
// ----------------------------------------
// BLOODTC DEFINE
// ----------------------------------------

gamevar x 0 0
gamevar y 0 0
gamevar z 0 0
gamevar a 0 0
gamevar b 0 0
gamevar x2 0 0
gamevar y2 0 0
gamevar z2 0 0
gamevar x3 0 0
gamevar y3 0 0
gamevar z3 0 0
gamevar r0 0 1
gamevar r1 0 0
gamevar r2 0 0
gamevar r3 0 0
gamevar r4 0 0
gamevar r5 0 0
gamevar r6 0 0
gamevar r7 0 0
gamevar r8 0 0
gamevar mx 0 0
gamevar my 0 0
gamevar mz 0 0
gamevar fx 0 1
gamevar fy 0 1
gamevar fz 0 1
gamevar px 0 1
gamevar py 0 1
gamevar pz 0 1
gamevar hz1 0 0
gamevar crd 0 0
gamevar hz2 0 0
gamevar pid 0 1
gamevar num 0 0
gamevar red 0 2
gamevar see 0 2
gamevar ang 0 0
gamevar col 0 0
gamevar pal 0 0
gamevar pos 0 0
gamevar tmp 0 0
gamevar psee 0 1
gamevar tmp2 0 0
gamevar tmp3 0 0
gamevar tmp4 0 0
gamevar blue 0 2
gamevar temp 0 1
gamevar xvel 0 0
gamevar yvel 0 0
gamevar zvel 0 0
gamevar coor 0 0
gamevar ammo 0 0
gamevar mang 0 0
gamevar id_s 0 2
gamevar cmang 0 1
gamevar pfire 0 2
gamevar sect1 0 1
gamevar sect2 0 2
gamevar wallx 0 2
gamevar wally 0 2
gamevar lotag 0 2
gamevar green 0 2
gamevar dtime 0 1
gamevar savex 0 1
gamevar savey 0 1
gamevar tempb 0 0
gamevar shade 0 1
gamevar minid 0 2
gamevar zdist 0 0
gamevar extra 0 0
gamevar diffx 0 2
gamevar diffy 0 2
gamevar diffz 0 2
gamevar crtmp1 0 1
gamevar crtmp2 0 1
gamevar crtmp3 0 1
gamevar wallx2 0 2
gamevar wally2 0 2
gamevar acstat 0 2
gamevar pcstat 0 1
gamevar tntalt 0 1
gamevar xydist 0 0
gamevar pminid 0 2
gamevar picnum 0 0
gamevar coorx1 0 2
gamevar coory1 0 2
gamevar coorz1 0 2
gamevar coorx2 0 2
gamevar coory2 0 2
gamevar coorz2 0 2
gamevar rotate 0 0
gamevar wallid 0 2
gamevar active 0 2
gamevar sectnum 0 2
gamevar fire_id 0 2
gamevar hudtype 1 0
gamevar xoffset 0 0
gamevar yoffset 0 0
gamevar xrepeat 0 0
gamevar yrepeat 0 0
gamevar xweapon 0 0
gamevar yweapon 0 0
gamevar saveang 0 0
gamevar htextra 0 0
gamevar paextra 0 2
gamevar wallnum 0 2
gamevar wallptr 0 2
gamevar np_ammo 0 2
gamevar godmode 0 1
gamevar wallang 0 2
gamevar ffirevar 0 0
gamevar fatalvar 0 1
gamevar fataltmp 0 1
gamevar psectnum 0 1
gamevar camera_x 0 1
gamevar camera_y 0 1
gamevar camera_z 0 1
gamevar diffammo 0 1
gamevar pminimum 0 1
gamevar reflmode 0 1
gamevar peractor 0 2
gamevar hbomb_on 0 1
gamevar numshade 0 0
gamevar proxialt 0 1
gamevar flarealt 0 1
gamevar sprayalt 0 1
gamevar sectorid 0 2
gamevar spriteid 0 2
gamevar htpicnum 0 2
gamevar flakimbo -1 1 
gamevar sgakimbo -1 1 
gamevar teslaalt 0 1
gamevar tmakimbo 0 1 
gamevar tsakimbo 0 1 
gamevar k_damage 0 2
gamevar phandvar 0 1
gamevar cheat_on 0 0
gamevar npakimbo -1 1 
gamevar fataldead 0 1
gamevar peractor2 0 2
gamevar peractor3 0 2
gamevar lights_on 0 2
gamevar perplayer 0 1
gamevar voodooalt 0 1
gamevar pmultivar 0 2
gamevar napalmalt 0 1
gamevar buttonnum 0 2
gamevar buttonpal 0 2
gamevar remotealt 0 1
gamevar phandtime 0 1
gamevar pressfire -1 1
gamevar sprayfire 0 1
gamevar palweapon 0 0
gamevar invisible 0 2
gamevar voodoohit 0 1
gamevar friend_id 0 2
gamevar hellextra 0 2
gamevar wallhitag 0 2
gamevar handshock 0 2
gamevar phandcount 35 1
gamevar phandspace 0 1
gamevar handattack 0 2
gamevar enemycount 0 2
gamevar napalmammo 0 2
gamevar reflective 0 2
gamevar prongcount 0 0
gamevar enemyshade 0 2
gamevar shotgunalt 0 1
gamevar lastweapon 0 1
gamevar tommysweep 0 1
gamevar bodyshield 0 2
gamevar fireshield 0 2
gamevar numbofhead 0 2
gamevar playerdrunk 0 2
gamevar movelightse 0 2
gamevar noflarefire 0 2
gamevar flamedamage 0 2
gamevar w_enemyhitag 0 2
gamevar r_enemyhitag 0 2
gamevar voodoocount1 0 1
gamevar voodoocount2 0 1
gamevar voodoocount3 0 1
gamevar voodoocount4 0 1
gamevar voodoocount5 0 1
gamevar currdinamite 0 1
gamevar numoflockers 0 0
gamevar activeakimbo 0 1
gamevar spiritshield 0 2
gamevar detonatetime 0 2
gamevar flarealtproj 0 2
gamevar light_radius 0 2
gamevar voodoomovincs 0 1
gamevar detonatecount 0 2
gamevar changeweappos 0 1
gamevar tilenumweapon 0 0
gamevar numoflockers2 0 0
gamevar wallshadesaved 0 2
gamevar deactiveakimbo 0 1
gamevar voodoohitenemy 0 2
gamevar teslahitenable 0 2
gamevar detonateplayer 0 1
gamevar akimboteslaalt 0 1
gamevar flarefulldamage 0 2
gamevar floorshadesaved 0 2
gamevar akimbotommysweep 0 1
gamevar akimboshotgunalt 0 1
gamevar burningguyactive 0 2
gamevar ceilingshadesaved 0 2
gamevar shotgunaltdisplay 0 1
gamevar orientationweapon 0 1
gamevar voodooprobability 0 0

