Duke Arena (DA) Features Guide for use with duke v1.3d

TEAM USAGE ONLY  v1.00
  
(C) DA 8-11-2000  -nyk , TJ , Corvin
www.dukeworld.com/dukearena

See da_readme.txt for Full team credits.


This MOD is for Duke 1.3d ONLY (WILL NOT WORK FOR SHARWARE OR DUKE 1.4/5)	

To Install:
 a- install a new copy of duke 1.3 and configure it.
 b- delete the two demo files
 c- extract files(un-zip) to your duke 1.3 folder
 d- use the PCI snd patch if you know you need it.
 e- run the dapatch.exe file, select number 1
 f- for single player testing run  da_single.bat file.
   -Select a level and run
This will place you in fake multiplayer mode(with bots) for single player.
 g- for Online play goto the DA web site for the Online FAQ.



Duke Arena is a Multi-Player Add-on.
Duke Arena will only work properly when in multiplayer or fake mulitplayer mode.

It includes;

-The best Duke Match (DM) levels from the original game,
-New DM levels,
-Capture The Flag levels (CTF),
-King Of the Hill(KOH), 
-and many more in the final version.

Please read the individual "game type" notes below to understand how each game works. 


Game Types
Many game play possibilities


========
True CTF
========
  Flag capture
  Bring the enemy flag to your base flag to score
  Automatic flag reset
    after scoring or when recapturing your stolen flag
  Duke carrying flag display with flag art
  Drop flag command
  Can't pick up your own flag

This is a Team based game. The idea is that you have to take a enemy
flag back to your flag, if the enemy drops the flag you can warp it
back to your base by walking over it. To drop the flag press your night
vision button.  There are other types of CTF where you have to take a
enemy flag back to a capture point and not your flag. And a golden flag
which both team can pick up and take back to their capture point or a
capture point used by every team.  There can also be more than one flag
spawn point, so the flag spawn randomly.
You have to organise a attack and defence.


=====================
King of the hill(KoH)
=====================

There is a point on the map that you have to stay on, the longer you
stay on it the more points you get.  Some points can be used by every
team and some are team sensitive.


==============
DeathMatch(DM)
==============

These work in the same way as in the original game, leave the menu on
"NO TEAMS" to play normally, for the standard duke levels all the 
enemies have been converted to bots, use the skill level to change the 
number of bot for the level. I would recomend lowest skill because all
the monsters have been turned to bots, and thats a lot of bots:)
Note: Specially designed inventory usage so DM still works exactly the same
       For team games, only boots are unusable


====
Team
====

 DM levels but you select your team via the menu, duke pants 
show what team your on, and his belt helps you to identify single 
players. If you choose to use bots, they will be gold bots which attack
all teams.


=================
Zone flag scoring
=================

-*Please Note* 
Beacause Duke Arena has so many variations on game types we havent got
enough maps to show off all of these, we hope with your help we can
have enough maps to show all of these off by the next release.


=========
Jailbreak
=========

-*Please Note* 
Beacause Duke Arena has so many variations on game types we havent got
enough maps to show off all of these, we hope with your help we can
have enough maps to show all of these off by the next release.


======
Hunted
======

-*Please Note* 
Beacause Duke Arena has so many variations on game types we havent got
enough maps to show off all of these, we hope with your help we can
have enough maps to show all of these off by the next release.


Making your own CTF levels.

Because this is a Beta version we are giving this out as is, we are not
providing any level making support because we want to eliminate the
bugs and we dont want other TCs ripping are code.  In a Later release 
we will write a guide describing how to make your own CTF levels.


Features of Duke Arena (DA)


-Score Boards
Unlimited numerical score display
  Flag scoring
  Team kills scoring
(The Kill recorders can't tell the difference between a suicide and
a normal kill, it only records the death.)
  Map controlled scoring

-New art
  Flag art with team logos
  Decoration art with team logos
  Scoreboard art

-Team sensitive abilities
  Duke respawn points ARE team sensitive
  Turrets
  Pigcops
  Doors
  Traps

-New maps
  (A Few Warps bugs in some levels. Not all levels support Team respawn points)
  CTF 
   -Anarchy...
   -HELL BASES FROM SPACE
   -Dam Valley
  KoH
   -SPIN CYCLE
  DM
   -RIPPER VALLEY
  Team


-Ladders
  With climb sound
(To use ladders press jump and duck to climb up and down, space will
also make duke climb the ladder.)

-Footstep sound fx

-Dukes have team colors
  Player ID belt to tell who's who on a team

-Fixed some cosmetic bugs

-Fixed lots of shrink related bugs
 (Possible fix for too many sprites spawned error)

-Fixed Bugs that are 1.3d bugs(see list below)

-Exe patch
  Changes some global sounds, the episode names and skill names,
and game.con renamed internaly.(patching is not required)
 Alternative: If you do not want to run the installer, run DA as follows:
From the Command line:  duke3d.exe /xda_game.con
 Note: Without the use of the patch Footsteps and others sounds will not
be heard correctly.


