construct, Notepad ;) and DMDKCNV for some doom maps.