gamevar FCOUNT 0 1
gamevar FCOUNTRAND 0 1
gamevar DIST 0 2
gamevar SUMM 0 2
gamevar SIZE 0 0
gamevar HUDpx 0 1
gamevar HUDpy 0 1
gamevar HUDpz 0 1
gamevar HUDvx 0 1
gamevar HUDvy 0 1
gamevar HUDvz 0 1
gamevar HUDsx 0 1
gamevar HUDsy 0 1
gamevar HPGOD 0 1
gamevar VISION 0 0
gamevar GODTIME 0 1
gamevar COUNTER 0 2
gamevar COUNTER1 0 1
gamevar REFLTIME 0 1
gamevar PLAYERID 0 1
gamevar CURRWEAP 0 1
gamevar CRBALLON 0 1
gamevar JBOOTSON 0 1
gamevar BEASTVON 0 1
gamevar SHOOTTNT 0 1
gamevar TNTCOUNT 0 1
gamevar LOTAGSET 0 2
gamevar WALLDIST 0 2
gamevar INVISTIME 0 1
gamevar INVCHANGE 0 0
gamevar FIRECOUNT 0 2
gamevar TIMECOUNT 0 1
gamevar STAFFDIST 8184 0
gamevar HITAGSAVED 0 2
gamevar LOTAGSAVED 0 2
gamevar ICPOSITION 0 1
gamevar SHOOTSPRAY 0 1
gamevar AKIMBOTIME 0 1
gamevar DRUNKCOUNT 0 1
gamevar SHOTGUNAMMO 0 1
gamevar TNTFLOORALT 0 0
gamevar HELLSTAFFID 0 2
gamevar PLASMACOUNT 101 0
gamevar DEATHMASK_ON 0 1
gamevar DIVINGSUITON 0 1
gamevar HEALTHAMOUNT 0 1
gamevar DOCTORSBAGAM 0 1
gamevar DIVINGSUITAM 0 1
gamevar DOCTORSBAGON 0 1
gamevar LIGHTERENABLE 0 2
gamevar BEASTVISIONAM 0 1
gamevar SPRAYFLOORALT 0 0
gamevar WEAPON_VAR_TNT 1 1
gamevar CRYSTALLBALLAM 0 1
gamevar TNT_AMMOAMOUNT 0 1
gamevar INVENTORYCHECK 0 1
gamevar BOOTSOFJUMPINGAM 0 1
gamevar DISPLAYINVENTORY 0 1
gamevar SAVED_BODYSHIELD 0 1
gamevar SAVED_FIRESHIELD 0 1
gamevar SAVED_SPIRITSHIELD 0 1
gamevar REMOTETNT_AMMOAMOUNT 0 1
gamevar PROXIMITYMINE_AMMOAMOUNT 0 1

gamevar VAR_SKULLKEY   0 1
gamevar VAR_EYEKEY     0 1
gamevar VAR_FIREKEY    0 1
gamevar VAR_DAGGERKEY  0 1
gamevar VAR_SPIDERKEY  0 1
gamevar VAR_MOONKEY    0 1

gamevar BODYSHIELD_AMOUNT 0 2
gamevar FIRESHIELD_AMOUNT 0 2
gamevar SPIRITSHIELD_AMOUNT 0 2

gamevar EDIST 0 2
gamevar minimum 0 1
gamevar HITAGSET 0 2
gamevar HITAG 0 2
gamevar lockersector 0 2
gamevar psector 0 1
gamevar pang 0 1
gamevar fang 0 1
gamevar phoriz 0 1
gamevar mycos 0 0
gamevar mysin 0 0
gamevar HITSECTOR 0 1
gamevar HITWALL 0 1
gamevar HITSPRITE 0 1
gamevar HITX 0 1
gamevar HITY 0 1
gamevar HITZ 0 1

