/*
*****************************************************************************
Armageddon - Gang Wars Demo
What follows is the Story programing.
If you've already played the demo, you may check how I made this. Otherwise,
don't be pinky and find the story by your ownself, playing the game!!
;)
Just kiddin'!
Go on and check if you missed any part of the important story tips!

If you want to use some of this code for your own TC, you're allowed, since
you ask for our permission via e-mail,and include a few lines we'll give you
to insert in your file.
Important Note:This code is defined for exclusive use of AGW, so if you intend
to use this code to your own TC, I sugest you change the quotes and the sprites
location (depending on your tileset)!

Our mail:
bullgames@portugalmail.pt

This code (c) BullGames 2002 / 2003
[www.bullgames.totalconversions.com]

mIg
****************************************************************************
*/

definequote 125 I GOTTA FIND JIMMY AROUND HERE
definequote 126 JIMMY SAID TO SEARCH THE TUNNEL A2
definequote 127 CLOSED.GOTTA FIND A WAY AROUND...
definequote 128 THIS IS THE PLACE.NOONE AROUND.
definequote 129 HUM...JIMMY'S NOT HERE.
definequote 130 I BETTER CHECK THIS COMPUTER...
definequote 131 OK...GOTTA FIND MOKER'S TRACE...
definequote 132 MAYBE SHE KNOWS SOMETHING > #
definequote 133 SOMETHING'S UP IN THE HALLEY...
// definequote 134 AN HANGER?A BOAT?HHMM...STRANGE...

define STORYLINE  18
define STORYLINE2 19
define STORYLINE3 65
define STORYLINE4 66
define STORYLINE5 67
define STORYLINE6 68
define STORYLINE7 43
define STORYLINE8 180
define STORYLINE9 340
// define STORYLINE10 5212

actor STORYLINE
ifpdistl 1000
ifspritepal 0
{ soundonce GENERIC_AMBIENCE1 quote 125 killit }
enda


actor STORYLINE2
ifpdistl 1000
ifspritepal 0
{ soundonce GENERIC_AMBIENCE1 quote 126 killit }
enda

actor STORYLINE3
ifpdistl 1000
ifspritepal 0
{ soundonce GENERIC_AMBIENCE1 quote 127 killit }
enda

actor STORYLINE4
ifpdistl 1000
ifspritepal 0
{ soundonce GENERIC_AMBIENCE1 quote 128 killit }
enda

actor STORYLINE5
ifpdistl 1000
ifspritepal 0
{ soundonce GENERIC_AMBIENCE1 quote 129 killit }
enda

actor STORYLINE6
ifpdistl 1000
ifspritepal 0
{ soundonce GENERIC_AMBIENCE1 quote 130 killit }
enda

actor STORYLINE7
ifpdistl 1000
ifspritepal 0
{ soundonce GENERIC_AMBIENCE1 quote 131 killit }
enda

actor STORYLINE8
ifpdistl 1000
ifspritepal 0
{ soundonce BIGBANG quote 132 killit }

enda

actor STORYLINE9
ifpdistl 1000
ifspritepal 0
{ soundonce GETBACKTOWORK quote 133 killit }
enda

/*
actor STORYLINE10
ifpdistl 3000
ifspritepal 0
{ soundonce GENERIC_AMBIENCE1 quote 134 killit }
enda
*/

/*
**************************
Moker Idled
**************************
*/

define MOKERIDLE 5170
definequote 146 j

actor MOKERIDLE
ifpdistl 7000
{ quote 146 soundonce GENERIC_AMBIENCE11
cactor BOSS2 strength BOSS2STRENGTH }

ifhitweapon
{ quote 146 soundonce GENERIC_AMBIENCE11
cactor BOSS2 strength BOSS2STRENGTH }
enda