-Team select:

At the start of every level a menu will appear infront of you (BUG:
don't move when the level first starts or the menu may not display
correctly) press "use" (space) to change team, leave the team you want
highlighted and after a few second the game begins (make sure you have
selected your team before the game starts), your pants show your team
colour and dukes belt helps you identify players (the belt colours are
the same as normal DM colours (so player 1 has a blue blet, 2 red, 3 
light green, 4 light grey, etc).  Above the menu, there is a info 
window which gives a short description of what you have to do on that 
map.  It's a good idea to decide the teams before the game starts.


-BOTS:

We have been alowed to use the code from the Sob-Bots.  To select
bots you turn monsters on and change the difficulty setting, the higher
the difficulty the more bots there are, in DM levels these will shoot 
anyone. For the third episode (team based games), the bots are team 
sensitve.  Unfortuatly the .con code doesnt allow for very advanced bots 
like in quake, but they are better than nothing.

Controling your bots, go up to a bot on your team a press:

Use (spacebar) = they run off in the direction they are facing and 
		 scout around
Use + duck     = sets follow mode
Use + jump     = camp mode / face you

This control method should be improved by the next release :)

For the standard levels all monsters have been turned to bots, this means
a level could contain about 30 bots, and these will attack anyone.
For the new maps, there are less bots (4 per team max) and they are team
sensitive.



-Duke 1.3d Bugs Fixed in Duke Arena

fixed	stomp kill spawns a dead duke body that lasts forever (you can't tell)
fixed?	stomped if you respawn by a player (after being stomped)
fixed   hitable while shrunk (queued damage)
fixed?  Unshrink near roof kill
fixed   aim lock into floor if opponent is shrunk
fixed   squished if hit by shrinker while on steroids (if someone is close enough to stomp)
2.2
fixed   stayput pigcopy doesn't stayput after respawn
fixed   1.3d  rotate gun slowly drops
2.3
fixed   removed extra: state getcode    caused respawn marker for deleted item or double respawn marker (you can't tell)
fixed   1.3d  pipe bomb ammo VS near max pipe bomb ( cheat problem )
fixed   1.3d? cola has ifcanseetarget remed out

fixed   frozen pig cops spawn extra shotguns / armor ( cheat problem )
fixed   pig cop unfrozen but checks / runs freeze hit code ( so i added a break )
fixed   pig cop  exploded / shattered  now can respawn ( no stomped respawn yet )
fixed   slight chance pig makes roam sound on last turn ( added else to ifhitweapon )
fixed   pigcop hitable when shrunk

cosmetic
fixed	1.3d shattered frozen dukes spawns a dead duke just before player respawns
fixed	water pools underwater (freeze kill)
fixed	underwater explosion kill spawns a dead duke
fixed?	stomp double blood
fixed	exploded dukes spawn blood pools
fixed   turrets have random code it doesn't use



-1.3d Bugs NOT fixed:

stomp kill if can't see. (other layer / thin wall...)

ifonwater  should be no spawn bloodpool
if restart underwater you start drowning immediatly (a safe mode built in?)
if freeze egg, when it thaws it becomes an unhatched egg.

being squashed when not fully shrunk
liztroop drop pistol ammo (why do they have pistol ammo)

frozen vs nighvision (battery doesn't run down?)

Swing door open & run kill
Explosion higher than you, no damage


-DA BUGS that remain:

da_single.bat - should launch setup.exe(setup.exe /q2)  not duke3d.exe

maps - need team respawn points added?

maps - warp bugs

maps - at reselution of 600 x 640 we should get a fps value of 25, atleast on adverage.

bots - water issues, they don't come out of the water.

kill score - suicide or kill problem

belt id - floats around, mis aligned.

footsteps - need some tweaking
 *snd has been resampled and altered
 *random pitch should be 100 to -100
 -not sure if local adult(steps OFF) effect other players from hearing snd-unlikly

snd tweak - all snds added should be sampled 11025 or under at 8-bit mono.
          -The user con i would like to go over with grim, with the settings he's changed.

openning beta notice screen - include DA url - switch off snds played if possiable

Pre-game launch - provide as little snd and displays as possiable
Entering game menu - perhaps the timer can be extended... at a 30sec syc time, lock controls(if possiable) and then the normal menu select timer.

ken S pci patch - untested with DA patch

team select menu - touching controls BEFORE menu Finishes displaying

demos - include 2 new demos.. "old ones of couse dont file the maps"

saved games - maybe able to use this 'technology' for some thing, see rtcm documents

small frontend - to automatically(upon installing) modifie the players config file to settings ideal for online play performance - a few examples would be setting voice, res, playback rate.. etc.. to ensure each player is using ideal settings for WEB play.
               -the frontend could include more game/system optimizing, I have more info

Charactor class - could include these, if i remeber correctly, i couldn't get the player to
respawn with the same class? or was it a switch of a level. have code for upto 8 classes. Mighty7 may have done some more work in this area, I belive his last project included advancement in
class usage. 

Waypoint usage - mapper sets where the ai will follow or patrol with indicators.







			 ALL UNIQUE MATERIAL IS COPYRIGHT © 1998-2000 
			 TO ITS AUTHOR

			 UNAUTHORISED REPRODUCTION AND USAGE OF DUKE 
			 ARENA OR ANY OF ITS COMPONENTS IS STRICTLY 
			 PROHIBITED