gamearray INVARRAY 5

//Define picnums

define FIRE1 7221
define FIRE2 6028
define TORCH01 5690
define BLOODSPRAY 5853
define JIBS7 7193
define JIBS7FLOOR 6389
define JIBS8 7173
define JIBS8FLOOR 6388
define JIBS9 7275
define JIBS9FLOOR 7274
define JIBS10 6387 //HEND
define JIBS11 6574 //EYE
define JIBS12 6576
define BLOODPOOL2 6076
define BLOODDROP 6268
define BLOODDROPS 6269
define FORKSTAB 5958
define NORMALSIZE 65536
define BLOODLINE 7150
define PITCHFORK 8342
define FLAREGUN 8291
define FLARE 7547
define FLAREFIRE 7243
define BLSHOTGUN 7749
define STGNRELOAD 8281
define TOMMYGUN 8296
define NAPALM 7470
define DYNAMITE 8312
define DETONATOR 8325
define LIGHTER 8329
define REMOTEBUNDLE 8579
define REMOTEFLOOR 8577
define PROXIMITYBUNDLE 8569
define PROXIMITYFLOOR 8564
define TNTBUNDLE 8556
define TNTFLOOR 8553
define SPRAYFLOOR 8587
define AKIMBOITEM 5949
define HELLSTAFF 5920
define EXPLOSION3 7498
define BLSPRAYCAN 8327
define PLASMACANNON 8347
define PLASMAELECTR 8431
define NAPALMSMOKE 8355
define PLASMAPROJ 7255
define ALTTESLA 8176
define TESLADECAL 6975
define STAFFPROJ 7566
define STAFFALTPROJ 8179
define NEWSCRAP1 7381
define LIFELEECH 8437
define VOODOODOLL 7558
define FLAME 8652
define NEWFIRE 8653
define FLAME2 7295
define HCHECK 7642
define BCHECK 7643
define MULTIBUTTON 7652
define BL_BUTTON1 6190

define DOCTORSBAG 5639
define DIVINGSUIT 5950
define CRYSTALLBALL 5880
define BOOTSOFJUMPING 5947
define BEASTVISION 5959
define ZOMBIEHEAD 8526
define PROXIMITYMINE 5931
define REMOTETNT 5930
define TNTSPRITE 5709
define CASEOFTNT 5929
define FLARESBOX 5936
define FLAREPISTOL 5644
define SAWED-OFF 5679
define BOXOFSHELLS 5932
define FEWSHELLS 5739
define TOMMY 5678
define DRUMOFBULLET 5937
define FEWBULLETS 5933
define NAPALMLAUCHER 5646
define GASOLINE 5921
define SPRAYSPRITE 5738
define TESLACANNON 5659
define TESLACHARGE 5668
define LIFELEECHSPRITE 5920
define TRAPPEDSOUL 5940
define VOODOOSPRITE 5645
define LIFESEED 7553
define MEDICINEBAG 5942
define DEATHMASK 5945
define BODYARMOR 7706
define FIREARMOR 7698
define SPIRITARMOR 7722
define BASICARMOR 7748
define SUPERARMOR 7714
define FIREGUN1 7303
define FIREGUN1DEAD 7430
define PLAYERFIRE 7725
define PDEAD_FATALITY1 9068
define PDEAD_FATALITY2 9073

define BURNINGGUY 8441
define BURNINGGUYDEAD 8063 
define HELLDOG 6390
define HELLDOGDEAD 6802 
define FISH 6990
define FISHDEAD 6581
define FATRAT 6865
define FATRATDEAD 6890
define EVILHAND 7100
define HANDDEAD 7139
define BAT 7070
define BATSLEEP 7068
define CIVILIAN 8874
define CIVILIANSTOPED 8918
define HERETIC 7980
define HERETICSTOPED1 7940
define BUTCHER 6490
define BUTCHERDEAD 6526
define MIM 7520
define HEART 7289
define EXPLOSION4 6104
define EXPLOSION5 7498

define SKULLKEY 7672
define EYEKEY 7673
define FIREKEY 7674
define DAGGERKEY 7675
define SPIDERKEY 7676
define MOONKEY 7677
define LOCKER 7678
define WATERDRIP2 6382
define WATERDRIP3 6280

define DROPPER1 6129
define DROPPER2 6133
define DROPPER3 6130
define JECK 7567 // from "the shining" movie :)
define BVASE 6821
define MEAT1 6471
define MEAT2 6470
define AIRBALL 6235
define DEADMAN1 7450
define DEADMAN2 7453
define DEADMAN3 7454
define DEADMAN4 6015
define DEADLADY 5490
define DEADMAN5 5768
define DEADDOG 7257
define MANHEAD 5800
define BRAIN1 5195
define BRAIN2 5196
define TOXICBARREL 5321
define WINEGLASS1 5641
define WINEGLASS2 5694
define WINEGLASS3 5923
define BEERBOTTLE 5879
define BOTTLE01 5637
define BOTTLE02 5725
define BOTTLE03 5726
define BOTTLE04 5736
define LAMP01 6064
define LAMP02 6065 
define BANK01 5922 
define BANK02 5724
define VASE1 5657
define VASE2 5670
define VASE3 5671
define VASE4 5762
define VASE5 5859
define VASE6 6183
define COOKER 6081
define RACK1 6082
define RACK2 6083
define RACK3 5695
define RACK4 6828
define RACK5 6829
define RACK6 6830
define RACK7 6831
define RACK8 6832
define RACK9 6833
define RACK10 6834
define RACK11 6835
define RACK12 6836
define EWER 5832
define MAETBARREL1 5625
define MAETBARREL2 5683
define SKULL1 5721
define TNTBARREL 6027
define BARREL 6045
define GRID1 6218
define GRID2 5603
define MIRROR01 5830
define FAN01 7668
define BLOODCLOCK 6285
define ZHEADFLOOR 8525
define PAIL 8660 
define TREE3 5662
define CIVILIANDEAD 8912
define HERETICSTOPED2 7945
define HERETICDEAD 8057
define CHARRYBOLE 8480
define PR_NAPALM 8401
define FIREBALL 8406
define ALTNAPALM 8416
define FIRETRAIL 8655
define EXPLOSION6 8599
define ZOMBIERISE 8174
define ZOMBIE 6290
define TESLASPARK 7203
define PLASMA 7255
define FLOORSHEEL 7585
define FLOORSHSHEEL 7584
define NEWSHELL 7753
define NEWSHSHELL 7723
define TOMMYFIRST 8280
define ALTTOMMY 8287
define SHOTAMMO 8303
define NEWSMOKE 7756
define SPRAYBUNDLE 8591
define BURNINGSMOKE 5792
define GREENLEAF 6226
define YELLOWLEAF 7198
define GREENLEAFFLOOR 6227
define ENEMYTNTBUNDLE 8545
define ENEMYTNTFLOOR 8542
define YELLOWLEAFFLOOR 7199
define EXITBUTTON 5438
define REFLSHOOTITEM 7548
define PREFLBALL 7209
define INVISIBLEITEM 6016
define LIGHT_SWITCH 6198
define LIGHT1 7410
define LIGHTER1 5700
define LIGHTER2 5704
define KEYICON1 7660
define KEYICON2 7661
define KEYICON3 7662
define KEYICON4 7663
define KEYICON5 7664
define KEYICON6 7665
define BLOODSPARK1 5845
define CALEBLYINGDEAD 9006

action FRAME1 0 1 5 1 1
action FRAME2 5 1 5 1 1
action FRAME3 10 1 5 1 1

action FRAME_FRAME1 0 1 1 1 1
action FRAME_FRAME2 1 1 1 1 1
action FRAME_FRAME3 2 1 1 1 1
action FRAME_FRAME4 3 1 1 1 1
action FRAME_FRAME5 4 1 1 1 1
action FRAME_FRAME6 5 1 1 1 1
action FRAME_FRAME7 6 1 1 1 1
action FRAME_FRAME8 7 1 1 1 1

action FLAME2_FRAME1 0 1 1 1 1
action FLAME2_FRAME2 1 1 1 1 1
action FLAME2_FRAME3 2 1 1 1 1
action FLAME2_FRAME4 1 1 1 1 1
action FLAME2_FRAME5 0 1 1 1 1
action FLAME2_FRAME6 1362 1 1 1 1
action FLAME2_FRAME7 1363 1 1 1 1
action FLAME2_FRAME8 1364 1 1 1 1

action ONE 1
action TWO 2
action THREE 3
action FOUR 4
action FIVE 5

action ACTIVE 1

action DELAY1 0
action DELAY2 0

defineprojectile FORKSTAB PROJ_WORKSLIKE 4097
defineprojectile FORKSTAB PROJ_SPAWNS -1
defineprojectile FORKSTAB PROJ_DECAL BULLETHOLE
defineprojectile FORKSTAB PROJ_EXTRA 4
defineprojectile FORKSTAB PROJ_EXTRA_RAND 2
defineprojectile FORKSTAB PROJ_XREPEAT 3
defineprojectile FORKSTAB PROJ_YREPEAT 3
defineprojectile FORKSTAB PROJ_RANGE 1152

spritenoshade NEWSHELL
defineprojectile NEWSHELL PROJ_WORKSLIKE 6278
defineprojectile NEWSHELL PROJ_EXTRA 0
defineprojectile NEWSHELL PROJ_HITRADIUS 0
defineprojectile NEWSHELL PROJ_VEL 24
defineprojectile NEWSHELL PROJ_SPAWNS FLOORSHEEL
defineprojectile NEWSHELL PROJ_DROP -256
defineprojectile NEWSHELL PROJ_BOUNCES 2
defineprojectile NEWSHELL PROJ_BSOUND SHTSHL
defineprojectile NEWSHELL PROJ_CLIPDIST 16
defineprojectile NEWSHELL PROJ_XREPEAT 4
defineprojectile NEWSHELL PROJ_YREPEAT 4

actor NEWSHELL 0 FRAME_FRAME1 enda

spritenoshade NEWSHSHELL
defineprojectile NEWSHSHELL PROJ_WORKSLIKE 6278
defineprojectile NEWSHSHELL PROJ_EXTRA 0
defineprojectile NEWSHSHELL PROJ_HITRADIUS 0
defineprojectile NEWSHSHELL PROJ_VEL 24
defineprojectile NEWSHSHELL PROJ_SPAWNS FLOORSHSHEEL
defineprojectile NEWSHSHELL PROJ_DROP -256
defineprojectile NEWSHSHELL PROJ_BOUNCES 2
defineprojectile NEWSHSHELL PROJ_BSOUND SHTSHL4
defineprojectile NEWSHSHELL PROJ_CLIPDIST 16
defineprojectile NEWSHSHELL PROJ_XREPEAT 4
defineprojectile NEWSHSHELL PROJ_YREPEAT 4

actor NEWSHSHELL 0 FRAME_FRAME1 enda

defineprojectile TOMMYFIRST PROJ_WORKSLIKE 4097
defineprojectile TOMMYFIRST PROJ_SPAWNS NEWSMOKE
defineprojectile TOMMYFIRST PROJ_DECAL BULLETHOLE
defineprojectile TOMMYFIRST PROJ_EXTRA 12
defineprojectile TOMMYFIRST PROJ_XREPEAT 3
defineprojectile TOMMYFIRST PROJ_YREPEAT 3

defineprojectile ALTTOMMY PROJ_WORKSLIKE 4097
defineprojectile ALTTOMMY PROJ_SPAWNS NEWSMOKE
defineprojectile ALTTOMMY PROJ_DECAL BULLETHOLE
defineprojectile ALTTOMMY PROJ_EXTRA 20
defineprojectile ALTTOMMY PROJ_XREPEAT 3
defineprojectile ALTTOMMY PROJ_YREPEAT 3

defineprojectile SHOTAMMO PROJ_WORKSLIKE 4097
defineprojectile SHOTAMMO PROJ_SPAWNS NEWSMOKE
defineprojectile SHOTAMMO PROJ_DECAL BULLETHOLE
defineprojectile SHOTAMMO PROJ_EXTRA 4
defineprojectile SHOTAMMO PROJ_XREPEAT 3
defineprojectile SHOTAMMO PROJ_YREPEAT 3

spritenoshade FLARE
defineprojectile FLARE PROJ_WORKSLIKE 6146
defineprojectile FLARE PROJ_HITRADIUS 0
defineprojectile FLARE PROJ_SPAWNS FLAREFIRE
defineprojectile FLARE PROJ_VEL 200
defineprojectile FLARE PROJ_OFFSET 192
defineprojectile FLARE PROJ_VEL_MULT 6
defineprojectile FLARE PROJ_CLIPDIST 32
defineprojectile FLARE PROJ_XREPEAT 30
defineprojectile FLARE PROJ_YREPEAT 30
defineprojectile FLARE PROJ_CSTAT 130

spritenoshade PR_NAPALM
defineprojectile PR_NAPALM PROJ_WORKSLIKE 6146
defineprojectile PR_NAPALM PROJ_HITRADIUS 1280
defineprojectile PR_NAPALM PROJ_SPAWNS EXPLOSION6
defineprojectile PR_NAPALM PROJ_EXTRA 100
defineprojectile PR_NAPALM PROJ_EXTRA_RAND 25
defineprojectile PR_NAPALM PROJ_SXREPEAT 32
defineprojectile PR_NAPALM PROJ_SYREPEAT 32
defineprojectile PR_NAPALM PROJ_VEL 1000
defineprojectile PR_NAPALM PROJ_ISOUND EXPLODCM
defineprojectile PR_NAPALM PROJ_SOUND SNGAIR2
defineprojectile PR_NAPALM PROJ_TRAIL NAPALMSMOKE
defineprojectile PR_NAPALM PROJ_TXREPEAT 24
defineprojectile PR_NAPALM PROJ_TYREPEAT 24
defineprojectile PR_NAPALM PROJ_CLIPDIST 32
defineprojectile PR_NAPALM PROJ_XREPEAT 24
defineprojectile PR_NAPALM PROJ_YREPEAT 24
defineprojectile PR_NAPALM PROJ_CSTAT 128

actor PR_NAPALM 0 FRAME1 enda

spritenoshade ALTNAPALM
defineprojectile ALTNAPALM PROJ_WORKSLIKE 6286
defineprojectile ALTNAPALM PROJ_HITRADIUS 2048
defineprojectile ALTNAPALM PROJ_SPAWNS EXPLOSION6
defineprojectile ALTNAPALM PROJ_SXREPEAT 32
defineprojectile ALTNAPALM PROJ_SYREPEAT 32
defineprojectile ALTNAPALM PROJ_VEL 512
defineprojectile ALTNAPALM PROJ_DROP -256
defineprojectile ALTNAPALM PROJ_BOUNCES 2
defineprojectile ALTNAPALM PROJ_BSOUND -1
defineprojectile ALTNAPALM PROJ_ISOUND EXPLODCM
defineprojectile ALTNAPALM PROJ_SOUND SNGAIR2
defineprojectile ALTNAPALM PROJ_CLIPDIST 32
defineprojectile ALTNAPALM PROJ_XREPEAT 32
defineprojectile ALTNAPALM PROJ_YREPEAT 32
defineprojectile ALTNAPALM PROJ_CSTAT 128

actor ALTNAPALM 0 FRAME1 enda

defineprojectile TNTBUNDLE PROJ_WORKSLIKE 6146 //6286
defineprojectile TNTBUNDLE PROJ_HITRADIUS 0
defineprojectile TNTBUNDLE PROJ_VEL 512
defineprojectile TNTBUNDLE PROJ_DROP -368
defineprojectile TNTBUNDLE PROJ_XREPEAT 32
defineprojectile TNTBUNDLE PROJ_YREPEAT 32
defineprojectile TNTBUNDLE PROJ_EXTRA 0
defineprojectile TNTBUNDLE PROJ_CSTAT 128
defineprojectile TNTBUNDLE PROJ_SPAWNS -1

defineprojectile REMOTEBUNDLE PROJ_WORKSLIKE 6146
defineprojectile REMOTEBUNDLE PROJ_HITRADIUS 0
defineprojectile REMOTEBUNDLE PROJ_VEL 512
defineprojectile REMOTEBUNDLE PROJ_DROP -368
defineprojectile REMOTEBUNDLE PROJ_XREPEAT 32
defineprojectile REMOTEBUNDLE PROJ_YREPEAT 32
defineprojectile REMOTEBUNDLE PROJ_EXTRA 0
defineprojectile REMOTEBUNDLE PROJ_SPAWNS REMOTEFLOOR

defineprojectile PROXIMITYBUNDLE PROJ_WORKSLIKE 6146
defineprojectile PROXIMITYBUNDLE PROJ_HITRADIUS 0
defineprojectile PROXIMITYBUNDLE PROJ_VEL 512
defineprojectile PROXIMITYBUNDLE PROJ_DROP -368
defineprojectile PROXIMITYBUNDLE PROJ_XREPEAT 32
defineprojectile PROXIMITYBUNDLE PROJ_YREPEAT 32
defineprojectile PROXIMITYBUNDLE PROJ_EXTRA 0
defineprojectile PROXIMITYBUNDLE PROJ_SPAWNS PROXIMITYFLOOR

spritenoshade FLAME
defineprojectile FLAME PROJ_WORKSLIKE 32770
defineprojectile FLAME PROJ_HITRADIUS 0
defineprojectile FLAME PROJ_EXTRA 0
defineprojectile FLAME PROJ_SPAWNS -1
defineprojectile FLAME PROJ_VEL 600
defineprojectile FLAME PROJ_CLIPDIST 32
defineprojectile FLAME PROJ_XREPEAT 32
defineprojectile FLAME PROJ_YREPEAT 32
defineprojectile FLAME PROJ_CSTAT 128


actor FLAME 0 FRAME_FRAME1 enda

spritenoshade FLAME2
defineprojectile FLAME2 PROJ_WORKSLIKE 32770
defineprojectile FLAME2 PROJ_HITRADIUS 0
defineprojectile FLAME2 PROJ_EXTRA 0
defineprojectile FLAME2 PROJ_VEL 600
defineprojectile FLAME2 PROJ_SPAWNS -1
defineprojectile FLAME2 PROJ_CLIPDIST 32
defineprojectile FLAME2 PROJ_XREPEAT 32
defineprojectile FLAME2 PROJ_YREPEAT 32
defineprojectile FLAME2 PROJ_CSTAT 128

actor FLAME2 0 FLAME2_FRAME1 enda

defineprojectile SPRAYBUNDLE PROJ_WORKSLIKE 6146
defineprojectile SPRAYBUNDLE PROJ_HITRADIUS 0
defineprojectile SPRAYBUNDLE PROJ_VEL 268
defineprojectile SPRAYBUNDLE PROJ_DROP -368
defineprojectile SPRAYBUNDLE PROJ_XREPEAT 32
defineprojectile SPRAYBUNDLE PROJ_YREPEAT 32
defineprojectile SPRAYBUNDLE PROJ_EXTRA 0
defineprojectile SPRAYBUNDLE PROJ_SPAWNS -1

spritenoshade PLASMAPROJ
defineprojectile PLASMAPROJ PROJ_WORKSLIKE 32770
defineprojectile PLASMAPROJ PROJ_EXTRA 18
defineprojectile PLASMAPROJ PROJ_OFFSET 192
defineprojectile PLASMAPROJ PROJ_EXTRA_RAND 8
defineprojectile PLASMAPROJ PROJ_HITRADIUS 0
defineprojectile PLASMAPROJ PROJ_SPAWNS -1
defineprojectile PLASMAPROJ PROJ_SXREPEAT 32
defineprojectile PLASMAPROJ PROJ_SYREPEAT 32
defineprojectile PLASMAPROJ PROJ_VEL 200
defineprojectile PLASMAPROJ PROJ_VEL_MULT 6
defineprojectile PLASMAPROJ PROJ_CLIPDIST 32
defineprojectile PLASMAPROJ PROJ_XREPEAT 30
defineprojectile PLASMAPROJ PROJ_YREPEAT 30
defineprojectile PLASMAPROJ PROJ_CSTAT 130

spritenoshade ALTTESLA
defineprojectile ALTTESLA PROJ_WORKSLIKE 71682
defineprojectile ALTTESLA PROJ_HITRADIUS 6144
defineprojectile ALTTESLA PROJ_EXTRA 169
defineprojectile ALTTESLA PROJ_VEL 200
defineprojectile ALTTESLA PROJ_VEL_MULT 12
defineprojectile ALTTESLA PROJ_SPAWNS TESLADECAL
defineprojectile ALTTESLA PROJ_XREPEAT 32
defineprojectile ALTTESLA PROJ_YREPEAT 32
defineprojectile ALTTESLA PROJ_CSTAT 162

spritenoshade STAFFPROJ
defineprojectile STAFFPROJ PROJ_WORKSLIKE 32770
defineprojectile STAFFPROJ PROJ_HITRADIUS 1024
defineprojectile STAFFPROJ PROJ_VEL 200
defineprojectile STAFFPROJ PROJ_VEL_MULT 6
defineprojectile STAFFPROJ PROJ_SPAWNS EXPLOSION6
defineprojectile STAFFPROJ PROJ_ISOUND EXPLODFS
defineprojectile STAFFPROJ PROJ_SXREPEAT 32
defineprojectile STAFFPROJ PROJ_SYREPEAT 32
defineprojectile STAFFPROJ PROJ_XREPEAT 32
defineprojectile STAFFPROJ PROJ_YREPEAT 32
defineprojectile STAFFPROJ PROJ_CSTAT 130

spritenoshade STAFFALTPROJ
defineprojectile STAFFALTPROJ PROJ_WORKSLIKE 36866
defineprojectile STAFFALTPROJ PROJ_EXTRA 30 
defineprojectile STAFFALTPROJ PROJ_ISOUND EXPLODUS
defineprojectile STAFFALTPROJ PROJ_VEL 200
defineprojectile STAFFALTPROJ PROJ_VEL_MULT 6
defineprojectile STAFFALTPROJ PROJ_XREPEAT 32
defineprojectile STAFFALTPROJ PROJ_YREPEAT 32
defineprojectile STAFFALTPROJ PROJ_CSTAT 130

spritenoshade NEWSCRAP1
defineprojectile NEWSCRAP1 PROJ_WORKSLIKE 6274
defineprojectile NEWSCRAP1 PROJ_EXTRA 0
defineprojectile NEWSCRAP1 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP1 PROJ_VEL 64
defineprojectile NEWSCRAP1 PROJ_SPAWNS -1
defineprojectile NEWSCRAP1 PROJ_DROP -256
defineprojectile NEWSCRAP1 PROJ_BSOUND -1
defineprojectile NEWSCRAP1 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP1 PROJ_XREPEAT 18
defineprojectile NEWSCRAP1 PROJ_YREPEAT 18

actor NEWSCRAP1 0 FRAME_FRAME1 enda

spritenoshade TESLASPARK
defineprojectile TESLASPARK PROJ_WORKSLIKE 6274
defineprojectile TESLASPARK PROJ_EXTRA 0
defineprojectile TESLASPARK PROJ_HITRADIUS 0
defineprojectile TESLASPARK PROJ_VEL 64
defineprojectile TESLASPARK PROJ_SPAWNS -1
defineprojectile TESLASPARK PROJ_DROP 32
defineprojectile TESLASPARK PROJ_BSOUND -1
defineprojectile TESLASPARK PROJ_CLIPDIST 16
defineprojectile TESLASPARK PROJ_XREPEAT 18
defineprojectile TESLASPARK PROJ_YREPEAT 18

actor TESLASPARK 0 FRAME_FRAME1 enda

spritenoshade NEWFIRE
defineprojectile NEWFIRE PROJ_WORKSLIKE 4226
defineprojectile NEWFIRE PROJ_DROP 64
defineprojectile NEWFIRE PROJ_HITRADIUS 0
defineprojectile NEWFIRE PROJ_SPAWNS -1
defineprojectile NEWFIRE PROJ_EXTRA 0
defineprojectile NEWFIRE PROJ_VEL 0
defineprojectile NEWFIRE PROJ_XREPEAT 18
defineprojectile NEWFIRE PROJ_YREPEAT 18
defineprojectile NEWFIRE PROJ_CSTAT 128
defineprojectile NEWFIRE PROJ_RANGE 1152

actor NEWFIRE 0 FRAME_FRAME1 enda

spritenoshade BLOODSPRAY
defineprojectile BLOODSPRAY PROJ_WORKSLIKE 6274
defineprojectile BLOODSPRAY PROJ_HITRADIUS 0
defineprojectile BLOODSPRAY PROJ_VEL 200
defineprojectile BLOODSPRAY PROJ_DROP -512
defineprojectile BLOODSPRAY PROJ_XREPEAT 32
defineprojectile BLOODSPRAY PROJ_YREPEAT 32
defineprojectile BLOODSPRAY PROJ_TRAIL BLOODSPRAY
defineprojectile BLOODSPRAY PROJ_BSOUND -1
defineprojectile BLOODSPRAY PROJ_SPAWNS BLOODDROP

defineprojectile ZOMBIEHEAD PROJ_WORKSLIKE 6150
defineprojectile ZOMBIEHEAD PROJ_HITRADIUS 0
defineprojectile ZOMBIEHEAD PROJ_BOUNCES 5
defineprojectile ZOMBIEHEAD PROJ_VEL 300
defineprojectile ZOMBIEHEAD PROJ_DROP -120
defineprojectile ZOMBIEHEAD PROJ_BSOUND BODYHIT1
defineprojectile ZOMBIEHEAD PROJ_XREPEAT 24
defineprojectile ZOMBIEHEAD PROJ_YREPEAT 24
defineprojectile ZOMBIEHEAD PROJ_EXTRA 0
defineprojectile ZOMBIEHEAD PROJ_SPAWNS -1
defineprojectile ZOMBIEHEAD PROJ_SXREPEAT 24
defineprojectile ZOMBIEHEAD PROJ_SYREPEAT 24

defineprojectile JIBS7 PROJ_WORKSLIKE 6278
defineprojectile JIBS7 PROJ_EXTRA 0
defineprojectile JIBS7 PROJ_BOUNCES 2
defineprojectile JIBS7 PROJ_HITRADIUS 0
defineprojectile JIBS7 PROJ_VEL 64
defineprojectile JIBS7 PROJ_SPAWNS JIBS7FLOOR
defineprojectile JIBS7 PROJ_DROP -128
defineprojectile JIBS7 PROJ_BSOUND -1
defineprojectile JIBS7 PROJ_CLIPDIST 16
defineprojectile JIBS7 PROJ_XREPEAT 18
defineprojectile JIBS7 PROJ_YREPEAT 18

defineprojectile JIBS8 PROJ_WORKSLIKE 6278
defineprojectile JIBS8 PROJ_EXTRA 0
defineprojectile JIBS8 PROJ_HITRADIUS 0
defineprojectile JIBS8 PROJ_BOUNCES 2
defineprojectile JIBS8 PROJ_VEL 64
defineprojectile JIBS8 PROJ_SPAWNS JIBS8FLOOR
defineprojectile JIBS8 PROJ_DROP -128
defineprojectile JIBS8 PROJ_BSOUND -1
defineprojectile JIBS8 PROJ_CLIPDIST 16
defineprojectile JIBS8 PROJ_XREPEAT 18
defineprojectile JIBS8 PROJ_YREPEAT 18

defineprojectile JIBS9 PROJ_WORKSLIKE 6278
defineprojectile JIBS9 PROJ_EXTRA 0
defineprojectile JIBS9 PROJ_HITRADIUS 0
defineprojectile JIBS9 PROJ_BOUNCES 2
defineprojectile JIBS9 PROJ_VEL 64
defineprojectile JIBS9 PROJ_SPAWNS JIBS9FLOOR
defineprojectile JIBS9 PROJ_DROP -128
defineprojectile JIBS9 PROJ_BSOUND -1
defineprojectile JIBS9 PROJ_CLIPDIST 16
defineprojectile JIBS9 PROJ_XREPEAT 18
defineprojectile JIBS9 PROJ_YREPEAT 18

defineprojectile JIBS10 PROJ_WORKSLIKE 6278
defineprojectile JIBS10 PROJ_EXTRA 0
defineprojectile JIBS10 PROJ_HITRADIUS 0
defineprojectile JIBS10 PROJ_BOUNCES 2
defineprojectile JIBS10 PROJ_VEL 64
defineprojectile JIBS10 PROJ_SPAWNS JIBS10
defineprojectile JIBS10 PROJ_DROP -128
defineprojectile JIBS10 PROJ_BSOUND FLSHDOR2
defineprojectile JIBS10 PROJ_CLIPDIST 16
defineprojectile JIBS10 PROJ_XREPEAT 18
defineprojectile JIBS10 PROJ_YREPEAT 18

defineprojectile JIBS11 PROJ_WORKSLIKE 6278
defineprojectile JIBS11 PROJ_EXTRA 0
defineprojectile JIBS11 PROJ_HITRADIUS 0
defineprojectile JIBS11 PROJ_BOUNCES 2
defineprojectile JIBS11 PROJ_VEL 64
defineprojectile JIBS11 PROJ_SPAWNS JIBS11
defineprojectile JIBS11 PROJ_DROP -128
defineprojectile JIBS11 PROJ_BSOUND FLSHDOR1
defineprojectile JIBS11 PROJ_CLIPDIST 16
defineprojectile JIBS11 PROJ_XREPEAT 18
defineprojectile JIBS11 PROJ_YREPEAT 18

defineprojectile JIBS12 PROJ_WORKSLIKE 6278
defineprojectile JIBS12 PROJ_EXTRA 0
defineprojectile JIBS12 PROJ_HITRADIUS 0
defineprojectile JIBS12 PROJ_BOUNCES 2
defineprojectile JIBS12 PROJ_VEL 64
defineprojectile JIBS12 PROJ_SPAWNS -1
defineprojectile JIBS12 PROJ_DROP -128
defineprojectile JIBS12 PROJ_BSOUND -1
defineprojectile JIBS12 PROJ_CLIPDIST 16
defineprojectile JIBS12 PROJ_XREPEAT 18
defineprojectile JIBS12 PROJ_YREPEAT 18

defineprojectile GREENLEAF PROJ_WORKSLIKE 6274
defineprojectile GREENLEAF PROJ_HITRADIUS 0
defineprojectile GREENLEAF PROJ_VEL 64
defineprojectile GREENLEAF PROJ_DROP -256
defineprojectile GREENLEAF PROJ_BSOUND -1
defineprojectile GREENLEAF PROJ_XREPEAT 32
defineprojectile GREENLEAF PROJ_YREPEAT 32
defineprojectile GREENLEAF PROJ_SPAWNS GREENLEAFFLOOR

defineprojectile YELLOWLEAF PROJ_WORKSLIKE 6274
defineprojectile YELLOWLEAF PROJ_HITRADIUS 0
defineprojectile YELLOWLEAF PROJ_VEL 64
defineprojectile YELLOWLEAF PROJ_DROP -256
defineprojectile YELLOWLEAF PROJ_BSOUND -1
defineprojectile YELLOWLEAF PROJ_XREPEAT 32
defineprojectile YELLOWLEAF PROJ_YREPEAT 32
defineprojectile YELLOWLEAF PROJ_SPAWNS YELLOWLEAFFLOOR

defineprojectile ENEMYTNTBUNDLE PROJ_WORKSLIKE 6146
defineprojectile ENEMYTNTBUNDLE PROJ_HITRADIUS 0
defineprojectile ENEMYTNTBUNDLE PROJ_VEL 512
defineprojectile ENEMYTNTBUNDLE PROJ_DROP -512
defineprojectile ENEMYTNTBUNDLE PROJ_XREPEAT 32
defineprojectile ENEMYTNTBUNDLE PROJ_YREPEAT 32
defineprojectile ENEMYTNTBUNDLE PROJ_EXTRA 0
defineprojectile ENEMYTNTBUNDLE PROJ_CSTAT 128
defineprojectile ENEMYTNTBUNDLE PROJ_SPAWNS ENEMYTNTFLOOR